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@ -136,83 +136,17 @@ public:
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return params.target == target;
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}
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const;
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const;
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bool MatchesSubTexture(const SurfaceParams& rhs, const GPUVAddr other_gpu_addr) const {
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return std::tie(gpu_addr, params.target, params.num_levels) ==
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std::tie(other_gpu_addr, rhs.target, rhs.num_levels) &&
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params.target == SurfaceTarget::Texture2D && params.num_levels == 1;
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}
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const {
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const u32 src_bpp{params.GetBytesPerPixel()};
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const u32 dst_bpp{rhs.GetBytesPerPixel()};
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const bool ib1 = params.IsBuffer();
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const bool ib2 = rhs.IsBuffer();
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if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) {
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const bool cb1 = params.IsCompressed();
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const bool cb2 = rhs.IsCompressed();
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if (cb1 == cb2) {
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return MatchTopologyResult::FullMatch;
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}
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return MatchTopologyResult::CompressUnmatch;
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}
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return MatchTopologyResult::None;
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}
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
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// Buffer surface Check
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if (params.IsBuffer()) {
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const std::size_t wd1 = params.width * params.GetBytesPerPixel();
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const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel();
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if (wd1 == wd2) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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// Linear Surface check
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if (!params.is_tiled) {
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if (std::tie(params.width, params.height, params.pitch) ==
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std::tie(rhs.width, rhs.height, rhs.pitch)) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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// Tiled Surface check
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if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
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params.tile_width_spacing, params.num_levels) ==
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std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
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rhs.tile_width_spacing, rhs.num_levels)) {
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if (std::tie(params.width, params.height) == std::tie(rhs.width, rhs.height)) {
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return MatchStructureResult::FullMatch;
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}
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const u32 ws = SurfaceParams::ConvertWidth(rhs.GetBlockAlignedWidth(),
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params.pixel_format, rhs.pixel_format);
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const u32 hs =
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SurfaceParams::ConvertHeight(rhs.height, params.pixel_format, rhs.pixel_format);
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const u32 w1 = params.GetBlockAlignedWidth();
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if (std::tie(w1, params.height) == std::tie(ws, hs)) {
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return MatchStructureResult::SemiMatch;
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}
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}
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return MatchStructureResult::None;
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}
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std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const {
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if (candidate_gpu_addr < gpu_addr) {
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return {};
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}
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const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
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const auto layer{static_cast<u32>(relative_address / layer_size)};
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const auto mipmap_it =
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Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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if (mipmap_it == mipmap_offsets.end()) {
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return {};
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}
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const auto level{static_cast<u32>(std::distance(mipmap_offsets.begin(), mipmap_it))};
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return std::make_pair(layer, level);
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}
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std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const;
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std::vector<CopyParams> BreakDown(const SurfaceParams& in_params) const {
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return params.is_layered ? BreakDownLayered(in_params) : BreakDownNonLayered(in_params);
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@ -241,35 +175,9 @@ private:
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void SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params, u8* buffer,
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u32 level);
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std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const {
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const u32 layers{params.depth};
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const u32 mipmaps{params.num_levels};
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std::vector<CopyParams> result;
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result.reserve(static_cast<std::size_t>(layers) * static_cast<std::size_t>(mipmaps));
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std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const;
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for (u32 layer = 0; layer < layers; layer++) {
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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result.emplace_back(width, height, layer, level);
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}
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}
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return result;
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}
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std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const {
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const u32 mipmaps{params.num_levels};
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std::vector<CopyParams> result;
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result.reserve(mipmaps);
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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const u32 depth{std::min(params.GetMipDepth(level), in_params.GetMipDepth(level))};
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result.emplace_back(width, height, depth, level);
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}
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return result;
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}
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std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const;
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};
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template <typename TView>
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