gl_shader_decompiler: Fix MrgH0 decompilation

GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
pull/8/head
ReinUsesLisp 6 years ago
parent 64613db605
commit abcbcb1b2a

@ -1078,8 +1078,8 @@ private:
}
std::string HMergeH0(Operation operation) {
return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" +
Visit(operation[1]) + ")[0]))";
return "fromHalf2(vec2(toHalf2(" + Visit(operation[1]) + ")[0], toHalf2(" +
Visit(operation[0]) + ")[1]))";
}
std::string HMergeH1(Operation operation) {

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