package op import ( "errors" "hash/crc32" "time" "github.com/synctv-org/synctv/internal/db" "github.com/synctv-org/synctv/internal/model" "github.com/synctv-org/synctv/internal/settings" synccache "github.com/synctv-org/synctv/utils/syncCache" "github.com/zijiren233/gencontainer/heap" ) var roomCache *synccache.SyncCache[string, *Room] func CreateRoom(name, password string, conf ...db.CreateRoomConfig) (*Room, error) { r, err := db.CreateRoom(name, password, conf...) if err != nil { return nil, err } return InitRoom(r) } func InitRoom(room *model.Room) (*Room, error) { r := &Room{ Room: *room, version: crc32.ChecksumIEEE(room.HashedPassword), current: newCurrent(), movies: movies{ roomID: room.ID, }, } i, loaded := roomCache.LoadOrStore(room.ID, r, time.Duration(settings.RoomTTL.Get())) if loaded { return r, errors.New("room already init") } return i.Value(), nil } var ( ErrRoomPending = errors.New("room pending, please wait for admin to approve") ErrRoomStopped = errors.New("room stopped") ErrRoomBanned = errors.New("room banned") ) func LoadOrInitRoom(room *model.Room) (*Room, error) { switch room.Status { case model.RoomStatusBanned: return nil, ErrRoomBanned case model.RoomStatusPending: return nil, ErrRoomPending case model.RoomStatusStopped: return nil, ErrRoomStopped } t := time.Duration(settings.RoomTTL.Get()) i, loaded := roomCache.LoadOrStore(room.ID, &Room{ Room: *room, version: crc32.ChecksumIEEE(room.HashedPassword), current: newCurrent(), movies: movies{ roomID: room.ID, }, }, t) if loaded { i.SetExpiration(time.Now().Add(t)) } return i.Value(), nil } func DeleteRoom(roomID string) error { err := db.DeleteRoomByID(roomID) if err != nil { return err } return CloseRoom(roomID) } func CloseRoom(roomID string) error { r, loaded := roomCache.LoadAndDelete(roomID) if loaded { r.Value().close() } return nil } func CompareAndCloseRoom(room *Room) error { r, loaded := roomCache.Load(room.ID) if loaded { if r.Value() != room { return nil } if roomCache.CompareAndDelete(room.ID, r) { r.Value().close() } } return nil } func LoadRoomByID(id string) (*Room, error) { r2, loaded := roomCache.Load(id) if loaded { r2.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()))) return r2.Value(), nil } return nil, errors.New("room not found") } func LoadOrInitRoomByID(id string) (*Room, error) { if len(id) != 36 { return nil, errors.New("room id is not 32 bit") } i, loaded := roomCache.Load(id) if loaded { i.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()))) return i.Value(), nil } room, err := db.GetRoomByID(id) if err != nil { return nil, err } return LoadOrInitRoom(room) } func ClientNum(roomID string) int64 { r, loaded := roomCache.Load(roomID) if loaded { return r.Value().ClientNum() } return 0 } func HasRoom(roomID string) bool { _, ok := roomCache.Load(roomID) if ok { return true } ok, err := db.HasRoom(roomID) if err != nil { return false } return ok } func HasRoomByName(name string) bool { ok, err := db.HasRoomByName(name) if err != nil { return false } return ok } func SetRoomPassword(roomID, password string) error { r, err := LoadOrInitRoomByID(roomID) if err != nil { return err } return r.SetPassword(password) } func GetAllRoomsInCacheWithNoNeedPassword() []*Room { rooms := make([]*Room, 0) roomCache.Range(func(key string, value *synccache.Entry[*Room]) bool { v := value.Value() if !v.NeedPassword() { rooms = append(rooms, v) } return true }) return rooms } func GetAllRoomsInCacheWithoutHidden() []*Room { rooms := make([]*Room, 0) roomCache.Range(func(key string, value *synccache.Entry[*Room]) bool { v := value.Value() if !v.Settings.Hidden { rooms = append(rooms, v) } return true }) return rooms } type RoomHeapItem struct { RoomId string `json:"roomId"` RoomName string `json:"roomName"` PeopleNum int64 `json:"peopleNum"` NeedPassword bool `json:"needPassword"` Creator string `json:"creator"` CreatedAt int64 `json:"createdAt"` } type RoomHeap []*RoomHeapItem func (h RoomHeap) Len() int { return len(h) } func (h RoomHeap) Less(i, j int) bool { return h[i].PeopleNum < h[j].PeopleNum } func (h RoomHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] } func (h *RoomHeap) Push(x *RoomHeapItem) { *h = append(*h, x) } func (h *RoomHeap) Pop() *RoomHeapItem { old := *h n := len(old) x := old[n-1] *h = old[0 : n-1] return x } func GetRoomHeapInCacheWithoutHidden() RoomHeap { rooms := make(RoomHeap, 0) roomCache.Range(func(key string, value *synccache.Entry[*Room]) bool { v := value.Value() if !v.Settings.Hidden { heap.Push[*RoomHeapItem](&rooms, &RoomHeapItem{ RoomId: v.ID, RoomName: v.Name, PeopleNum: v.ClientNum(), NeedPassword: v.NeedPassword(), Creator: v.CreatorID, CreatedAt: v.CreatedAt.UnixMilli(), }) } return true }) return rooms }