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104 lines
2.5 KiB
TypeScript
104 lines
2.5 KiB
TypeScript
import { createSlice, PayloadAction } from '@reduxjs/toolkit';
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import type { GroupInfo } from '../../model/group';
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export interface GroupState {
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groups: Record<string, GroupInfo>;
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}
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const initialState: GroupState = {
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groups: {},
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};
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const groupSlice = createSlice({
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name: 'group',
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initialState,
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reducers: {
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/**
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* 追加或更新群组信息
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*/
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appendGroups(state, action: PayloadAction<GroupInfo[]>) {
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const groups = action.payload;
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for (const group of groups) {
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state.groups[group._id] = {
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...state.groups[group._id],
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...group,
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};
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}
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},
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updateGroup(state, action: PayloadAction<GroupInfo>) {
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const group = action.payload;
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const groupId = group._id;
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if (state.groups[groupId]) {
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// NOTICE: updateGroup 只会去更新,不会去添加新的
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state.groups[groupId] = {
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...state.groups[groupId],
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...group,
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};
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}
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},
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removeGroup(state, action: PayloadAction<string>) {
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const groupId = action.payload;
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delete state.groups[groupId];
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},
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pinGroupPanel(
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state,
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action: PayloadAction<{
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groupId: string;
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panelId: string;
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}>
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) {
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const { groupId, panelId } = action.payload;
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if (state.groups[groupId]) {
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// NOTICE: updateGroup 只会去更新,不会去添加新的
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state.groups[groupId] = {
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...state.groups[groupId],
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pinnedPanelId: panelId,
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};
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}
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},
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unpinGroupPanel(
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state,
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action: PayloadAction<{
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groupId: string;
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}>
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) {
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const { groupId } = action.payload;
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if (state.groups[groupId]) {
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// NOTICE: updateGroup 只会去更新,不会去添加新的
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state.groups[groupId] = {
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...state.groups[groupId],
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pinnedPanelId: undefined,
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};
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}
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},
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updateGroupConfig(
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state,
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action: PayloadAction<{
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groupId: string;
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configName: string;
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configValue: any;
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}>
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) {
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const { groupId, configName, configValue } = action.payload;
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const groupInfo = state.groups[groupId];
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if (groupInfo) {
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state.groups[groupId] = {
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...groupInfo,
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config: {
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...(groupInfo.config ?? {}),
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[configName]: configValue,
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},
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};
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}
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},
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},
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});
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export const groupActions = groupSlice.actions;
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export const groupReducer = groupSlice.reducer;
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