pull/8/head
Kelebek1 4 years ago
parent fb54c38631
commit 9d8f793969

@ -1849,7 +1849,7 @@ private:
const Id coords = GetCoordinates(operation, Type::Float);
spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone;
std::vector<Id> operands{};
std::vector<Id> operands;
Id texture{};
if (!meta.aoffi.empty()) {
@ -1938,7 +1938,7 @@ private:
const Id coords = GetCoordinates(operation, Type::Int);
spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone;
std::vector<Id> operands{};
std::vector<Id> operands;
Id fetch;
if (meta.lod && !meta.sampler.is_buffer) {

@ -829,7 +829,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
// When lod is used always is in gpr20
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
std::vector<Node> aoffi{};
std::vector<Node> aoffi;
if (aoffi_enabled) {
aoffi = GetAoffiCoordinates(GetRegister(instr.gpr20), type_coord_count, false);
}

Loading…
Cancel
Save