mirror of https://github.com/yuzu-mirror/yuzu
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
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e0027eba85
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8942047d41
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#include "core/core.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/sm/sm.h"
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namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event =
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system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 event_index, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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nvdrv->SignalGPUInterrupt(static_cast<u32>(event_index));
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});
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}
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void InterruptManager::InterruptGPU(const u32 event_index) {
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, static_cast<u64>(event_index));
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}
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} // namespace Core::Hardware
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#pragma once
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#include "common/common_types.h"
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#include "core/core_timing.h"
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namespace Core {
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class System;
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}
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namespace Core::Hardware {
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class InterruptManager {
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public:
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InterruptManager(Core::System& system);
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~InterruptManager() = default;
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void InterruptGPU(const u32 event_index);
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private:
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Core::System& system;
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Core::Timing::EventType* gpu_interrupt_event{};
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};
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} // namespace Core::Hardware
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