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@ -285,18 +285,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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if (!LoadObjectFromPrecompiled(code_size)) {
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return {};
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}
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std::vector<u8> code(code_size);
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std::string code(code_size, '\0');
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if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
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return {};
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}
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ShaderDiskCacheDecompiled entry;
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
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entry.code = std::move(code);
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u32 const_buffers_count{};
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if (!LoadObjectFromPrecompiled(const_buffers_count)) {
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return {};
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}
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{};
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u32 index{};
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@ -312,6 +314,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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if (!LoadObjectFromPrecompiled(samplers_count)) {
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return {};
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}
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for (u32 i = 0; i < samplers_count; ++i) {
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u64 offset{};
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u64 index{};
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