renderer_vulkan/wrapper: Add buffer and image handles

pull/8/head
ReinUsesLisp 5 years ago
parent d85ca0ab33
commit affee77b70

@ -420,4 +420,12 @@ std::vector<VkCheckpointDataNV> Queue::GetCheckpointDataNV(const DeviceDispatch&
return checkpoints;
}
void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindBufferMemory(owner, handle, memory, offset));
}
void Image::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindImageMemory(owner, handle, memory, offset));
}
} // namespace Vulkan::vk

@ -584,4 +584,20 @@ private:
const DeviceDispatch* dld = nullptr;
};
class Buffer : public Handle<VkBuffer, VkDevice, DeviceDispatch> {
using Handle<VkBuffer, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
class Image : public Handle<VkImage, VkDevice, DeviceDispatch> {
using Handle<VkImage, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
} // namespace Vulkan::vk

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