gl_shader_disk_cache: Add transferable cache invalidation

pull/8/head
ReinUsesLisp 6 years ago
parent a1faed9950
commit 4039086226

@ -156,6 +156,11 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
return precompiled;
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
FileUtil::Delete(GetTransferablePath());
InvalidatePrecompiled();
}
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
FileUtil::Delete(GetPrecompiledPath());
}

@ -147,6 +147,9 @@ public:
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable() const;
/// Removes the precompiled cache file.
void InvalidatePrecompiled() const;

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