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@ -2515,7 +2515,7 @@ void GMainWindow::ShowFullscreen() {
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ui.menubar->hide();
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statusBar()->hide();
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if (Settings::values.fullscreen_mode.GetValue() == 1) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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showFullScreen();
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return;
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}
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@ -2530,7 +2530,7 @@ void GMainWindow::ShowFullscreen() {
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} else {
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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if (Settings::values.fullscreen_mode.GetValue() == 1) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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render_window->showFullScreen();
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return;
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}
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@ -2547,7 +2547,7 @@ void GMainWindow::ShowFullscreen() {
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void GMainWindow::HideFullscreen() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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if (Settings::values.fullscreen_mode.GetValue() == 1) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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showNormal();
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restoreGeometry(UISettings::values.geometry);
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} else {
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@ -2561,7 +2561,7 @@ void GMainWindow::HideFullscreen() {
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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ui.menubar->show();
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} else {
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if (Settings::values.fullscreen_mode.GetValue() == 1) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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render_window->showNormal();
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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} else {
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