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				@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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				    if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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				        return;
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				    }
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				    auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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				    auto& scheduler = kernel.GlobalScheduler();
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				    if (processor_id >= 0) {
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				        scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
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				    }
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				@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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				}
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				void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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				    auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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				    auto& scheduler = kernel.GlobalScheduler();
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				    if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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				        current_priority >= THREADPRIO_COUNT) {
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				        return;
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