gl_rasterizer: Fixup for #1723.
@ -668,7 +668,7 @@ void RasterizerOpenGL::DrawArrays() {
bool invalidate = buffer_cache.Map(buffer_size);
if (invalidate) {
// As all cached buffers are invalidated, we need to recheck their state.
gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF;
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
}
SetupVertexFormat();