GLSLDecompiler: Correct Texture Gather Offset.

This commit corrects the argument ordering in textureGatherOffset.
pull/8/head
Fernando Sahmkow 5 years ago committed by FernandoS27
parent 658489ebf7
commit 3d7c284e0f

@ -1670,7 +1670,7 @@ private:
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
{TextureArgument{type, meta->component}, TextureAoffi{}}) +
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
Type::Float};
}

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