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@ -9,11 +9,10 @@
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace {
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template <typename InputType>
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static void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs,
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std::string_view op, std::string_view type, bool ordered,
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bool inequality = false) {
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void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, std::string_view op,
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std::string_view type, bool ordered, bool inequality = false) {
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const Register ret{ctx.reg_alloc.Define(inst)};
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ctx.Add("{}.{} RC.x,{},{};", op, type, lhs, rhs);
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if (ordered && inequality) {
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@ -35,6 +34,16 @@ static void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType r
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}
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}
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template <typename InputType>
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void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value,
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InputType max_value) {
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// Call MAX first to properly clamp nan to min_value instead
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ctx.Add("MAX.F {}.x,{},{};"
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"MIN.F {}.x,{},{};",
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ret, min_value, value, ret, ret, max_value);
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}
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} // Anonymous namespace
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void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] Register value) {
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throw NotImplementedException("GLASM instruction");
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@ -171,18 +180,12 @@ void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register
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void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value,
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ScalarF32 max_value) {
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const Register ret{ctx.reg_alloc.Define(inst)};
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ctx.Add("MIN.F {}.x,{},{};"
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"MAX.F {}.x,{},{};",
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ret, max_value, value, ret, ret, min_value);
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Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value);
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}
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void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value,
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ScalarF64 max_value) {
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const Register ret{ctx.reg_alloc.LongDefine(inst)};
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ctx.Add("MIN.F64 {}.x,{},{};"
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"MAX.F64 {}.x,{},{};",
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ret, max_value, value, ret, ret, min_value);
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Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value);
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}
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void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
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