(shader/pipeline)_cache: Raise shader/pipeline cache version

Since the following commit: a83a5d2e4c , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
pull/8/head
Morph 2 years ago
parent a83a5d2e4c
commit 7e379207ec

@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 5;
constexpr u32 CACHE_VERSION = 6;
template <typename Container>
auto MakeSpan(Container& container) {

@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 5;
constexpr u32 CACHE_VERSION = 6;
template <typename Container>
auto MakeSpan(Container& container) {

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