From 06d0b96ca9b25b26f59e965e23e2cc7491c6ce66 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Wed, 8 Aug 2018 22:16:27 -0400
Subject: [PATCH] maxwell_to_gl: Implement PrimitiveTopology::Points.

- Used by Super Mario Odyssey (in game).
---
 src/video_core/renderer_opengl/maxwell_to_gl.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 500d4d4b1..f57464981 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -85,6 +85,8 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
 
 inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
     switch (topology) {
+    case Maxwell::PrimitiveTopology::Points:
+        return GL_POINTS;
     case Maxwell::PrimitiveTopology::Triangles:
         return GL_TRIANGLES;
     case Maxwell::PrimitiveTopology::TriangleStrip: