mirror of https://github.com/yuzu-mirror/yuzu
map_interval: Add interval allocator and drop hack
Drop the std::list hack to allocate memory indefinitely. Instead use a custom allocator that keeps references valid until destruction. This allocates fixed chunks of memory and puts pointers in a free list. When an allocation is no longer used put it back to the free list, this doesn't heap allocate because std::vector doesn't change the capacity. If the free list is empty, allocate a new chunk.pull/8/head
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <memory>
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#include "video_core/buffer_cache/map_interval.h"
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namespace VideoCommon {
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MapIntervalAllocator::MapIntervalAllocator() {
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FillFreeList(first_chunk);
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}
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MapIntervalAllocator::~MapIntervalAllocator() = default;
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void MapIntervalAllocator::AllocateNewChunk() {
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*new_chunk = std::make_unique<Chunk>();
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FillFreeList(**new_chunk);
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new_chunk = &(*new_chunk)->next;
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}
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void MapIntervalAllocator::FillFreeList(Chunk& chunk) {
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const std::size_t old_size = free_list.size();
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free_list.resize(old_size + chunk.data.size());
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std::transform(chunk.data.rbegin(), chunk.data.rend(), free_list.begin() + old_size,
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[](MapInterval& interval) { return &interval; });
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}
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} // namespace VideoCommon
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