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synctv/internal/op/rooms.go

183 lines
4.2 KiB
Go

package op
import (
"errors"
"fmt"
"time"
"github.com/synctv-org/synctv/internal/db"
"github.com/synctv-org/synctv/internal/model"
"github.com/synctv-org/synctv/internal/settings"
"github.com/zijiren233/gencontainer/synccache"
)
var (
roomCache *synccache.SyncCache[string, *Room]
ErrRoomCreatorBanned = errors.New("room creator is banned")
ErrRoomCreatorPending = errors.New("room creator is pending approval, please wait for admin to review")
ErrInvalidRoomID = errors.New("invalid room ID: must be 32 characters long")
ErrRoomNotInCache = errors.New("room not found in cache")
)
type RoomEntry = synccache.Entry[*Room]
func RangeRoomCache(f func(key string, value *RoomEntry) bool) {
roomCache.Range(f)
}
func CreateRoom(name, password string, maxCount int64, conf ...db.CreateRoomConfig) (*RoomEntry, error) {
r, err := db.CreateRoom(name, password, maxCount, conf...)
if err != nil {
return nil, err
}
return LoadOrInitRoom(r)
}
func checkRoomCreatorStatus(creatorID string) error {
e, err := LoadOrInitUserByID(creatorID)
if err != nil {
return fmt.Errorf("load room creator error: %w", err)
}
user := e.Value()
if user.IsBanned() {
return ErrRoomCreatorBanned
}
if user.IsPending() {
return ErrRoomCreatorPending
}
return nil
}
func LoadOrInitRoom(room *model.Room) (*RoomEntry, error) {
if err := checkRoomCreatorStatus(room.CreatorID); err != nil {
return nil, err
}
r := &Room{
Room: *room,
current: newCurrent(room.ID, room.Current),
movies: &movies{roomID: room.ID},
}
r.movies.room = r
i, _ := roomCache.LoadOrStore(room.ID, r, time.Duration(settings.RoomTTL.Get())*time.Hour)
return i, nil
}
func DeleteRoomByID(roomID string) error {
if err := db.DeleteRoomByID(roomID); err != nil {
return err
}
return CloseRoomByID(roomID)
}
func DeleteRoom(room *Room) error {
if err := db.DeleteRoomByID(room.ID); err != nil {
return err
}
return CloseRoom(room)
}
func DeleteRoomWithRoomEntry(roomE *RoomEntry) error {
if err := db.DeleteRoomByID(roomE.Value().ID); err != nil {
return err
}
return CloseRoomWithRoomEntry(roomE)
}
func CompareAndDeleteRoom(room *RoomEntry) error {
if err := db.DeleteRoomByID(room.Value().ID); err != nil {
return err
}
CompareAndCloseRoom(room)
return nil
}
func CloseRoomByID(roomID string) error {
if r, loaded := roomCache.LoadAndDelete(roomID); loaded {
r.Value().close()
}
return nil
}
func CloseRoomWithRoomEntry(roomE *synccache.Entry[*Room]) error {
roomCache.CompareAndDelete(roomE.Value().ID, roomE)
roomE.Value().close()
return nil
}
func CloseRoom(room *Room) error {
roomCache.CompareValueAndDelete(room.ID, room)
room.close()
return nil
}
func CompareAndCloseRoom(room *RoomEntry) bool {
if roomCache.CompareAndDelete(room.Value().ID, room) {
room.Value().close()
return true
}
return false
}
func LoadRoomByID(id string) (*RoomEntry, error) {
r2, loaded := roomCache.Load(id)
if !loaded {
return nil, ErrRoomNotInCache
}
if err := checkRoomCreatorStatus(r2.Value().CreatorID); err != nil {
if errors.Is(err, ErrRoomCreatorBanned) || errors.Is(err, ErrRoomCreatorPending) {
CompareAndCloseRoom(r2)
}
return nil, err
}
r2.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()) * time.Hour))
return r2, nil
}
func LoadOrInitRoomByID(id string) (*RoomEntry, error) {
if len(id) != 32 {
return nil, ErrInvalidRoomID
}
if i, loaded := roomCache.Load(id); loaded {
if err := checkRoomCreatorStatus(i.Value().CreatorID); err != nil {
if errors.Is(err, ErrRoomCreatorBanned) || errors.Is(err, ErrRoomCreatorPending) {
CompareAndCloseRoom(i)
}
return nil, err
}
i.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()) * time.Hour))
return i, nil
}
room, err := db.GetRoomByID(id)
if err != nil {
return nil, err
}
settings, err := db.CreateOrLoadRoomSettings(room.ID)
if err != nil {
return nil, err
}
room.Settings = settings
return LoadOrInitRoom(room)
}
func ViewerCount(roomID string) int64 {
if r, loaded := roomCache.Load(roomID); loaded {
return r.Value().ViewerCount()
}
return 0
}
func SetRoomStatusByID(roomID string, status model.RoomStatus) error {
room, err := LoadOrInitRoomByID(roomID)
if err != nil {
return err
}
return room.Value().SetStatus(status)
}