|
|
|
@ -695,11 +695,14 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
|
|
|
|
return *blit_depth_stencil_pipelines.back();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
|
|
|
|
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
|
|
|
|
bool is_target_depth) {
|
|
|
|
|
if (pipeline) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
const std::array stages = MakeStages(*full_screen_vert, *convert_depth_to_float_frag);
|
|
|
|
|
VkShaderModule frag_shader =
|
|
|
|
|
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
|
|
|
|
|
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
|
|
|
|
|
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
|
|
|
.pNext = nullptr,
|
|
|
|
@ -712,8 +715,9 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
|
|
|
|
|
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
|
|
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
|
|
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
|
|
|
.pDepthStencilState = nullptr,
|
|
|
|
|
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
|
|
|
|
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
|
|
|
|
.pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
|
|
|
|
|
: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
|
|
|
|
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
|
|
|
.layout = *one_texture_pipeline_layout,
|
|
|
|
|
.renderPass = renderpass,
|
|
|
|
@ -723,32 +727,12 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
|
|
|
|
ConvertPipeline(pipeline, renderpass, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
|
|
|
|
if (pipeline) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
const std::array stages = MakeStages(*full_screen_vert, *convert_float_to_depth_frag);
|
|
|
|
|
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
|
|
|
.pNext = nullptr,
|
|
|
|
|
.flags = 0,
|
|
|
|
|
.stageCount = static_cast<u32>(stages.size()),
|
|
|
|
|
.pStages = stages.data(),
|
|
|
|
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
|
|
|
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
|
|
|
.pTessellationState = nullptr,
|
|
|
|
|
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
|
|
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
|
|
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
|
|
|
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
|
|
|
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
|
|
|
|
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
|
|
|
.layout = *one_texture_pipeline_layout,
|
|
|
|
|
.renderPass = renderpass,
|
|
|
|
|
.subpass = 0,
|
|
|
|
|
.basePipelineHandle = VK_NULL_HANDLE,
|
|
|
|
|
.basePipelineIndex = 0,
|
|
|
|
|
});
|
|
|
|
|
ConvertPipeline(pipeline, renderpass, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
|
|
|
|