package op import ( "errors" "fmt" "hash/crc32" "time" "github.com/synctv-org/synctv/internal/db" "github.com/synctv-org/synctv/internal/model" "github.com/synctv-org/synctv/internal/settings" "github.com/zijiren233/gencontainer/synccache" ) var roomCache *synccache.SyncCache[string, *Room] type RoomEntry = synccache.Entry[*Room] func RangeRoomCache(f func(key string, value *synccache.Entry[*Room]) bool) { roomCache.Range(f) } func CreateRoom(name, password string, maxCount int64, conf ...db.CreateRoomConfig) (*RoomEntry, error) { r, err := db.CreateRoom(name, password, maxCount, conf...) if err != nil { return nil, err } return LoadOrInitRoom(r) } var ( ErrRoomPending = errors.New("room pending, please wait for admin to approve") ErrRoomBanned = errors.New("room banned") ErrRoomCreatorBanned = errors.New("room creator banned") ErrorRoomCreatorPending = errors.New("room creator pending, please wait for admin to approve") ) func checkRoomCreatorStatus(creatorID string) error { e, err := LoadOrInitUserByID(creatorID) if err != nil { return fmt.Errorf("load room creator error: %w", err) } if e.Value().IsBanned() { return ErrRoomCreatorBanned } if e.Value().IsPending() { return ErrorRoomCreatorPending } return nil } func LoadOrInitRoom(room *model.Room) (*RoomEntry, error) { switch room.Status { case model.RoomStatusBanned: return nil, ErrRoomBanned case model.RoomStatusPending: return nil, ErrRoomPending } err := checkRoomCreatorStatus(room.CreatorID) if err != nil { return nil, err } i, _ := roomCache.LoadOrStore(room.ID, &Room{ Room: *room, version: crc32.ChecksumIEEE(room.HashedPassword), current: newCurrent(), movies: &movies{roomID: room.ID}, }, time.Duration(settings.RoomTTL.Get())*time.Hour) return i, nil } func DeleteRoomByID(roomID string) error { err := db.DeleteRoomByID(roomID) if err != nil { return err } return CloseRoomById(roomID) } func CompareAndDeleteRoom(room *RoomEntry) error { err := db.DeleteRoomByID(room.Value().ID) if err != nil { return err } CompareAndCloseRoom(room) return nil } func CloseRoomById(roomID string) error { r, loaded := roomCache.LoadAndDelete(roomID) if loaded { r.Value().close() } return nil } func CompareAndCloseRoom(room *RoomEntry) bool { if roomCache.CompareAndDelete(room.Value().ID, room) { room.Value().close() return true } return false } func LoadRoomByID(id string) (*RoomEntry, error) { r2, loaded := roomCache.Load(id) if !loaded { return nil, errors.New("room not found") } err := checkRoomCreatorStatus(r2.Value().CreatorID) if err != nil { if errors.Is(err, ErrRoomCreatorBanned) || errors.Is(err, ErrorRoomCreatorPending) { CompareAndCloseRoom(r2) } return nil, err } r2.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()) * time.Hour)) return r2, nil } func LoadOrInitRoomByID(id string) (*RoomEntry, error) { if len(id) != 32 { return nil, errors.New("room id is not 32 bit") } i, loaded := roomCache.Load(id) if loaded { err := checkRoomCreatorStatus(i.Value().CreatorID) if err != nil { if errors.Is(err, ErrRoomCreatorBanned) || errors.Is(err, ErrorRoomCreatorPending) { CompareAndCloseRoom(i) } return nil, err } i.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()) * time.Hour)) return i, nil } room, err := db.GetRoomByID(id) if err != nil { return nil, err } settings, err := db.GetOrCreateRoomSettings(room.ID) if err != nil { return nil, err } room.Settings = settings return LoadOrInitRoom(room) } func PeopleNum(roomID string) int64 { r, loaded := roomCache.Load(roomID) if loaded { return r.Value().PeopleNum() } return 0 } func SetRoomStatusByID(roomID string, status model.RoomStatus) error { err := db.SetRoomStatus(roomID, status) if err != nil { return err } switch status { case model.RoomStatusBanned, model.RoomStatusPending: roomCache.Delete(roomID) } return nil }