texture_cache: Eliminate linear textures fallthrough

pull/8/head
Fernando Sahmkow 6 years ago committed by ReinUsesLisp
parent 6acdae0e4c
commit 97c8c9f49a

@ -603,10 +603,6 @@ private:
return InitializeSurface(gpu_addr, params, preserve_contents);
}
if (!params.is_tiled) {
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
MatchTopologyResult::FullMatch);
}
// Step 3
// Now we need to figure the relationship between the texture and its overlaps
// we do a topological test to ensure we can find some relationship. If it fails

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