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@ -6,6 +6,7 @@
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#include "common/common.h"
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#include "common/platform.h"
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#include "common/log_manager.h"
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#if EMU_PLATFORM == PLATFORM_LINUX
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#include <unistd.h>
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#endif
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@ -31,7 +32,9 @@ GMainWindow::GMainWindow()
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statusBar()->hide();
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render_window = new GRenderWindow;
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render_window->hide();
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//render_window->setStyleSheet("background-color:black;");
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ui.horizontalLayout->addWidget(render_window);
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//render_window->hide();
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disasm = new GDisAsmView(this, render_window->GetEmuThread());
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addDockWidget(Qt::BottomDockWidgetArea, disasm);
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@ -63,15 +66,15 @@ GMainWindow::GMainWindow()
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restoreState(settings.value("state").toByteArray());
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", false).toBool());
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SetupEmuWindowMode();
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//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
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//ToggleWindowMode();
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// Setup connections
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connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
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//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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@ -89,6 +92,7 @@ GMainWindow::GMainWindow()
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show();
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System::Init(render_window);
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LogManager::Init();
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}
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GMainWindow::~GMainWindow()
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@ -124,9 +128,6 @@ void GMainWindow::BootGame(const char* filename)
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arm_regs->OnCPUStepped();
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render_window->GetEmuThread().start();
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SetupEmuWindowMode();
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render_window->show();
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}
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void GMainWindow::OnMenuLoadELF()
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@ -171,11 +172,11 @@ void GMainWindow::OnOpenHotkeysDialog()
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}
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void GMainWindow::SetupEmuWindowMode()
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void GMainWindow::ToggleWindowMode()
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{
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//if (!render_window->GetEmuThread().isRunning())
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// return;
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/*
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bool enable = ui.action_Single_Window_Mode->isChecked();
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if (enable && render_window->parent() == NULL) // switch to single window mode
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{
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@ -192,6 +193,7 @@ void GMainWindow::SetupEmuWindowMode()
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render_window->DoneCurrent();
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render_window->RestoreGeometry();
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}
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*/
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}
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void GMainWindow::OnConfigure()
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@ -206,7 +208,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
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settings.setValue("geometry", saveGeometry());
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settings.setValue("state", saveState());
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settings.setValue("geometryRenderWindow", render_window->saveGeometry());
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settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
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//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
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settings.setValue("firstStart", false);
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SaveHotkeys(settings);
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