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@ -406,6 +406,30 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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case Stage::Geometry: {
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u32 vertices_count = 0;
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switch (ctx.runtime_info.input_topology) {
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case InputTopology::Lines:
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vertices_count = 2;
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break;
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case InputTopology::LinesAdjacency:
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vertices_count = 4;
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break;
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case InputTopology::Triangles:
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vertices_count = 3;
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break;
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case InputTopology::TrianglesAdjacency:
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vertices_count = 6;
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break;
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case InputTopology::Points:
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default:
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vertices_count = 1;
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break;
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};
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ctx.Add("SHL.U {}.x,{},16;", inst, vertices_count);
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break;
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}
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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