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@ -152,7 +152,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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constexpr int default_mouse_timeout = 2500;
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_mouse_center_timeout = 10;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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@ -287,10 +288,13 @@ GMainWindow::GMainWindow()
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ui->menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_timeout);
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mouse_hide_timer.setInterval(default_mouse_hide_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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mouse_center_timer.setInterval(default_mouse_center_timeout);
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connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
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MigrateConfigFiles();
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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@ -3301,10 +3305,26 @@ void GMainWindow::ShowMouseCursor() {
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}
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}
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void GMainWindow::CenterMouseCursor() {
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if (emu_thread == nullptr || !Settings::values.mouse_panning) {
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mouse_center_timer.stop();
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return;
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}
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if (!this->isActiveWindow()) {
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mouse_center_timer.stop();
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return;
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}
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const int center_x = render_window->width() / 2;
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const int center_y = render_window->height() / 2;
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QCursor::setPos(mapToGlobal({center_x, center_y}));
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}
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void GMainWindow::OnMouseActivity() {
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if (!Settings::values.mouse_panning) {
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ShowMouseCursor();
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}
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mouse_center_timer.stop();
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}
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void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
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@ -3577,6 +3597,22 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
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AcceptDropEvent(event);
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}
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void GMainWindow::leaveEvent(QEvent* event) {
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if (Settings::values.mouse_panning) {
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const QRect& rect = geometry();
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QPoint position = QCursor::pos();
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qint32 x = qBound(rect.left(), position.x(), rect.right());
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qint32 y = qBound(rect.top(), position.y(), rect.bottom());
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// Only start the timer if the mouse has left the window bound.
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// The leave event is also triggered when the window looses focus.
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if (x != position.x() || y != position.y()) {
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mouse_center_timer.start();
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}
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event->accept();
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}
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}
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bool GMainWindow::ConfirmChangeGame() {
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if (emu_thread == nullptr)
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return true;
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