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tailchat/client/packages/design/components/Avatar/index.tsx

89 lines
2.3 KiB
TypeScript

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import React, { useMemo } from 'react';
import { Avatar as AntdAvatar, Badge } from 'antd';
import _head from 'lodash/head';
import _upperCase from 'lodash/upperCase';
import _isNil from 'lodash/isNil';
import _isEmpty from 'lodash/isEmpty';
import _isNumber from 'lodash/isNumber';
import _omit from 'lodash/omit';
import type { AvatarProps as AntdAvatarProps } from 'antd/lib/avatar';
import { getTextColorHex, px2rem } from './utils';
import { isValidStr } from '../utils';
import { imageUrlParser } from '../Image';
export { getTextColorHex };
export interface AvatarProps extends AntdAvatarProps {
name?: string;
isOnline?: boolean;
}
export const Avatar: React.FC<AvatarProps> = React.memo((_props) => {
const { isOnline, ...props } = _props;
const src = isValidStr(props.src) ? imageUrlParser(props.src) : undefined;
const name = useMemo(() => _upperCase(_head(props.name)), [props.name]);
const color = useMemo(
() =>
// 如果src为空 且 icon为空 则给个固定颜色
_isEmpty(src) && _isNil(props.icon)
? getTextColorHex(props.name)
: undefined,
[src, props.icon, props.name]
);
const style: React.CSSProperties = useMemo(
() => ({
userSelect: 'none',
...props.style,
backgroundColor: color,
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
}),
[props.style, color]
);
if (_isNumber(props.size)) {
// 为了支持rem统一管理宽度将size转换为样式宽度(size类型上不支持rem单位)
style.width = px2rem(props.size);
style.height = px2rem(props.size);
if (typeof style.fontSize === 'undefined') {
// 如果props.size是数字且没有指定文字大小
// 则自动增加fontSize大小
style.fontSize = px2rem(props.size * 0.4);
}
}
const inner = (
<AntdAvatar {..._omit(props, ['size'])} src={src} style={style}>
{name}
</AntdAvatar>
);
if (typeof isOnline === 'boolean') {
const style = {
bottom: 0,
top: 'auto',
};
if (isOnline === true) {
return (
<Badge dot={true} color="green" style={style}>
{inner}
</Badge>
);
} else {
return (
<Badge dot={true} color="#999" style={style}>
{inner}
</Badge>
);
}
}
return inner;
});
Avatar.displayName = 'Avatar';