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			68 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string_view>
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#include <sirit/sirit.h>
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::Backend::SPIRV {
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using Sirit::Id;
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class VectorTypes {
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public:
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    void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
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    [[nodiscard]] Id operator[](size_t size) const noexcept {
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        return defs[size - 1];
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    }
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private:
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    std::array<Id, 4> defs{};
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};
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class EmitContext final : public Sirit::Module {
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public:
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    explicit EmitContext(IR::Program& program);
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    ~EmitContext();
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    [[nodiscard]] Id Def(const IR::Value& value);
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    Id void_id{};
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    Id U1{};
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    VectorTypes F32;
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    VectorTypes U32;
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    VectorTypes F16;
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    VectorTypes F64;
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    Id true_value{};
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    Id false_value{};
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    Id u32_zero_value{};
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    Id uniform_u32{};
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    Id storage_u32{};
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    std::array<Id, Info::MAX_CBUFS> cbufs{};
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    std::array<Id, Info::MAX_SSBOS> ssbos{};
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    Id workgroup_id{};
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    Id local_invocation_id{};
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private:
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    void DefineCommonTypes(const Info& info);
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    void DefineCommonConstants();
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    void DefineSpecialVariables(const Info& info);
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    void DefineConstantBuffers(const Info& info);
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    void DefineStorageBuffers(const Info& info);
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    void DefineLabels(IR::Program& program);
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};
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} // namespace Shader::Backend::SPIRV
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