<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{DFE335FC-755D-4BAA-8452-94434F8A1EDB}</ProjectGuid>
    <RootNamespace>common</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\base.props" />
    <Import Project="..\..\vsprops\externals.props" />
    <Import Project="..\..\vsprops\code_generation_debug.props" />
    <Import Project="..\..\vsprops\optimization_debug.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\base.props" />
    <Import Project="..\..\vsprops\externals.props" />
    <Import Project="..\..\vsprops\code_generation_debug.props" />
    <Import Project="..\..\vsprops\optimization_debug.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\base.props" />
    <Import Project="..\..\vsprops\externals.props" />
    <Import Project="..\..\vsprops\code_generation_release.props" />
    <Import Project="..\..\vsprops\optimization_release.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\base.props" />
    <Import Project="..\..\vsprops\externals.props" />
    <Import Project="..\..\vsprops\code_generation_release.props" />
    <Import Project="..\..\vsprops\optimization_release.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile />
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib />
    <ClCompile>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile />
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile />
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
    <ClCompile />
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile />
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <Lib />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
    <ClCompile />
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <Lib />
  </ItemDefinitionGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="atomic.h" />
    <ClInclude Include="atomic_gcc.h" />
    <ClInclude Include="atomic_win32.h" />
    <ClInclude Include="break_points.h" />
    <ClInclude Include="chunk_file.h" />
    <ClInclude Include="common.h" />
    <ClInclude Include="common_funcs.h" />
    <ClInclude Include="common_paths.h" />
    <ClInclude Include="common_types.h" />
    <ClInclude Include="console_listener.h" />
    <ClInclude Include="cpu_detect.h" />
    <ClInclude Include="debug_interface.h" />
    <ClInclude Include="emu_window.h" />
    <ClInclude Include="extended_trace.h" />
    <ClInclude Include="fifo_queue.h" />
    <ClInclude Include="file_search.h" />
    <ClInclude Include="file_util.h" />
    <ClInclude Include="fixed_size_queue.h" />
    <ClInclude Include="hash.h" />
    <ClInclude Include="linear_disk_cache.h" />
    <ClInclude Include="log.h" />
    <ClInclude Include="log_manager.h" />
    <ClInclude Include="math_util.h" />
    <ClInclude Include="memory_util.h" />
    <ClInclude Include="mem_arena.h" />
    <ClInclude Include="msg_handler.h" />
    <ClInclude Include="platform.h" />
    <ClInclude Include="scm_rev.h" />
    <ClInclude Include="std_condition_variable.h" />
    <ClInclude Include="std_mutex.h" />
    <ClInclude Include="std_thread.h" />
    <ClInclude Include="string_util.h" />
    <ClInclude Include="swap.h" />
    <ClInclude Include="symbols.h" />
    <ClInclude Include="thread.h" />
    <ClInclude Include="thunk.h" />
    <ClInclude Include="timer.h" />
    <ClInclude Include="utf8.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="break_points.cpp" />
    <ClCompile Include="console_listener.cpp" />
    <ClCompile Include="extended_trace.cpp" />
    <ClCompile Include="file_search.cpp" />
    <ClCompile Include="file_util.cpp" />
    <ClCompile Include="hash.cpp" />
    <ClCompile Include="log_manager.cpp" />
    <ClCompile Include="math_util.cpp" />
    <ClCompile Include="memory_util.cpp" />
    <ClCompile Include="mem_arena.cpp" />
    <ClCompile Include="misc.cpp" />
    <ClCompile Include="msg_handler.cpp" />
    <ClCompile Include="scm_rev.cpp" />
    <ClCompile Include="string_util.cpp" />
    <ClCompile Include="symbols.cpp" />
    <ClCompile Include="thread.cpp" />
    <ClCompile Include="timer.cpp" />
    <ClCompile Include="utf8.cpp" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="CMakeLists.txt" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>