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			101 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_in_manager.h"
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#include "audio_core/in/audio_in.h"
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#include "core/hle/kernel/k_event.h"
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namespace AudioCore::AudioIn {
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In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
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    : manager{manager_}, parent_mutex{manager.mutex}, event{event_},
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      system{system_, event, session_id_} {}
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void In::Free() {
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    std::scoped_lock l{parent_mutex};
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    manager.ReleaseSessionId(system.GetSessionId());
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}
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System& In::GetSystem() {
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    return system;
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}
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AudioIn::State In::GetState() {
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    std::scoped_lock l{parent_mutex};
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    return system.GetState();
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}
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Result In::StartSystem() {
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    std::scoped_lock l{parent_mutex};
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    return system.Start();
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}
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void In::StartSession() {
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    std::scoped_lock l{parent_mutex};
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    system.StartSession();
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}
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Result In::StopSystem() {
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    std::scoped_lock l{parent_mutex};
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    return system.Stop();
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}
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Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
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    std::scoped_lock l{parent_mutex};
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    if (system.AppendBuffer(buffer, tag)) {
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        return ResultSuccess;
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    }
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    return Service::Audio::ResultBufferCountReached;
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}
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void In::ReleaseAndRegisterBuffers() {
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    std::scoped_lock l{parent_mutex};
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    if (system.GetState() == State::Started) {
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        system.ReleaseBuffers();
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        system.RegisterBuffers();
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    }
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}
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bool In::FlushAudioInBuffers() {
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    std::scoped_lock l{parent_mutex};
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    return system.FlushAudioInBuffers();
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}
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u32 In::GetReleasedBuffers(std::span<u64> tags) {
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    std::scoped_lock l{parent_mutex};
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    return system.GetReleasedBuffers(tags);
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}
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Kernel::KReadableEvent& In::GetBufferEvent() {
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    std::scoped_lock l{parent_mutex};
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    return event->GetReadableEvent();
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}
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f32 In::GetVolume() const {
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    std::scoped_lock l{parent_mutex};
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    return system.GetVolume();
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}
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void In::SetVolume(f32 volume) {
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    std::scoped_lock l{parent_mutex};
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    system.SetVolume(volume);
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}
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bool In::ContainsAudioBuffer(u64 tag) const {
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    std::scoped_lock l{parent_mutex};
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    return system.ContainsAudioBuffer(tag);
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}
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u32 In::GetBufferCount() const {
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    std::scoped_lock l{parent_mutex};
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    return system.GetBufferCount();
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}
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u64 In::GetPlayedSampleCount() const {
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    std::scoped_lock l{parent_mutex};
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    return system.GetPlayedSampleCount();
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}
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} // namespace AudioCore::AudioIn
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