mirror of https://github.com/yuzu-mirror/yuzu
renderer_opengl: implement layer stack composition
parent
9bdf09bd76
commit
10cf058518
@ -0,0 +1,215 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/present/fsr.h"
|
||||
#include "video_core/renderer_opengl/present/fxaa.h"
|
||||
#include "video_core/renderer_opengl/present/layer.h"
|
||||
#include "video_core/renderer_opengl/present/present_uniforms.h"
|
||||
#include "video_core/renderer_opengl/present/smaa.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
|
||||
: rasterizer(rasterizer_), device_memory(device_memory_) {
|
||||
// Allocate textures for the screen
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
const GLuint texture = framebuffer_texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
// Clear screen to black
|
||||
const u8 framebuffer_data[4] = {0, 0, 0, 0};
|
||||
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
framebuffer_data);
|
||||
}
|
||||
|
||||
Layer::~Layer() = default;
|
||||
|
||||
GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
|
||||
std::array<ScreenRectVertex, 4>& out_vertices,
|
||||
ProgramManager& program_manager,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
||||
auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
||||
GLuint texture = info.display_texture;
|
||||
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
|
||||
auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
|
||||
|
||||
glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa:
|
||||
CreateFXAA();
|
||||
texture = fxaa->Draw(program_manager, info.display_texture);
|
||||
break;
|
||||
case Settings::AntiAliasing::Smaa:
|
||||
default:
|
||||
CreateSMAA();
|
||||
texture = smaa->Draw(program_manager, info.display_texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
if (!fsr || fsr->NeedsRecreation(layout.screen)) {
|
||||
fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
|
||||
}
|
||||
|
||||
texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
|
||||
crop = {0, 0, 1, 1};
|
||||
}
|
||||
|
||||
out_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = screen.left;
|
||||
const auto y = screen.top;
|
||||
const auto w = screen.GetWidth();
|
||||
const auto h = screen.GetHeight();
|
||||
|
||||
out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||
out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||
out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||
out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
|
||||
framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
|
||||
framebuffer_texture.pixel_format != framebuffer.pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory if needed
|
||||
return LoadFBToScreenInfo(framebuffer);
|
||||
}
|
||||
|
||||
FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
const auto accelerated_info =
|
||||
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
||||
if (accelerated_info) {
|
||||
return *accelerated_info;
|
||||
}
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
FramebufferTextureInfo info{};
|
||||
info.display_texture = framebuffer_texture.resource.handle;
|
||||
info.width = framebuffer.width;
|
||||
info.height = framebuffer.height;
|
||||
info.scaled_width = framebuffer.width;
|
||||
info.scaled_height = framebuffer.height;
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
|
||||
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
||||
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
||||
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
||||
0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, framebuffer_texture.gl_format,
|
||||
framebuffer_texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
||||
framebuffer_texture.width = framebuffer.width;
|
||||
framebuffer_texture.height = framebuffer.height;
|
||||
framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
||||
bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
internal_format = GL_RGBA8;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
internal_format = GL_RGB565;
|
||||
framebuffer_texture.gl_format = GL_RGB;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
// static_cast<u32>(framebuffer.pixel_format));
|
||||
break;
|
||||
}
|
||||
|
||||
framebuffer_texture.resource.Release();
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
||||
framebuffer_texture.width, framebuffer_texture.height);
|
||||
|
||||
fxaa.reset();
|
||||
smaa.reset();
|
||||
}
|
||||
|
||||
void Layer::CreateFXAA() {
|
||||
smaa.reset();
|
||||
if (!fxaa) {
|
||||
fxaa = std::make_unique<FXAA>(
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
}
|
||||
|
||||
void Layer::CreateSMAA() {
|
||||
fxaa.reset();
|
||||
if (!smaa) {
|
||||
smaa = std::make_unique<SMAA>(
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
@ -0,0 +1,80 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Service::android {
|
||||
enum class PixelFormat : u32;
|
||||
};
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct FramebufferTextureInfo;
|
||||
class FSR;
|
||||
class FXAA;
|
||||
class ProgramManager;
|
||||
class RasterizerOpenGL;
|
||||
class SMAA;
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
struct TextureInfo {
|
||||
OGLTexture resource;
|
||||
GLsizei width;
|
||||
GLsizei height;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
Service::android::PixelFormat pixel_format;
|
||||
};
|
||||
|
||||
struct ScreenRectVertex;
|
||||
|
||||
class Layer {
|
||||
public:
|
||||
explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
|
||||
~Layer();
|
||||
|
||||
GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
|
||||
std::array<ScreenRectVertex, 4>& out_vertices,
|
||||
ProgramManager& program_manager,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
private:
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
||||
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
void CreateFXAA();
|
||||
void CreateSMAA();
|
||||
|
||||
private:
|
||||
RasterizerOpenGL& rasterizer;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
/// Display information for Switch screen
|
||||
TextureInfo framebuffer_texture;
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
std::unique_ptr<FXAA> fxaa;
|
||||
std::unique_ptr<SMAA> smaa;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex() = default;
|
||||
|
||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position{};
|
||||
std::array<GLfloat, 2> tex_coord{};
|
||||
};
|
||||
|
||||
/**
|
||||
* Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
|
||||
* corner and (width, height) on the lower-bottom.
|
||||
*
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
Loading…
Reference in New Issue