diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 722fc708e..90fb4b0a4 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -697,7 +697,6 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
     ReadGlobalSetting(Settings::values.anti_aliasing);
     ReadGlobalSetting(Settings::values.max_anisotropy);
-    ReadGlobalSetting(Settings::values.use_speed_limit);
     ReadGlobalSetting(Settings::values.speed_limit);
     ReadGlobalSetting(Settings::values.use_disk_shader_cache);
     ReadGlobalSetting(Settings::values.gpu_accuracy);
@@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() {
                  static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
                  Settings::values.anti_aliasing.UsingGlobal());
     WriteGlobalSetting(Settings::values.max_anisotropy);
-    WriteGlobalSetting(Settings::values.use_speed_limit);
     WriteGlobalSetting(Settings::values.speed_limit);
     WriteGlobalSetting(Settings::values.use_disk_shader_cache);
     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b11b26f7b..6c204416f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1790,6 +1790,9 @@ void GMainWindow::ShutdownGame() {
 
     AllowOSSleep();
 
+    // Disable unlimited frame rate
+    Settings::values.use_speed_limit.SetValue(true);
+
     system->SetShuttingDown(true);
     system->DetachDebugger();
     discord_rpc->Pause();