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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <utility>
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#include <vector>
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@ -10,8 +9,11 @@
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#include "core/core.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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@ -57,41 +59,47 @@ static void TransferMutexOwnership(VAddr mutex_addr, SharedPtr<Thread> current_t
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}
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}
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ResultCode Mutex::TryAcquire(HandleTable& handle_table, VAddr address, Handle holding_thread_handle,
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Mutex::Mutex(Core::System& system) : system{system} {}
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Mutex::~Mutex() = default;
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ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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Handle requesting_thread_handle) {
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// The mutex address must be 4-byte aligned
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if ((address % sizeof(u32)) != 0) {
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return ERR_INVALID_ADDRESS;
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}
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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Thread* const current_thread = system.CurrentScheduler().GetCurrentThread();
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SharedPtr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle);
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SharedPtr<Thread> requesting_thread = handle_table.Get<Thread>(requesting_thread_handle);
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// TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of another
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// thread.
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ASSERT(requesting_thread == GetCurrentThread());
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ASSERT(requesting_thread == current_thread);
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u32 addr_value = Memory::Read32(address);
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const u32 addr_value = Memory::Read32(address);
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// If the mutex isn't being held, just return success.
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if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
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return RESULT_SUCCESS;
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}
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if (holding_thread == nullptr)
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if (holding_thread == nullptr) {
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return ERR_INVALID_HANDLE;
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}
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// Wait until the mutex is released
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GetCurrentThread()->SetMutexWaitAddress(address);
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GetCurrentThread()->SetWaitHandle(requesting_thread_handle);
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current_thread->SetMutexWaitAddress(address);
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current_thread->SetWaitHandle(requesting_thread_handle);
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GetCurrentThread()->SetStatus(ThreadStatus::WaitMutex);
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GetCurrentThread()->InvalidateWakeupCallback();
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current_thread->SetStatus(ThreadStatus::WaitMutex);
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current_thread->InvalidateWakeupCallback();
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// Update the lock holder thread's priority to prevent priority inversion.
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holding_thread->AddMutexWaiter(GetCurrentThread());
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holding_thread->AddMutexWaiter(current_thread);
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Core::System::GetInstance().PrepareReschedule();
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system.PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -102,7 +110,8 @@ ResultCode Mutex::Release(VAddr address) {
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return ERR_INVALID_ADDRESS;
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}
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auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(GetCurrentThread(), address);
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
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// There are no more threads waiting for the mutex, release it completely.
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if (thread == nullptr) {
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@ -111,7 +120,7 @@ ResultCode Mutex::Release(VAddr address) {
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}
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// Transfer the ownership of the mutex from the previous owner to the new one.
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TransferMutexOwnership(address, GetCurrentThread(), thread);
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TransferMutexOwnership(address, current_thread, thread);
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u32 mutex_value = thread->GetWaitHandle();
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