Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.

pull/8/head
Subv 9 years ago
parent d3b7f57b2b
commit 743b0e71d9

@ -909,7 +909,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
GLint value_int = (config.value_32bit >> 24);
cur_state.depth.write_mask = true;
cur_state.stencil.write_mask = true;
cur_state.stencil.write_mask = 0xFF;
cur_state.Apply();
glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
}

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