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			5389 lines
		
	
	
		
			203 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			5389 lines
		
	
	
		
			203 KiB
		
	
	
	
		
			C++
		
	
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cinttypes>
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#include <clocale>
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#include <cmath>
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#include <fstream>
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#include <iostream>
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#include <memory>
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#include <thread>
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#include "core/loader/nca.h"
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#include "core/tools/renderdoc.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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#ifdef __unix__
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#include <csignal>
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#include <sys/socket.h>
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#include "common/linux/gamemode.h"
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#endif
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#include <boost/container/flat_set.hpp>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/qt_amiibo_settings.h"
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#include "applets/qt_controller.h"
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#include "applets/qt_error.h"
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#include "applets/qt_profile_select.h"
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#include "applets/qt_software_keyboard.h"
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#include "applets/qt_web_browser.h"
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#include "common/nvidia_flags.h"
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#include "common/settings_enums.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_tas.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/applets/cabinet.h"
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#include "core/frontend/applets/controller.h"
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#include "core/frontend/applets/general_frontend.h"
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#include "core/frontend/applets/mii_edit.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/set/set_sys.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/util/controller_navigation.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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    const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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    return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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                                                          const std::string& path) {
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    return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QDir>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QScreen>
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#include <QShortcut>
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#include <QStandardPaths>
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#include <QStatusBar>
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#include <QString>
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#include <QSysInfo>
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#include <QUrl>
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#include <QtConcurrent/QtConcurrent>
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#ifdef HAVE_SDL2
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#include <SDL.h> // For SDL ScreenSaver functions
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#endif
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#include <fmt/format.h>
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#include "common/detached_tasks.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/literals.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/memory_detect.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef _WIN32
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#include <shlobj.h>
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#include "common/windows/timer_resolution.h"
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#endif
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_detect.h"
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#endif
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#include "common/settings.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "frontend_common/config.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/main.h"
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#include "ui_main.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/qt_config.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/controller.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "yuzu/play_time_manager.h"
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#include "yuzu/startup_checks.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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#include "yuzu/vk_device_info.h"
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#ifdef YUZU_CRASH_DUMPS
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#include "yuzu/breakpad.h"
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#endif
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using namespace Common::Literals;
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#ifdef USE_DISCORD_PRESENCE
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#include "yuzu/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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#include <windows.h>
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_input_update_timeout = 1;
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constexpr size_t CopyBufferSize = 1_MiB;
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/**
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 * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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 * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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 * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
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 */
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enum class CalloutFlag : uint32_t {
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    Telemetry = 0x1,
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    DRDDeprecation = 0x2,
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};
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void GMainWindow::ShowTelemetryCallout() {
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    if (UISettings::values.callout_flags.GetValue() &
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        static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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        return;
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    }
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    UISettings::values.callout_flags =
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        UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
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    const QString telemetry_message =
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        tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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           "data is collected</a> to help improve yuzu. "
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           "<br/><br/>Would you like to share your usage data with us?");
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    if (!question(this, tr("Telemetry"), telemetry_message)) {
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        Settings::values.enable_telemetry = false;
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        system->ApplySettings();
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    }
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}
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const int GMainWindow::max_recent_files_item;
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static void RemoveCachedContents() {
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    const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
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    const auto offline_fonts = cache_dir / "fonts";
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    const auto offline_manual = cache_dir / "offline_web_applet_manual";
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    const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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    const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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    Common::FS::RemoveDirRecursively(offline_fonts);
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    Common::FS::RemoveDirRecursively(offline_manual);
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    Common::FS::RemoveDirRecursively(offline_legal_information);
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    Common::FS::RemoveDirRecursively(offline_system_data);
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}
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static void LogRuntimes() {
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#ifdef _MSC_VER
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    // It is possible that the name of the dll will change.
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    // vcruntime140.dll is for 2015 and onwards
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    static constexpr char runtime_dll_name[] = "vcruntime140.dll";
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    UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
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    bool runtime_version_inspection_worked = false;
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    if (sz > 0) {
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        std::vector<u8> buf(sz);
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        if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
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            VS_FIXEDFILEINFO* pvi;
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            sz = sizeof(VS_FIXEDFILEINFO);
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            if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
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                if (pvi->dwSignature == VS_FFI_SIGNATURE) {
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                    runtime_version_inspection_worked = true;
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                    LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
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                             pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
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                             pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
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                }
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            }
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        }
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    }
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    if (!runtime_version_inspection_worked) {
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        LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
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    }
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#endif
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    LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
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}
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static QString PrettyProductName() {
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#ifdef _WIN32
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    // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
 | 
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    // With that notation change they changed the registry key used to denote the current version
 | 
						|
    QSettings windows_registry(
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        QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
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        QSettings::NativeFormat);
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    const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
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						|
    if (release_id == QStringLiteral("2009")) {
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        const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
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        const QString display_version =
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            windows_registry.value(QStringLiteral("DisplayVersion")).toString();
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        const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
 | 
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        u32 version = 10;
 | 
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        if (current_build >= 22000) {
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            version = 11;
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        }
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        return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
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						|
            .arg(QString::number(version), display_version, QString::number(current_build),
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                 QString::number(ubr));
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    }
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#endif
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    return QSysInfo::prettyProductName();
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}
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 | 
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#ifdef _WIN32
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static void OverrideWindowsFont() {
 | 
						|
    // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
 | 
						|
    // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
 | 
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    const QString startup_font = QApplication::font().family();
 | 
						|
    const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
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						|
    if (ugly_fonts.contains(startup_font)) {
 | 
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        QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
 | 
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    }
 | 
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}
 | 
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#endif
 | 
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 | 
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bool GMainWindow::CheckDarkMode() {
 | 
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#ifdef __unix__
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    const QPalette test_palette(qApp->palette());
 | 
						|
    const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text);
 | 
						|
    const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
 | 
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    return (text_color.value() > window_color.value());
 | 
						|
#else
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    // TODO: Windows
 | 
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    return false;
 | 
						|
#endif // __unix__
 | 
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}
 | 
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 | 
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GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
 | 
						|
    : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
 | 
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      input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
 | 
						|
      vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
 | 
						|
      provider{std::make_unique<FileSys::ManualContentProvider>()} {
 | 
						|
#ifdef __unix__
 | 
						|
    SetupSigInterrupts();
 | 
						|
    SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
 | 
						|
#endif
 | 
						|
    system->Initialize();
 | 
						|
 | 
						|
    Common::Log::Initialize();
 | 
						|
    Common::Log::Start();
 | 
						|
 | 
						|
    LoadTranslation();
 | 
						|
 | 
						|
    setAcceptDrops(true);
 | 
						|
    ui->setupUi(this);
 | 
						|
    statusBar()->hide();
 | 
						|
 | 
						|
    // Check dark mode before a theme is loaded
 | 
						|
    os_dark_mode = CheckDarkMode();
 | 
						|
    startup_icon_theme = QIcon::themeName();
 | 
						|
    // fallback can only be set once, colorful theme icons are okay on both light/dark
 | 
						|
    QIcon::setFallbackThemeName(QStringLiteral("colorful"));
 | 
						|
    QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
 | 
						|
 | 
						|
    default_theme_paths = QIcon::themeSearchPaths();
 | 
						|
    UpdateUITheme();
 | 
						|
 | 
						|
    SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
 | 
						|
    discord_rpc->Update();
 | 
						|
 | 
						|
    play_time_manager = std::make_unique<PlayTime::PlayTimeManager>(system->GetProfileManager());
 | 
						|
 | 
						|
    system->GetRoomNetwork().Init();
 | 
						|
 | 
						|
    RegisterMetaTypes();
 | 
						|
 | 
						|
    InitializeWidgets();
 | 
						|
    InitializeDebugWidgets();
 | 
						|
    InitializeRecentFileMenuActions();
 | 
						|
    InitializeHotkeys();
 | 
						|
 | 
						|
    SetDefaultUIGeometry();
 | 
						|
    RestoreUIState();
 | 
						|
 | 
						|
    ConnectMenuEvents();
 | 
						|
    ConnectWidgetEvents();
 | 
						|
 | 
						|
    system->HIDCore().ReloadInputDevices();
 | 
						|
    controller_dialog->refreshConfiguration();
 | 
						|
 | 
						|
    const auto branch_name = std::string(Common::g_scm_branch);
 | 
						|
    const auto description = std::string(Common::g_scm_desc);
 | 
						|
    const auto build_id = std::string(Common::g_build_id);
 | 
						|
 | 
						|
    const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
 | 
						|
    const auto override_build =
 | 
						|
        fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
 | 
						|
    const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
 | 
						|
    const auto processor_count = std::thread::hardware_concurrency();
 | 
						|
 | 
						|
    LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
 | 
						|
    LogRuntimes();
 | 
						|
#ifdef ARCHITECTURE_x86_64
 | 
						|
    const auto& caps = Common::GetCPUCaps();
 | 
						|
    std::string cpu_string = caps.cpu_string;
 | 
						|
    if (caps.avx || caps.avx2 || caps.avx512f) {
 | 
						|
        cpu_string += " | AVX";
 | 
						|
        if (caps.avx512f) {
 | 
						|
            cpu_string += "512";
 | 
						|
        } else if (caps.avx2) {
 | 
						|
            cpu_string += '2';
 | 
						|
        }
 | 
						|
        if (caps.fma || caps.fma4) {
 | 
						|
            cpu_string += " | FMA";
 | 
						|
        }
 | 
						|
    }
 | 
						|
    LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
 | 
						|
    if (std::optional<int> processor_core = Common::GetProcessorCount()) {
 | 
						|
        LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
 | 
						|
    LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
 | 
						|
    LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
 | 
						|
             Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
 | 
						|
    LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
 | 
						|
#ifdef _WIN32
 | 
						|
    LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
 | 
						|
             std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
 | 
						|
                 Common::Windows::SetCurrentTimerResolutionToMaximum())
 | 
						|
                 .count());
 | 
						|
    system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
 | 
						|
#endif
 | 
						|
    UpdateWindowTitle();
 | 
						|
 | 
						|
    show();
 | 
						|
 | 
						|
    system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
 | 
						|
    system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
 | 
						|
                                    provider.get());
 | 
						|
    system->GetFileSystemController().CreateFactories(*vfs);
 | 
						|
 | 
						|
    // Remove cached contents generated during the previous session
 | 
						|
    RemoveCachedContents();
 | 
						|
 | 
						|
    // Gen keys if necessary
 | 
						|
    OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 | 
						|
 | 
						|
    game_list->LoadCompatibilityList();
 | 
						|
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
 | 
						|
    // Show one-time "callout" messages to the user
 | 
						|
    ShowTelemetryCallout();
 | 
						|
 | 
						|
    // make sure menubar has the arrow cursor instead of inheriting from this
 | 
						|
    ui->menubar->setCursor(QCursor());
 | 
						|
    statusBar()->setCursor(QCursor());
 | 
						|
 | 
						|
    mouse_hide_timer.setInterval(default_mouse_hide_timeout);
 | 
						|
    connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
 | 
						|
    connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
 | 
						|
 | 
						|
    update_input_timer.setInterval(default_input_update_timeout);
 | 
						|
    connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
 | 
						|
    update_input_timer.start();
 | 
						|
 | 
						|
    MigrateConfigFiles();
 | 
						|
 | 
						|
    if (has_broken_vulkan) {
 | 
						|
        UISettings::values.has_broken_vulkan = true;
 | 
						|
 | 
						|
        QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
 | 
						|
                             tr("Vulkan initialization failed during boot.<br><br>Click <a "
 | 
						|
                                "href='https://yuzu-emu.org/wiki/faq/"
 | 
						|
                                "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
 | 
						|
                                "here for instructions to fix the issue</a>."));
 | 
						|
 | 
						|
#ifdef HAS_OPENGL
 | 
						|
        Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
 | 
						|
#else
 | 
						|
        Settings::values.renderer_backend = Settings::RendererBackend::Null;
 | 
						|
#endif
 | 
						|
 | 
						|
        UpdateAPIText();
 | 
						|
        renderer_status_button->setDisabled(true);
 | 
						|
        renderer_status_button->setChecked(false);
 | 
						|
    } else {
 | 
						|
        VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
 | 
						|
    }
 | 
						|
 | 
						|
#if defined(HAVE_SDL2) && !defined(_WIN32)
 | 
						|
    SDL_InitSubSystem(SDL_INIT_VIDEO);
 | 
						|
 | 
						|
    // Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
 | 
						|
    // the user through their desktop environment.
 | 
						|
    //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
 | 
						|
    //: computer from sleeping
 | 
						|
    QByteArray wakelock_reason = tr("Running a game").toUtf8();
 | 
						|
    SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
 | 
						|
 | 
						|
    // SDL disables the screen saver by default, and setting the hint
 | 
						|
    // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
 | 
						|
    // for now.
 | 
						|
    SDL_EnableScreenSaver();
 | 
						|
#endif
 | 
						|
 | 
						|
    SetupPrepareForSleep();
 | 
						|
 | 
						|
    QStringList args = QApplication::arguments();
 | 
						|
 | 
						|
    if (args.size() < 2) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QString game_path;
 | 
						|
    bool has_gamepath = false;
 | 
						|
    bool is_fullscreen = false;
 | 
						|
 | 
						|
    for (int i = 1; i < args.size(); ++i) {
 | 
						|
        // Preserves drag/drop functionality
 | 
						|
        if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
 | 
						|
            game_path = args[1];
 | 
						|
            has_gamepath = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        // Launch game in fullscreen mode
 | 
						|
        if (args[i] == QStringLiteral("-f")) {
 | 
						|
            is_fullscreen = true;
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
        // Launch game with a specific user
 | 
						|
        if (args[i] == QStringLiteral("-u")) {
 | 
						|
            if (i >= args.size() - 1) {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            bool argument_ok;
 | 
						|
            const std::size_t selected_user = args[++i].toUInt(&argument_ok);
 | 
						|
 | 
						|
            if (!argument_ok) {
 | 
						|
                LOG_ERROR(Frontend, "Invalid user argument");
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            if (!system->GetProfileManager().UserExistsIndex(selected_user)) {
 | 
						|
                LOG_ERROR(Frontend, "Selected user doesn't exist");
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            Settings::values.current_user = static_cast<s32>(selected_user);
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
        // Launch game at path
 | 
						|
        if (args[i] == QStringLiteral("-g")) {
 | 
						|
            if (i >= args.size() - 1) {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            game_path = args[++i];
 | 
						|
            has_gamepath = true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Override fullscreen setting if gamepath or argument is provided
 | 
						|
    if (has_gamepath || is_fullscreen) {
 | 
						|
        ui->action_Fullscreen->setChecked(is_fullscreen);
 | 
						|
    }
 | 
						|
 | 
						|
    if (!game_path.isEmpty()) {
 | 
						|
        BootGame(game_path);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
GMainWindow::~GMainWindow() {
 | 
						|
    // will get automatically deleted otherwise
 | 
						|
    if (render_window->parent() == nullptr) {
 | 
						|
        delete render_window;
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef __unix__
 | 
						|
    ::close(sig_interrupt_fds[0]);
 | 
						|
    ::close(sig_interrupt_fds[1]);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RegisterMetaTypes() {
 | 
						|
    // Register integral and floating point types
 | 
						|
    qRegisterMetaType<u8>("u8");
 | 
						|
    qRegisterMetaType<u16>("u16");
 | 
						|
    qRegisterMetaType<u32>("u32");
 | 
						|
    qRegisterMetaType<u64>("u64");
 | 
						|
    qRegisterMetaType<u128>("u128");
 | 
						|
    qRegisterMetaType<s8>("s8");
 | 
						|
    qRegisterMetaType<s16>("s16");
 | 
						|
    qRegisterMetaType<s32>("s32");
 | 
						|
    qRegisterMetaType<s64>("s64");
 | 
						|
    qRegisterMetaType<f32>("f32");
 | 
						|
    qRegisterMetaType<f64>("f64");
 | 
						|
 | 
						|
    // Register string types
 | 
						|
    qRegisterMetaType<std::string>("std::string");
 | 
						|
    qRegisterMetaType<std::wstring>("std::wstring");
 | 
						|
    qRegisterMetaType<std::u8string>("std::u8string");
 | 
						|
    qRegisterMetaType<std::u16string>("std::u16string");
 | 
						|
    qRegisterMetaType<std::u32string>("std::u32string");
 | 
						|
    qRegisterMetaType<std::string_view>("std::string_view");
 | 
						|
    qRegisterMetaType<std::wstring_view>("std::wstring_view");
 | 
						|
    qRegisterMetaType<std::u8string_view>("std::u8string_view");
 | 
						|
    qRegisterMetaType<std::u16string_view>("std::u16string_view");
 | 
						|
    qRegisterMetaType<std::u32string_view>("std::u32string_view");
 | 
						|
 | 
						|
    // Register applet types
 | 
						|
 | 
						|
    // Cabinet Applet
 | 
						|
    qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
 | 
						|
    qRegisterMetaType<std::shared_ptr<Service::NFC::NfcDevice>>(
 | 
						|
        "std::shared_ptr<Service::NFC::NfcDevice>");
 | 
						|
 | 
						|
    // Controller Applet
 | 
						|
    qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
 | 
						|
 | 
						|
    // Profile Select Applet
 | 
						|
    qRegisterMetaType<Core::Frontend::ProfileSelectParameters>(
 | 
						|
        "Core::Frontend::ProfileSelectParameters");
 | 
						|
 | 
						|
    // Software Keyboard Applet
 | 
						|
    qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
 | 
						|
        "Core::Frontend::KeyboardInitializeParameters");
 | 
						|
    qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
 | 
						|
        "Core::Frontend::InlineAppearParameters");
 | 
						|
    qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
 | 
						|
    qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
 | 
						|
    qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
 | 
						|
        "Service::AM::Applets::SwkbdTextCheckResult");
 | 
						|
    qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
 | 
						|
 | 
						|
    // Web Browser Applet
 | 
						|
    qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
 | 
						|
 | 
						|
    // Register loader types
 | 
						|
    qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
 | 
						|
                                           std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
 | 
						|
    cabinet_applet =
 | 
						|
        new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
 | 
						|
    SCOPE_EXIT({
 | 
						|
        cabinet_applet->deleteLater();
 | 
						|
        cabinet_applet = nullptr;
 | 
						|
    });
 | 
						|
 | 
						|
    cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
 | 
						|
                                   Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
 | 
						|
    cabinet_applet->setWindowModality(Qt::WindowModal);
 | 
						|
 | 
						|
    if (cabinet_applet->exec() == QDialog::Rejected) {
 | 
						|
        emit AmiiboSettingsFinished(false, {});
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::AmiiboSettingsRequestExit() {
 | 
						|
    if (cabinet_applet) {
 | 
						|
        cabinet_applet->reject();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ControllerSelectorReconfigureControllers(
 | 
						|
    const Core::Frontend::ControllerParameters& parameters) {
 | 
						|
    controller_applet =
 | 
						|
        new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *system);
 | 
						|
    SCOPE_EXIT({
 | 
						|
        controller_applet->deleteLater();
 | 
						|
        controller_applet = nullptr;
 | 
						|
    });
 | 
						|
 | 
						|
    controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
 | 
						|
                                      Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
 | 
						|
                                      Qt::WindowSystemMenuHint);
 | 
						|
    controller_applet->setWindowModality(Qt::WindowModal);
 | 
						|
    bool is_success = controller_applet->exec() != QDialog::Rejected;
 | 
						|
 | 
						|
    // Don't forget to apply settings.
 | 
						|
    system->HIDCore().DisableAllControllerConfiguration();
 | 
						|
    system->ApplySettings();
 | 
						|
    config->SaveAllValues();
 | 
						|
 | 
						|
    UpdateStatusButtons();
 | 
						|
 | 
						|
    emit ControllerSelectorReconfigureFinished(is_success);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ControllerSelectorRequestExit() {
 | 
						|
    if (controller_applet) {
 | 
						|
        controller_applet->reject();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ProfileSelectorSelectProfile(
 | 
						|
    const Core::Frontend::ProfileSelectParameters& parameters) {
 | 
						|
    profile_select_applet = new QtProfileSelectionDialog(*system, this, parameters);
 | 
						|
    SCOPE_EXIT({
 | 
						|
        profile_select_applet->deleteLater();
 | 
						|
        profile_select_applet = nullptr;
 | 
						|
    });
 | 
						|
 | 
						|
    profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
 | 
						|
                                          Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
 | 
						|
                                          Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | 
						|
    profile_select_applet->setWindowModality(Qt::WindowModal);
 | 
						|
    if (profile_select_applet->exec() == QDialog::Rejected) {
 | 
						|
        emit ProfileSelectorFinishedSelection(std::nullopt);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto uuid = system->GetProfileManager().GetUser(
 | 
						|
        static_cast<std::size_t>(profile_select_applet->GetIndex()));
 | 
						|
    if (!uuid.has_value()) {
 | 
						|
        emit ProfileSelectorFinishedSelection(std::nullopt);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    emit ProfileSelectorFinishedSelection(uuid);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ProfileSelectorRequestExit() {
 | 
						|
    if (profile_select_applet) {
 | 
						|
        profile_select_applet->reject();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardInitialize(
 | 
						|
    bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
 | 
						|
    if (software_keyboard) {
 | 
						|
        LOG_ERROR(Frontend, "The software keyboard is already initialized!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
 | 
						|
                                                     std::move(initialize_parameters));
 | 
						|
 | 
						|
    if (is_inline) {
 | 
						|
        connect(
 | 
						|
            software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
 | 
						|
            [this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
 | 
						|
                   s32 cursor_position) {
 | 
						|
                emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
 | 
						|
            },
 | 
						|
            Qt::QueuedConnection);
 | 
						|
    } else {
 | 
						|
        connect(
 | 
						|
            software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
 | 
						|
            [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
 | 
						|
                   bool confirmed) {
 | 
						|
                emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
 | 
						|
            },
 | 
						|
            Qt::QueuedConnection);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardShowNormal() {
 | 
						|
    if (!software_keyboard) {
 | 
						|
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto& layout = render_window->GetFramebufferLayout();
 | 
						|
 | 
						|
    const auto x = layout.screen.left;
 | 
						|
    const auto y = layout.screen.top;
 | 
						|
    const auto w = layout.screen.GetWidth();
 | 
						|
    const auto h = layout.screen.GetHeight();
 | 
						|
    const auto scale_ratio = devicePixelRatioF();
 | 
						|
 | 
						|
    software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
 | 
						|
                                          QSize(w, h) / scale_ratio);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardShowTextCheck(
 | 
						|
    Service::AM::Applets::SwkbdTextCheckResult text_check_result,
 | 
						|
    std::u16string text_check_message) {
 | 
						|
    if (!software_keyboard) {
 | 
						|
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardShowInline(
 | 
						|
    Core::Frontend::InlineAppearParameters appear_parameters) {
 | 
						|
    if (!software_keyboard) {
 | 
						|
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto& layout = render_window->GetFramebufferLayout();
 | 
						|
 | 
						|
    const auto x =
 | 
						|
        static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
 | 
						|
                                               ((2.0f * appear_parameters.key_top_translate_x) +
 | 
						|
                                                (1.0f - appear_parameters.key_top_scale_x))));
 | 
						|
    const auto y =
 | 
						|
        static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
 | 
						|
                                              ((2.0f * appear_parameters.key_top_translate_y) +
 | 
						|
                                               (1.0f - appear_parameters.key_top_scale_y))));
 | 
						|
    const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
 | 
						|
    const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
 | 
						|
    const auto scale_ratio = devicePixelRatioF();
 | 
						|
 | 
						|
    software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
 | 
						|
                                          render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
 | 
						|
                                          QSize(w, h) / scale_ratio);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardHideInline() {
 | 
						|
    if (!software_keyboard) {
 | 
						|
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    software_keyboard->HideInlineKeyboard();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardInlineTextChanged(
 | 
						|
    Core::Frontend::InlineTextParameters text_parameters) {
 | 
						|
    if (!software_keyboard) {
 | 
						|
        LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    software_keyboard->InlineTextChanged(std::move(text_parameters));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SoftwareKeyboardExit() {
 | 
						|
    if (!software_keyboard) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    software_keyboard->ExitKeyboard();
 | 
						|
 | 
						|
    software_keyboard = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
 | 
						|
                                        const std::string& additional_args, bool is_local) {
 | 
						|
#ifdef YUZU_USE_QT_WEB_ENGINE
 | 
						|
 | 
						|
    // Raw input breaks with the web applet, Disable web applets if enabled
 | 
						|
    if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
 | 
						|
        emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
 | 
						|
                              "http://localhost/");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    web_applet = new QtNXWebEngineView(this, *system, input_subsystem.get());
 | 
						|
 | 
						|
    ui->action_Pause->setEnabled(false);
 | 
						|
    ui->action_Restart->setEnabled(false);
 | 
						|
    ui->action_Stop->setEnabled(false);
 | 
						|
 | 
						|
    {
 | 
						|
        QProgressDialog loading_progress(this);
 | 
						|
        loading_progress.setLabelText(tr("Loading Web Applet..."));
 | 
						|
        loading_progress.setRange(0, 3);
 | 
						|
        loading_progress.setValue(0);
 | 
						|
 | 
						|
        if (is_local && !Common::FS::Exists(main_url)) {
 | 
						|
            loading_progress.show();
 | 
						|
 | 
						|
            auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
 | 
						|
 | 
						|
            while (!future.isFinished()) {
 | 
						|
                QCoreApplication::processEvents();
 | 
						|
 | 
						|
                std::this_thread::sleep_for(std::chrono::milliseconds(1));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        loading_progress.setValue(1);
 | 
						|
 | 
						|
        if (is_local) {
 | 
						|
            web_applet->LoadLocalWebPage(main_url, additional_args);
 | 
						|
        } else {
 | 
						|
            web_applet->LoadExternalWebPage(main_url, additional_args);
 | 
						|
        }
 | 
						|
 | 
						|
        if (render_window->IsLoadingComplete()) {
 | 
						|
            render_window->hide();
 | 
						|
        }
 | 
						|
 | 
						|
        const auto& layout = render_window->GetFramebufferLayout();
 | 
						|
        const auto scale_ratio = devicePixelRatioF();
 | 
						|
        web_applet->resize(layout.screen.GetWidth() / scale_ratio,
 | 
						|
                           layout.screen.GetHeight() / scale_ratio);
 | 
						|
        web_applet->move(layout.screen.left / scale_ratio,
 | 
						|
                         (layout.screen.top / scale_ratio) + menuBar()->height());
 | 
						|
        web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
 | 
						|
                                  static_cast<qreal>(Layout::ScreenUndocked::Width));
 | 
						|
 | 
						|
        web_applet->setFocus();
 | 
						|
        web_applet->show();
 | 
						|
 | 
						|
        loading_progress.setValue(2);
 | 
						|
 | 
						|
        QCoreApplication::processEvents();
 | 
						|
 | 
						|
        loading_progress.setValue(3);
 | 
						|
    }
 | 
						|
 | 
						|
    bool exit_check = false;
 | 
						|
 | 
						|
    // TODO (Morph): Remove this
 | 
						|
    QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
 | 
						|
    connect(exit_action, &QAction::triggered, this, [this] {
 | 
						|
        const auto result = QMessageBox::warning(
 | 
						|
            this, tr("Disable Web Applet"),
 | 
						|
            tr("Disabling the web applet can lead to undefined behavior and should only be used "
 | 
						|
               "with Super Mario 3D All-Stars. Are you sure you want to disable the web "
 | 
						|
               "applet?\n(This can be re-enabled in the Debug settings.)"),
 | 
						|
            QMessageBox::Yes | QMessageBox::No);
 | 
						|
        if (result == QMessageBox::Yes) {
 | 
						|
            UISettings::values.disable_web_applet = true;
 | 
						|
            web_applet->SetFinished(true);
 | 
						|
        }
 | 
						|
    });
 | 
						|
    ui->menubar->addAction(exit_action);
 | 
						|
 | 
						|
    while (!web_applet->IsFinished()) {
 | 
						|
        QCoreApplication::processEvents();
 | 
						|
 | 
						|
        if (!exit_check) {
 | 
						|
            web_applet->page()->runJavaScript(
 | 
						|
                QStringLiteral("end_applet;"), [&](const QVariant& variant) {
 | 
						|
                    exit_check = false;
 | 
						|
                    if (variant.toBool()) {
 | 
						|
                        web_applet->SetFinished(true);
 | 
						|
                        web_applet->SetExitReason(
 | 
						|
                            Service::AM::Applets::WebExitReason::EndButtonPressed);
 | 
						|
                    }
 | 
						|
                });
 | 
						|
 | 
						|
            exit_check = true;
 | 
						|
        }
 | 
						|
 | 
						|
        if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
 | 
						|
            if (!web_applet->IsFinished()) {
 | 
						|
                web_applet->SetFinished(true);
 | 
						|
                web_applet->SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
 | 
						|
            }
 | 
						|
 | 
						|
            web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
 | 
						|
        }
 | 
						|
 | 
						|
        std::this_thread::sleep_for(std::chrono::milliseconds(1));
 | 
						|
    }
 | 
						|
 | 
						|
    const auto exit_reason = web_applet->GetExitReason();
 | 
						|
    const auto last_url = web_applet->GetLastURL();
 | 
						|
 | 
						|
    web_applet->hide();
 | 
						|
 | 
						|
    render_window->setFocus();
 | 
						|
 | 
						|
    if (render_window->IsLoadingComplete()) {
 | 
						|
        render_window->show();
 | 
						|
    }
 | 
						|
 | 
						|
    ui->action_Pause->setEnabled(true);
 | 
						|
    ui->action_Restart->setEnabled(true);
 | 
						|
    ui->action_Stop->setEnabled(true);
 | 
						|
 | 
						|
    ui->menubar->removeAction(exit_action);
 | 
						|
 | 
						|
    QCoreApplication::processEvents();
 | 
						|
 | 
						|
    emit WebBrowserClosed(exit_reason, last_url);
 | 
						|
 | 
						|
#else
 | 
						|
 | 
						|
    // Utilize the same fallback as the default web browser applet.
 | 
						|
    emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::WebBrowserRequestExit() {
 | 
						|
#ifdef YUZU_USE_QT_WEB_ENGINE
 | 
						|
    if (web_applet) {
 | 
						|
        web_applet->SetExitReason(Service::AM::Applets::WebExitReason::ExitRequested);
 | 
						|
        web_applet->SetFinished(true);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeWidgets() {
 | 
						|
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
 | 
						|
    ui->action_Report_Compatibility->setVisible(true);
 | 
						|
#endif
 | 
						|
    render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
 | 
						|
    render_window->hide();
 | 
						|
 | 
						|
    game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
 | 
						|
    ui->horizontalLayout->addWidget(game_list);
 | 
						|
 | 
						|
    game_list_placeholder = new GameListPlaceholder(this);
 | 
						|
    ui->horizontalLayout->addWidget(game_list_placeholder);
 | 
						|
    game_list_placeholder->setVisible(false);
 | 
						|
 | 
						|
    loading_screen = new LoadingScreen(this);
 | 
						|
    loading_screen->hide();
 | 
						|
    ui->horizontalLayout->addWidget(loading_screen);
 | 
						|
    connect(loading_screen, &LoadingScreen::Hidden, [&] {
 | 
						|
        loading_screen->Clear();
 | 
						|
        if (emulation_running) {
 | 
						|
            render_window->show();
 | 
						|
            render_window->setFocus();
 | 
						|
        }
 | 
						|
    });
 | 
						|
 | 
						|
    multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
 | 
						|
                                             ui->action_Show_Room, *system);
 | 
						|
    multiplayer_state->setVisible(false);
 | 
						|
 | 
						|
    // Create status bar
 | 
						|
    message_label = new QLabel();
 | 
						|
    // Configured separately for left alignment
 | 
						|
    message_label->setFrameStyle(QFrame::NoFrame);
 | 
						|
    message_label->setContentsMargins(4, 0, 4, 0);
 | 
						|
    message_label->setAlignment(Qt::AlignLeft);
 | 
						|
    statusBar()->addPermanentWidget(message_label, 1);
 | 
						|
 | 
						|
    shader_building_label = new QLabel();
 | 
						|
    shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
 | 
						|
    res_scale_label = new QLabel();
 | 
						|
    res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
 | 
						|
    emu_speed_label = new QLabel();
 | 
						|
    emu_speed_label->setToolTip(
 | 
						|
        tr("Current emulation speed. Values higher or lower than 100% "
 | 
						|
           "indicate emulation is running faster or slower than a Switch."));
 | 
						|
    game_fps_label = new QLabel();
 | 
						|
    game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
 | 
						|
                                  "This will vary from game to game and scene to scene."));
 | 
						|
    emu_frametime_label = new QLabel();
 | 
						|
    emu_frametime_label->setToolTip(
 | 
						|
        tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
 | 
						|
           "full-speed emulation this should be at most 16.67 ms."));
 | 
						|
 | 
						|
    for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
 | 
						|
                        emu_frametime_label}) {
 | 
						|
        label->setVisible(false);
 | 
						|
        label->setFrameStyle(QFrame::NoFrame);
 | 
						|
        label->setContentsMargins(4, 0, 4, 0);
 | 
						|
        statusBar()->addPermanentWidget(label);
 | 
						|
    }
 | 
						|
 | 
						|
    firmware_label = new QLabel();
 | 
						|
    firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
 | 
						|
    firmware_label->setVisible(false);
 | 
						|
    firmware_label->setFocusPolicy(Qt::NoFocus);
 | 
						|
    statusBar()->addPermanentWidget(firmware_label);
 | 
						|
 | 
						|
    statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
 | 
						|
    statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
 | 
						|
 | 
						|
    tas_label = new QLabel();
 | 
						|
    tas_label->setObjectName(QStringLiteral("TASlabel"));
 | 
						|
    tas_label->setFocusPolicy(Qt::NoFocus);
 | 
						|
    statusBar()->insertPermanentWidget(0, tas_label);
 | 
						|
 | 
						|
    volume_popup = new QWidget(this);
 | 
						|
    volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
 | 
						|
    volume_popup->setLayout(new QVBoxLayout());
 | 
						|
    volume_popup->setMinimumWidth(200);
 | 
						|
 | 
						|
    volume_slider = new QSlider(Qt::Horizontal);
 | 
						|
    volume_slider->setObjectName(QStringLiteral("volume_slider"));
 | 
						|
    volume_slider->setMaximum(200);
 | 
						|
    volume_slider->setPageStep(5);
 | 
						|
    volume_popup->layout()->addWidget(volume_slider);
 | 
						|
 | 
						|
    volume_button = new VolumeButton();
 | 
						|
    volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | 
						|
    volume_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    volume_button->setCheckable(true);
 | 
						|
    UpdateVolumeUI();
 | 
						|
    connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
 | 
						|
        Settings::values.audio_muted = false;
 | 
						|
        const auto volume = static_cast<u8>(percentage);
 | 
						|
        Settings::values.volume.SetValue(volume);
 | 
						|
        UpdateVolumeUI();
 | 
						|
    });
 | 
						|
    connect(volume_button, &QPushButton::clicked, this, [&] {
 | 
						|
        UpdateVolumeUI();
 | 
						|
        volume_popup->setVisible(!volume_popup->isVisible());
 | 
						|
        QRect rect = volume_button->geometry();
 | 
						|
        QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
 | 
						|
        bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
 | 
						|
        volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
 | 
						|
    });
 | 
						|
    volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
 | 
						|
    connect(volume_button, &QPushButton::customContextMenuRequested,
 | 
						|
            [this](const QPoint& menu_location) {
 | 
						|
                QMenu context_menu;
 | 
						|
                context_menu.addAction(
 | 
						|
                    Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
 | 
						|
                        Settings::values.audio_muted = !Settings::values.audio_muted;
 | 
						|
                        UpdateVolumeUI();
 | 
						|
                    });
 | 
						|
 | 
						|
                context_menu.addAction(tr("Reset Volume"), [this] {
 | 
						|
                    Settings::values.volume.SetValue(100);
 | 
						|
                    UpdateVolumeUI();
 | 
						|
                });
 | 
						|
 | 
						|
                context_menu.exec(volume_button->mapToGlobal(menu_location));
 | 
						|
                volume_button->repaint();
 | 
						|
            });
 | 
						|
    connect(volume_button, &VolumeButton::VolumeChanged, this, &GMainWindow::UpdateVolumeUI);
 | 
						|
 | 
						|
    statusBar()->insertPermanentWidget(0, volume_button);
 | 
						|
 | 
						|
    // setup AA button
 | 
						|
    aa_status_button = new QPushButton();
 | 
						|
    aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | 
						|
    aa_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(aa_status_button, &QPushButton::clicked, [&] {
 | 
						|
        auto aa_mode = Settings::values.anti_aliasing.GetValue();
 | 
						|
        aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
 | 
						|
        if (aa_mode == Settings::AntiAliasing::MaxEnum) {
 | 
						|
            aa_mode = Settings::AntiAliasing::None;
 | 
						|
        }
 | 
						|
        Settings::values.anti_aliasing.SetValue(aa_mode);
 | 
						|
        aa_status_button->setChecked(true);
 | 
						|
        UpdateAAText();
 | 
						|
    });
 | 
						|
    UpdateAAText();
 | 
						|
    aa_status_button->setCheckable(true);
 | 
						|
    aa_status_button->setChecked(true);
 | 
						|
    aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
 | 
						|
    connect(aa_status_button, &QPushButton::customContextMenuRequested,
 | 
						|
            [this](const QPoint& menu_location) {
 | 
						|
                QMenu context_menu;
 | 
						|
                for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
 | 
						|
                    context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
 | 
						|
                        Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
 | 
						|
                        UpdateAAText();
 | 
						|
                    });
 | 
						|
                }
 | 
						|
                context_menu.exec(aa_status_button->mapToGlobal(menu_location));
 | 
						|
                aa_status_button->repaint();
 | 
						|
            });
 | 
						|
    statusBar()->insertPermanentWidget(0, aa_status_button);
 | 
						|
 | 
						|
    // Setup Filter button
 | 
						|
    filter_status_button = new QPushButton();
 | 
						|
    filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | 
						|
    filter_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(filter_status_button, &QPushButton::clicked, this,
 | 
						|
            &GMainWindow::OnToggleAdaptingFilter);
 | 
						|
    UpdateFilterText();
 | 
						|
    filter_status_button->setCheckable(true);
 | 
						|
    filter_status_button->setChecked(true);
 | 
						|
    filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
 | 
						|
    connect(filter_status_button, &QPushButton::customContextMenuRequested,
 | 
						|
            [this](const QPoint& menu_location) {
 | 
						|
                QMenu context_menu;
 | 
						|
                for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
 | 
						|
                    context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
 | 
						|
                        Settings::values.scaling_filter.SetValue(filter_text_pair.first);
 | 
						|
                        UpdateFilterText();
 | 
						|
                    });
 | 
						|
                }
 | 
						|
                context_menu.exec(filter_status_button->mapToGlobal(menu_location));
 | 
						|
                filter_status_button->repaint();
 | 
						|
            });
 | 
						|
    statusBar()->insertPermanentWidget(0, filter_status_button);
 | 
						|
 | 
						|
    // Setup Dock button
 | 
						|
    dock_status_button = new QPushButton();
 | 
						|
    dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
 | 
						|
    dock_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
 | 
						|
    dock_status_button->setCheckable(true);
 | 
						|
    UpdateDockedButton();
 | 
						|
    dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
 | 
						|
    connect(dock_status_button, &QPushButton::customContextMenuRequested,
 | 
						|
            [this](const QPoint& menu_location) {
 | 
						|
                QMenu context_menu;
 | 
						|
 | 
						|
                for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
 | 
						|
                    context_menu.addAction(pair.second, [this, &pair] {
 | 
						|
                        if (pair.first != Settings::values.use_docked_mode.GetValue()) {
 | 
						|
                            OnToggleDockedMode();
 | 
						|
                        }
 | 
						|
                    });
 | 
						|
                }
 | 
						|
                context_menu.exec(dock_status_button->mapToGlobal(menu_location));
 | 
						|
                dock_status_button->repaint();
 | 
						|
            });
 | 
						|
    statusBar()->insertPermanentWidget(0, dock_status_button);
 | 
						|
 | 
						|
    // Setup GPU Accuracy button
 | 
						|
    gpu_accuracy_button = new QPushButton();
 | 
						|
    gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
 | 
						|
    gpu_accuracy_button->setCheckable(true);
 | 
						|
    gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
 | 
						|
    UpdateGPUAccuracyButton();
 | 
						|
    gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
 | 
						|
    connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
 | 
						|
            [this](const QPoint& menu_location) {
 | 
						|
                QMenu context_menu;
 | 
						|
 | 
						|
                for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
 | 
						|
                    if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
 | 
						|
                        continue;
 | 
						|
                    }
 | 
						|
                    context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
 | 
						|
                        Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
 | 
						|
                        UpdateGPUAccuracyButton();
 | 
						|
                    });
 | 
						|
                }
 | 
						|
                context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
 | 
						|
                gpu_accuracy_button->repaint();
 | 
						|
            });
 | 
						|
    statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
 | 
						|
 | 
						|
    // Setup Renderer API button
 | 
						|
    renderer_status_button = new QPushButton();
 | 
						|
    renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
 | 
						|
    renderer_status_button->setCheckable(true);
 | 
						|
    renderer_status_button->setFocusPolicy(Qt::NoFocus);
 | 
						|
    connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
 | 
						|
    UpdateAPIText();
 | 
						|
    renderer_status_button->setCheckable(true);
 | 
						|
    renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
 | 
						|
                                       Settings::RendererBackend::Vulkan);
 | 
						|
    renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
 | 
						|
    connect(renderer_status_button, &QPushButton::customContextMenuRequested,
 | 
						|
            [this](const QPoint& menu_location) {
 | 
						|
                QMenu context_menu;
 | 
						|
 | 
						|
                for (auto const& renderer_backend_pair :
 | 
						|
                     ConfigurationShared::renderer_backend_texts_map) {
 | 
						|
                    if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
 | 
						|
                        continue;
 | 
						|
                    }
 | 
						|
                    context_menu.addAction(
 | 
						|
                        renderer_backend_pair.second, [this, renderer_backend_pair] {
 | 
						|
                            Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
 | 
						|
                            UpdateAPIText();
 | 
						|
                        });
 | 
						|
                }
 | 
						|
                context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
 | 
						|
                renderer_status_button->repaint();
 | 
						|
            });
 | 
						|
    statusBar()->insertPermanentWidget(0, renderer_status_button);
 | 
						|
 | 
						|
    statusBar()->setVisible(true);
 | 
						|
    setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeDebugWidgets() {
 | 
						|
    QMenu* debug_menu = ui->menu_View_Debugging;
 | 
						|
 | 
						|
#if MICROPROFILE_ENABLED
 | 
						|
    microProfileDialog = new MicroProfileDialog(this);
 | 
						|
    microProfileDialog->hide();
 | 
						|
    debug_menu->addAction(microProfileDialog->toggleViewAction());
 | 
						|
#endif
 | 
						|
 | 
						|
    waitTreeWidget = new WaitTreeWidget(*system, this);
 | 
						|
    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
 | 
						|
    waitTreeWidget->hide();
 | 
						|
    debug_menu->addAction(waitTreeWidget->toggleViewAction());
 | 
						|
 | 
						|
    controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
 | 
						|
    controller_dialog->hide();
 | 
						|
    debug_menu->addAction(controller_dialog->toggleViewAction());
 | 
						|
 | 
						|
    connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnEmulationStarting);
 | 
						|
    connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnEmulationStopping);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeRecentFileMenuActions() {
 | 
						|
    for (int i = 0; i < max_recent_files_item; ++i) {
 | 
						|
        actions_recent_files[i] = new QAction(this);
 | 
						|
        actions_recent_files[i]->setVisible(false);
 | 
						|
        connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
 | 
						|
 | 
						|
        ui->menu_recent_files->addAction(actions_recent_files[i]);
 | 
						|
    }
 | 
						|
    ui->menu_recent_files->addSeparator();
 | 
						|
    QAction* action_clear_recent_files = new QAction(this);
 | 
						|
    action_clear_recent_files->setText(tr("&Clear Recent Files"));
 | 
						|
    connect(action_clear_recent_files, &QAction::triggered, this, [this] {
 | 
						|
        UISettings::values.recent_files.clear();
 | 
						|
        UpdateRecentFiles();
 | 
						|
    });
 | 
						|
    ui->menu_recent_files->addAction(action_clear_recent_files);
 | 
						|
 | 
						|
    UpdateRecentFiles();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
 | 
						|
                                     const bool tas_allowed) {
 | 
						|
    static const auto main_window = std::string("Main Window");
 | 
						|
    action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
 | 
						|
    action->setShortcutContext(
 | 
						|
        hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
 | 
						|
    action->setAutoRepeat(false);
 | 
						|
 | 
						|
    this->addAction(action);
 | 
						|
 | 
						|
    auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | 
						|
    const auto* controller_hotkey =
 | 
						|
        hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
 | 
						|
    connect(
 | 
						|
        controller_hotkey, &ControllerShortcut::Activated, this,
 | 
						|
        [action, tas_allowed, this] {
 | 
						|
            auto [tas_status, current_tas_frame, total_tas_frames] =
 | 
						|
                input_subsystem->GetTas()->GetStatus();
 | 
						|
            if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
 | 
						|
                action->trigger();
 | 
						|
            }
 | 
						|
        },
 | 
						|
        Qt::QueuedConnection);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::InitializeHotkeys() {
 | 
						|
    hotkey_registry.LoadHotkeys();
 | 
						|
 | 
						|
    LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
 | 
						|
    LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
 | 
						|
    LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
 | 
						|
    LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
 | 
						|
    LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
 | 
						|
    LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
 | 
						|
    LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
 | 
						|
    LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
 | 
						|
    LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
 | 
						|
    LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
 | 
						|
    LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
 | 
						|
    LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
 | 
						|
    LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
 | 
						|
 | 
						|
    static const QString main_window = QStringLiteral("Main Window");
 | 
						|
    const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
 | 
						|
        const auto* hotkey =
 | 
						|
            hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
 | 
						|
        auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | 
						|
        const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
 | 
						|
            main_window.toStdString(), action_name.toStdString(), controller);
 | 
						|
        connect(hotkey, &QShortcut::activated, this, function);
 | 
						|
        connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
 | 
						|
                Qt::QueuedConnection);
 | 
						|
    };
 | 
						|
 | 
						|
    connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
 | 
						|
        if (emulation_running && ui->action_Fullscreen->isChecked()) {
 | 
						|
            ui->action_Fullscreen->setChecked(false);
 | 
						|
            ToggleFullscreen();
 | 
						|
        }
 | 
						|
    });
 | 
						|
    connect_shortcut(QStringLiteral("Change Adapting Filter"),
 | 
						|
                     &GMainWindow::OnToggleAdaptingFilter);
 | 
						|
    connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
 | 
						|
    connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
 | 
						|
    connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
 | 
						|
    connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
 | 
						|
    connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
 | 
						|
    connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
 | 
						|
        Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
 | 
						|
    });
 | 
						|
    connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
 | 
						|
        if (Settings::values.enable_renderdoc_hotkey) {
 | 
						|
            system->GetRenderdocAPI().ToggleCapture();
 | 
						|
        }
 | 
						|
    });
 | 
						|
    connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
 | 
						|
        Settings::values.mouse_panning = !Settings::values.mouse_panning;
 | 
						|
        if (Settings::values.mouse_panning) {
 | 
						|
            render_window->installEventFilter(render_window);
 | 
						|
            render_window->setAttribute(Qt::WA_Hover, true);
 | 
						|
        }
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SetDefaultUIGeometry() {
 | 
						|
    // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
 | 
						|
    const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
 | 
						|
 | 
						|
    const int w = screenRect.width() * 2 / 3;
 | 
						|
    const int h = screenRect.height() * 2 / 3;
 | 
						|
    const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
 | 
						|
    const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
 | 
						|
 | 
						|
    setGeometry(x, y, w, h);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RestoreUIState() {
 | 
						|
    setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
 | 
						|
    restoreGeometry(UISettings::values.geometry);
 | 
						|
    // Work-around because the games list isn't supposed to be full screen
 | 
						|
    if (isFullScreen()) {
 | 
						|
        showNormal();
 | 
						|
    }
 | 
						|
    restoreState(UISettings::values.state);
 | 
						|
    render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
 | 
						|
    render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | 
						|
#if MICROPROFILE_ENABLED
 | 
						|
    microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
 | 
						|
    microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
 | 
						|
#endif
 | 
						|
 | 
						|
    game_list->LoadInterfaceLayout();
 | 
						|
 | 
						|
    ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
 | 
						|
    ToggleWindowMode();
 | 
						|
 | 
						|
    ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
 | 
						|
 | 
						|
    ui->action_Display_Dock_Widget_Headers->setChecked(
 | 
						|
        UISettings::values.display_titlebar.GetValue());
 | 
						|
    OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
 | 
						|
 | 
						|
    ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
 | 
						|
    game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
 | 
						|
 | 
						|
    ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
 | 
						|
    statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
 | 
						|
    Debugger::ToggleConsole();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
 | 
						|
    if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
 | 
						|
        state != Qt::ApplicationActive) {
 | 
						|
        LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
 | 
						|
    }
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (UISettings::values.pause_when_in_background) {
 | 
						|
        if (emu_thread->IsRunning() &&
 | 
						|
            (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
 | 
						|
            auto_paused = true;
 | 
						|
            OnPauseGame();
 | 
						|
        } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
 | 
						|
            auto_paused = false;
 | 
						|
            RequestGameResume();
 | 
						|
            OnStartGame();
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (UISettings::values.mute_when_in_background) {
 | 
						|
        if (!Settings::values.audio_muted &&
 | 
						|
            (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
 | 
						|
            Settings::values.audio_muted = true;
 | 
						|
            auto_muted = true;
 | 
						|
        } else if (auto_muted && state == Qt::ApplicationActive) {
 | 
						|
            Settings::values.audio_muted = false;
 | 
						|
            auto_muted = false;
 | 
						|
        }
 | 
						|
        UpdateVolumeUI();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ConnectWidgetEvents() {
 | 
						|
    connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
 | 
						|
    connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
 | 
						|
    connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
 | 
						|
    connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
 | 
						|
    connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
 | 
						|
            &GMainWindow::OnTransferableShaderCacheOpenFile);
 | 
						|
    connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
 | 
						|
            &GMainWindow::OnGameListRemoveInstalledEntry);
 | 
						|
    connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
 | 
						|
    connect(game_list, &GameList::RemovePlayTimeRequested, this,
 | 
						|
            &GMainWindow::OnGameListRemovePlayTimeData);
 | 
						|
    connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
 | 
						|
    connect(game_list, &GameList::VerifyIntegrityRequested, this,
 | 
						|
            &GMainWindow::OnGameListVerifyIntegrity);
 | 
						|
    connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
 | 
						|
    connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
 | 
						|
            &GMainWindow::OnGameListNavigateToGamedbEntry);
 | 
						|
    connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
 | 
						|
    connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
 | 
						|
    connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
 | 
						|
            &GMainWindow::OnGameListAddDirectory);
 | 
						|
    connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
 | 
						|
    connect(game_list, &GameList::PopulatingCompleted,
 | 
						|
            [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
 | 
						|
    connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
 | 
						|
 | 
						|
    connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
 | 
						|
            &GMainWindow::OnGameListOpenPerGameProperties);
 | 
						|
 | 
						|
    connect(this, &GMainWindow::UpdateInstallProgress, this,
 | 
						|
            &GMainWindow::IncrementInstallProgress);
 | 
						|
 | 
						|
    connect(this, &GMainWindow::EmulationStarting, render_window,
 | 
						|
            &GRenderWindow::OnEmulationStarting);
 | 
						|
    connect(this, &GMainWindow::EmulationStopping, render_window,
 | 
						|
            &GRenderWindow::OnEmulationStopping);
 | 
						|
 | 
						|
    // Software Keyboard Applet
 | 
						|
    connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
 | 
						|
    connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
 | 
						|
 | 
						|
    connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
 | 
						|
 | 
						|
    connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
 | 
						|
            &MultiplayerState::UpdateThemedIcons);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ConnectMenuEvents() {
 | 
						|
    const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
 | 
						|
        connect(action, &QAction::triggered, this, event_fn);
 | 
						|
        // Add actions to this window so that hiding menus in fullscreen won't disable them
 | 
						|
        addAction(action);
 | 
						|
        // Add actions to the render window so that they work outside of single window mode
 | 
						|
        render_window->addAction(action);
 | 
						|
    };
 | 
						|
 | 
						|
    // File
 | 
						|
    connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
 | 
						|
    connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
 | 
						|
    connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
 | 
						|
    connect_menu(ui->action_Exit, &QMainWindow::close);
 | 
						|
    connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
 | 
						|
 | 
						|
    // Emulation
 | 
						|
    connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
 | 
						|
    connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
 | 
						|
    connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
 | 
						|
    connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
 | 
						|
    connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
 | 
						|
    connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
 | 
						|
    connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
 | 
						|
    connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
 | 
						|
    connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
 | 
						|
 | 
						|
    // View
 | 
						|
    connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
 | 
						|
    connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
 | 
						|
    connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
 | 
						|
    connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
 | 
						|
    connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
 | 
						|
 | 
						|
    connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
 | 
						|
    connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
 | 
						|
    connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
 | 
						|
    ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
 | 
						|
                                            ui->action_Reset_Window_Size_900,
 | 
						|
                                            ui->action_Reset_Window_Size_1080});
 | 
						|
 | 
						|
    // Multiplayer
 | 
						|
    connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
 | 
						|
            &MultiplayerState::OnViewLobby);
 | 
						|
    connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
 | 
						|
            &MultiplayerState::OnCreateRoom);
 | 
						|
    connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
 | 
						|
            &MultiplayerState::OnCloseRoom);
 | 
						|
    connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
 | 
						|
            &MultiplayerState::OnDirectConnectToRoom);
 | 
						|
    connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
 | 
						|
            &MultiplayerState::OnOpenNetworkRoom);
 | 
						|
    connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
 | 
						|
 | 
						|
    // Tools
 | 
						|
    connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
 | 
						|
                                                ReinitializeKeyBehavior::Warning));
 | 
						|
    connect_menu(ui->action_Load_Album, &GMainWindow::OnAlbum);
 | 
						|
    connect_menu(ui->action_Load_Cabinet_Nickname_Owner,
 | 
						|
                 [this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); });
 | 
						|
    connect_menu(ui->action_Load_Cabinet_Eraser,
 | 
						|
                 [this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); });
 | 
						|
    connect_menu(ui->action_Load_Cabinet_Restorer,
 | 
						|
                 [this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); });
 | 
						|
    connect_menu(ui->action_Load_Cabinet_Formatter,
 | 
						|
                 [this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); });
 | 
						|
    connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit);
 | 
						|
    connect_menu(ui->action_Open_Controller_Menu, &GMainWindow::OnOpenControllerMenu);
 | 
						|
    connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
 | 
						|
 | 
						|
    // TAS
 | 
						|
    connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
 | 
						|
    connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
 | 
						|
    connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
 | 
						|
    connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
 | 
						|
 | 
						|
    // Help
 | 
						|
    connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
 | 
						|
    connect_menu(ui->action_Verify_installed_contents, &GMainWindow::OnVerifyInstalledContents);
 | 
						|
    connect_menu(ui->action_About, &GMainWindow::OnAbout);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateMenuState() {
 | 
						|
    const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
 | 
						|
    const bool is_firmware_available = CheckFirmwarePresence();
 | 
						|
 | 
						|
    const std::array running_actions{
 | 
						|
        ui->action_Stop,
 | 
						|
        ui->action_Restart,
 | 
						|
        ui->action_Configure_Current_Game,
 | 
						|
        ui->action_Report_Compatibility,
 | 
						|
        ui->action_Load_Amiibo,
 | 
						|
        ui->action_Pause,
 | 
						|
    };
 | 
						|
 | 
						|
    const std::array applet_actions{ui->action_Load_Album,
 | 
						|
                                    ui->action_Load_Cabinet_Nickname_Owner,
 | 
						|
                                    ui->action_Load_Cabinet_Eraser,
 | 
						|
                                    ui->action_Load_Cabinet_Restorer,
 | 
						|
                                    ui->action_Load_Cabinet_Formatter,
 | 
						|
                                    ui->action_Load_Mii_Edit,
 | 
						|
                                    ui->action_Open_Controller_Menu};
 | 
						|
 | 
						|
    for (QAction* action : running_actions) {
 | 
						|
        action->setEnabled(emulation_running);
 | 
						|
    }
 | 
						|
 | 
						|
    for (QAction* action : applet_actions) {
 | 
						|
        action->setEnabled(is_firmware_available && !emulation_running);
 | 
						|
    }
 | 
						|
 | 
						|
    ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
 | 
						|
 | 
						|
    if (emulation_running && is_paused) {
 | 
						|
        ui->action_Pause->setText(tr("&Continue"));
 | 
						|
    } else {
 | 
						|
        ui->action_Pause->setText(tr("&Pause"));
 | 
						|
    }
 | 
						|
 | 
						|
    multiplayer_state->UpdateNotificationStatus();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnDisplayTitleBars(bool show) {
 | 
						|
    QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
 | 
						|
 | 
						|
    if (show) {
 | 
						|
        for (QDockWidget* widget : widgets) {
 | 
						|
            QWidget* old = widget->titleBarWidget();
 | 
						|
            widget->setTitleBarWidget(nullptr);
 | 
						|
            if (old != nullptr)
 | 
						|
                delete old;
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        for (QDockWidget* widget : widgets) {
 | 
						|
            QWidget* old = widget->titleBarWidget();
 | 
						|
            widget->setTitleBarWidget(new QWidget());
 | 
						|
            if (old != nullptr)
 | 
						|
                delete old;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SetupPrepareForSleep() {
 | 
						|
#ifdef __unix__
 | 
						|
    auto bus = QDBusConnection::systemBus();
 | 
						|
    if (bus.isConnected()) {
 | 
						|
        const bool success = bus.connect(
 | 
						|
            QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
 | 
						|
            QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
 | 
						|
            QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
 | 
						|
 | 
						|
        if (!success) {
 | 
						|
            LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
 | 
						|
    }
 | 
						|
#endif // __unix__
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
 | 
						|
    if (emu_thread == nullptr) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (prepare_sleep) {
 | 
						|
        if (emu_thread->IsRunning()) {
 | 
						|
            auto_paused = true;
 | 
						|
            OnPauseGame();
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        if (!emu_thread->IsRunning() && auto_paused) {
 | 
						|
            auto_paused = false;
 | 
						|
            RequestGameResume();
 | 
						|
            OnStartGame();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#ifdef __unix__
 | 
						|
std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
 | 
						|
 | 
						|
void GMainWindow::SetupSigInterrupts() {
 | 
						|
    if (sig_interrupt_fds[2] == 1) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
 | 
						|
    sig_interrupt_fds[2] = 1;
 | 
						|
 | 
						|
    struct sigaction sa;
 | 
						|
    sa.sa_handler = &GMainWindow::HandleSigInterrupt;
 | 
						|
    sigemptyset(&sa.sa_mask);
 | 
						|
    sa.sa_flags = SA_RESETHAND;
 | 
						|
    sigaction(SIGINT, &sa, nullptr);
 | 
						|
    sigaction(SIGTERM, &sa, nullptr);
 | 
						|
 | 
						|
    sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
 | 
						|
    connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
 | 
						|
            &GMainWindow::OnSigInterruptNotifierActivated);
 | 
						|
    connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::HandleSigInterrupt(int sig) {
 | 
						|
    if (sig == SIGINT) {
 | 
						|
        _exit(1);
 | 
						|
    }
 | 
						|
 | 
						|
    // Calling into Qt directly from a signal handler is not safe,
 | 
						|
    // so wake up a QSocketNotifier with this hacky write call instead.
 | 
						|
    char a = 1;
 | 
						|
    int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
 | 
						|
    (void)ret;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnSigInterruptNotifierActivated() {
 | 
						|
    sig_interrupt_notifier->setEnabled(false);
 | 
						|
 | 
						|
    char a;
 | 
						|
    int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
 | 
						|
    (void)ret;
 | 
						|
 | 
						|
    sig_interrupt_notifier->setEnabled(true);
 | 
						|
 | 
						|
    emit SigInterrupt();
 | 
						|
}
 | 
						|
#endif // __unix__
 | 
						|
 | 
						|
void GMainWindow::PreventOSSleep() {
 | 
						|
#ifdef _WIN32
 | 
						|
    SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
 | 
						|
#elif defined(HAVE_SDL2)
 | 
						|
    SDL_DisableScreenSaver();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::AllowOSSleep() {
 | 
						|
#ifdef _WIN32
 | 
						|
    SetThreadExecutionState(ES_CONTINUOUS);
 | 
						|
#elif defined(HAVE_SDL2)
 | 
						|
    SDL_EnableScreenSaver();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
 | 
						|
                          AmLaunchType launch_type) {
 | 
						|
    // Shutdown previous session if the emu thread is still active...
 | 
						|
    if (emu_thread != nullptr) {
 | 
						|
        ShutdownGame();
 | 
						|
    }
 | 
						|
 | 
						|
    if (!render_window->InitRenderTarget()) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    system->SetFilesystem(vfs);
 | 
						|
 | 
						|
    if (launch_type == AmLaunchType::UserInitiated) {
 | 
						|
        system->GetUserChannel().clear();
 | 
						|
    }
 | 
						|
 | 
						|
    system->SetAppletFrontendSet({
 | 
						|
        std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
 | 
						|
        (UISettings::values.controller_applet_disabled.GetValue() == true)
 | 
						|
            ? nullptr
 | 
						|
            : std::make_unique<QtControllerSelector>(*this), // Controller Selector
 | 
						|
        std::make_unique<QtErrorDisplay>(*this),             // Error Display
 | 
						|
        nullptr,                                             // Mii Editor
 | 
						|
        nullptr,                                             // Parental Controls
 | 
						|
        nullptr,                                             // Photo Viewer
 | 
						|
        std::make_unique<QtProfileSelector>(*this),          // Profile Selector
 | 
						|
        std::make_unique<QtSoftwareKeyboard>(*this),         // Software Keyboard
 | 
						|
        std::make_unique<QtWebBrowser>(*this),               // Web Browser
 | 
						|
    });
 | 
						|
 | 
						|
    const Core::SystemResultStatus result{
 | 
						|
        system->Load(*render_window, filename.toStdString(), program_id, program_index)};
 | 
						|
 | 
						|
    const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
 | 
						|
                              static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
 | 
						|
 | 
						|
    if (result == Core::SystemResultStatus::Success &&
 | 
						|
        system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
 | 
						|
        drd_callout) {
 | 
						|
        UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
 | 
						|
                                           static_cast<u32>(CalloutFlag::DRDDeprecation);
 | 
						|
        QMessageBox::warning(
 | 
						|
            this, tr("Warning Outdated Game Format"),
 | 
						|
            tr("You are using the deconstructed ROM directory format for this game, which is an "
 | 
						|
               "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
 | 
						|
               "NSP. Deconstructed ROM directories lack icons, metadata, and update "
 | 
						|
               "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
 | 
						|
               "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
 | 
						|
               "wiki</a>. This message will not be shown again."));
 | 
						|
    }
 | 
						|
 | 
						|
    if (result != Core::SystemResultStatus::Success) {
 | 
						|
        switch (result) {
 | 
						|
        case Core::SystemResultStatus::ErrorGetLoader:
 | 
						|
            LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
 | 
						|
            QMessageBox::critical(this, tr("Error while loading ROM!"),
 | 
						|
                                  tr("The ROM format is not supported."));
 | 
						|
            break;
 | 
						|
        case Core::SystemResultStatus::ErrorVideoCore:
 | 
						|
            QMessageBox::critical(
 | 
						|
                this, tr("An error occurred initializing the video core."),
 | 
						|
                tr("yuzu has encountered an error while running the video core. "
 | 
						|
                   "This is usually caused by outdated GPU drivers, including integrated ones. "
 | 
						|
                   "Please see the log for more details. "
 | 
						|
                   "For more information on accessing the log, please see the following page: "
 | 
						|
                   "<a href='https://yuzu-emu.org/help/reference/log-files/'>"
 | 
						|
                   "How to Upload the Log File</a>. "));
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            if (result > Core::SystemResultStatus::ErrorLoader) {
 | 
						|
                const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
 | 
						|
                const u16 error_id = static_cast<u16>(result) - loader_id;
 | 
						|
                const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
 | 
						|
                LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
 | 
						|
 | 
						|
                const auto title =
 | 
						|
                    tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
 | 
						|
                        .arg(QString::fromStdString(error_code));
 | 
						|
                const auto description =
 | 
						|
                    tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
 | 
						|
                       "yuzu quickstart guide</a> to redump your files.<br>You can refer "
 | 
						|
                       "to the yuzu wiki</a> or the yuzu Discord</a> for help.",
 | 
						|
                       "%1 signifies an error string.")
 | 
						|
                        .arg(QString::fromStdString(
 | 
						|
                            GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
 | 
						|
 | 
						|
                QMessageBox::critical(this, title, description);
 | 
						|
            } else {
 | 
						|
                QMessageBox::critical(
 | 
						|
                    this, tr("Error while loading ROM!"),
 | 
						|
                    tr("An unknown error occurred. Please see the log for more details."));
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    current_game_path = filename;
 | 
						|
 | 
						|
    system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::SelectAndSetCurrentUser(
 | 
						|
    const Core::Frontend::ProfileSelectParameters& parameters) {
 | 
						|
    QtProfileSelectionDialog dialog(*system, this, parameters);
 | 
						|
    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
 | 
						|
                          Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | 
						|
    dialog.setWindowModality(Qt::WindowModal);
 | 
						|
 | 
						|
    if (dialog.exec() == QDialog::Rejected) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    Settings::values.current_user = dialog.GetIndex();
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
 | 
						|
    // Ensure all NCAs are registered before launching the game
 | 
						|
    const auto file = vfs->OpenFile(filepath, FileSys::Mode::Read);
 | 
						|
    if (!file) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto loader = Loader::GetLoader(*system, file);
 | 
						|
    if (!loader) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto file_type = loader->GetFileType();
 | 
						|
    if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    u64 program_id = 0;
 | 
						|
    const auto res2 = loader->ReadProgramId(program_id);
 | 
						|
    if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
 | 
						|
        provider->AddEntry(FileSys::TitleType::Application,
 | 
						|
                           FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
 | 
						|
                           file);
 | 
						|
    } else if (res2 == Loader::ResultStatus::Success &&
 | 
						|
               (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
 | 
						|
        const auto nsp = file_type == Loader::FileType::NSP
 | 
						|
                             ? std::make_shared<FileSys::NSP>(file)
 | 
						|
                             : FileSys::XCI{file}.GetSecurePartitionNSP();
 | 
						|
        for (const auto& title : nsp->GetNCAs()) {
 | 
						|
            for (const auto& entry : title.second) {
 | 
						|
                provider->AddEntry(entry.first.first, entry.first.second, title.first,
 | 
						|
                                   entry.second->GetBaseFile());
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
 | 
						|
                           StartGameType type, AmLaunchType launch_type) {
 | 
						|
    LOG_INFO(Frontend, "yuzu starting...");
 | 
						|
 | 
						|
    if (program_id == 0 ||
 | 
						|
        program_id > static_cast<u64>(Service::AM::Applets::AppletProgramId::MaxProgramId)) {
 | 
						|
        StoreRecentFile(filename); // Put the filename on top of the list
 | 
						|
    }
 | 
						|
 | 
						|
    // Save configurations
 | 
						|
    UpdateUISettings();
 | 
						|
    game_list->SaveInterfaceLayout();
 | 
						|
    config->SaveAllValues();
 | 
						|
 | 
						|
    u64 title_id{0};
 | 
						|
 | 
						|
    last_filename_booted = filename;
 | 
						|
 | 
						|
    ConfigureFilesystemProvider(filename.toStdString());
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
 | 
						|
    const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
 | 
						|
 | 
						|
    if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
 | 
						|
        type == StartGameType::Normal) {
 | 
						|
        // Load per game settings
 | 
						|
        const auto file_path =
 | 
						|
            std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
 | 
						|
        const auto config_file_name = title_id == 0
 | 
						|
                                          ? Common::FS::PathToUTF8String(file_path.filename())
 | 
						|
                                          : fmt::format("{:016X}", title_id);
 | 
						|
        QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
 | 
						|
        system->HIDCore().ReloadInputDevices();
 | 
						|
        system->ApplySettings();
 | 
						|
    }
 | 
						|
 | 
						|
    Settings::LogSettings();
 | 
						|
 | 
						|
    if (UISettings::values.select_user_on_boot) {
 | 
						|
        const Core::Frontend::ProfileSelectParameters parameters{
 | 
						|
            .mode = Service::AM::Applets::UiMode::UserSelector,
 | 
						|
            .invalid_uid_list = {},
 | 
						|
            .display_options = {},
 | 
						|
            .purpose = Service::AM::Applets::UserSelectionPurpose::General,
 | 
						|
        };
 | 
						|
        if (SelectAndSetCurrentUser(parameters) == false) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!LoadROM(filename, program_id, program_index, launch_type)) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    system->SetShuttingDown(false);
 | 
						|
    game_list->setDisabled(true);
 | 
						|
 | 
						|
    // Create and start the emulation thread
 | 
						|
    emu_thread = std::make_unique<EmuThread>(*system);
 | 
						|
    emit EmulationStarting(emu_thread.get());
 | 
						|
    emu_thread->start();
 | 
						|
 | 
						|
    // Register an ExecuteProgram callback such that Core can execute a sub-program
 | 
						|
    system->RegisterExecuteProgramCallback(
 | 
						|
        [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
 | 
						|
 | 
						|
    system->RegisterExitCallback([this] {
 | 
						|
        emu_thread->ForceStop();
 | 
						|
        render_window->Exit();
 | 
						|
    });
 | 
						|
 | 
						|
    connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | 
						|
    connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
 | 
						|
    // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
 | 
						|
    // before the CPU continues
 | 
						|
    connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
 | 
						|
    connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
 | 
						|
            &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
 | 
						|
 | 
						|
    connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
 | 
						|
            &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
 | 
						|
 | 
						|
    // Update the GUI
 | 
						|
    UpdateStatusButtons();
 | 
						|
    if (ui->action_Single_Window_Mode->isChecked()) {
 | 
						|
        game_list->hide();
 | 
						|
        game_list_placeholder->hide();
 | 
						|
    }
 | 
						|
    status_bar_update_timer.start(500);
 | 
						|
    renderer_status_button->setDisabled(true);
 | 
						|
 | 
						|
    if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
 | 
						|
        render_window->installEventFilter(render_window);
 | 
						|
        render_window->setAttribute(Qt::WA_Hover, true);
 | 
						|
    }
 | 
						|
 | 
						|
    if (UISettings::values.hide_mouse) {
 | 
						|
        mouse_hide_timer.start();
 | 
						|
    }
 | 
						|
 | 
						|
    render_window->InitializeCamera();
 | 
						|
 | 
						|
    std::string title_name;
 | 
						|
    std::string title_version;
 | 
						|
    const auto res = system->GetGameName(title_name);
 | 
						|
 | 
						|
    const auto metadata = [this, title_id] {
 | 
						|
        const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
 | 
						|
                                       system->GetContentProvider());
 | 
						|
        return pm.GetControlMetadata();
 | 
						|
    }();
 | 
						|
    if (metadata.first != nullptr) {
 | 
						|
        title_version = metadata.first->GetVersionString();
 | 
						|
        title_name = metadata.first->GetApplicationName();
 | 
						|
    }
 | 
						|
    if (res != Loader::ResultStatus::Success || title_name.empty()) {
 | 
						|
        title_name = Common::FS::PathToUTF8String(
 | 
						|
            std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
 | 
						|
                .filename());
 | 
						|
    }
 | 
						|
    const bool is_64bit = system->Kernel().ApplicationProcess()->Is64Bit();
 | 
						|
    const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
 | 
						|
    title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
 | 
						|
                     .arg(QString::fromStdString(title_name), instruction_set_suffix)
 | 
						|
                     .toStdString();
 | 
						|
    LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
 | 
						|
    const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
 | 
						|
    UpdateWindowTitle(title_name, title_version, gpu_vendor);
 | 
						|
 | 
						|
    loading_screen->Prepare(system->GetAppLoader());
 | 
						|
    loading_screen->show();
 | 
						|
 | 
						|
    emulation_running = true;
 | 
						|
    if (ui->action_Fullscreen->isChecked()) {
 | 
						|
        ShowFullscreen();
 | 
						|
    }
 | 
						|
    OnStartGame();
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::OnShutdownBegin() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    if (ui->action_Fullscreen->isChecked()) {
 | 
						|
        HideFullscreen();
 | 
						|
    }
 | 
						|
 | 
						|
    AllowOSSleep();
 | 
						|
 | 
						|
    // Disable unlimited frame rate
 | 
						|
    Settings::values.use_speed_limit.SetValue(true);
 | 
						|
 | 
						|
    if (system->IsShuttingDown()) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    system->SetShuttingDown(true);
 | 
						|
    discord_rpc->Pause();
 | 
						|
 | 
						|
    RequestGameExit();
 | 
						|
    emu_thread->disconnect();
 | 
						|
    emu_thread->SetRunning(true);
 | 
						|
 | 
						|
    emit EmulationStopping();
 | 
						|
 | 
						|
    int shutdown_time = 1000;
 | 
						|
 | 
						|
    if (system->DebuggerEnabled()) {
 | 
						|
        shutdown_time = 0;
 | 
						|
    } else if (system->GetExitLocked()) {
 | 
						|
        shutdown_time = 5000;
 | 
						|
    }
 | 
						|
 | 
						|
    shutdown_timer.setSingleShot(true);
 | 
						|
    shutdown_timer.start(shutdown_time);
 | 
						|
    connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
 | 
						|
    connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
 | 
						|
 | 
						|
    // Disable everything to prevent anything from being triggered here
 | 
						|
    ui->action_Pause->setEnabled(false);
 | 
						|
    ui->action_Restart->setEnabled(false);
 | 
						|
    ui->action_Stop->setEnabled(false);
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnShutdownBeginDialog() {
 | 
						|
    shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
 | 
						|
                                        QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
 | 
						|
    shutdown_dialog->open();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnEmulationStopTimeExpired() {
 | 
						|
    if (emu_thread) {
 | 
						|
        emu_thread->ForceStop();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnEmulationStopped() {
 | 
						|
    shutdown_timer.stop();
 | 
						|
    if (emu_thread) {
 | 
						|
        emu_thread->disconnect();
 | 
						|
        emu_thread->wait();
 | 
						|
        emu_thread.reset();
 | 
						|
    }
 | 
						|
 | 
						|
    if (shutdown_dialog) {
 | 
						|
        shutdown_dialog->deleteLater();
 | 
						|
        shutdown_dialog = nullptr;
 | 
						|
    }
 | 
						|
 | 
						|
    emulation_running = false;
 | 
						|
 | 
						|
    discord_rpc->Update();
 | 
						|
 | 
						|
#ifdef __unix__
 | 
						|
    Common::Linux::StopGamemode();
 | 
						|
#endif
 | 
						|
 | 
						|
    // The emulation is stopped, so closing the window or not does not matter anymore
 | 
						|
    disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | 
						|
 | 
						|
    // Update the GUI
 | 
						|
    UpdateMenuState();
 | 
						|
 | 
						|
    render_window->hide();
 | 
						|
    loading_screen->hide();
 | 
						|
    loading_screen->Clear();
 | 
						|
    if (game_list->IsEmpty()) {
 | 
						|
        game_list_placeholder->show();
 | 
						|
    } else {
 | 
						|
        game_list->show();
 | 
						|
    }
 | 
						|
    game_list->SetFilterFocus();
 | 
						|
    tas_label->clear();
 | 
						|
    input_subsystem->GetTas()->Stop();
 | 
						|
    OnTasStateChanged();
 | 
						|
    render_window->FinalizeCamera();
 | 
						|
 | 
						|
    system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::None);
 | 
						|
 | 
						|
    // Enable all controllers
 | 
						|
    system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
 | 
						|
 | 
						|
    render_window->removeEventFilter(render_window);
 | 
						|
    render_window->setAttribute(Qt::WA_Hover, false);
 | 
						|
 | 
						|
    UpdateWindowTitle();
 | 
						|
 | 
						|
    // Disable status bar updates
 | 
						|
    status_bar_update_timer.stop();
 | 
						|
    shader_building_label->setVisible(false);
 | 
						|
    res_scale_label->setVisible(false);
 | 
						|
    emu_speed_label->setVisible(false);
 | 
						|
    game_fps_label->setVisible(false);
 | 
						|
    emu_frametime_label->setVisible(false);
 | 
						|
    renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
 | 
						|
 | 
						|
    if (!firmware_label->text().isEmpty()) {
 | 
						|
        firmware_label->setVisible(true);
 | 
						|
    }
 | 
						|
 | 
						|
    current_game_path.clear();
 | 
						|
 | 
						|
    // When closing the game, destroy the GLWindow to clear the context after the game is closed
 | 
						|
    render_window->ReleaseRenderTarget();
 | 
						|
 | 
						|
    // Enable game list
 | 
						|
    game_list->setEnabled(true);
 | 
						|
 | 
						|
    Settings::RestoreGlobalState(system->IsPoweredOn());
 | 
						|
    system->HIDCore().ReloadInputDevices();
 | 
						|
    UpdateStatusButtons();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ShutdownGame() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    play_time_manager->Stop();
 | 
						|
    OnShutdownBegin();
 | 
						|
    OnEmulationStopTimeExpired();
 | 
						|
    OnEmulationStopped();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::StoreRecentFile(const QString& filename) {
 | 
						|
    UISettings::values.recent_files.prepend(filename);
 | 
						|
    UISettings::values.recent_files.removeDuplicates();
 | 
						|
    while (UISettings::values.recent_files.size() > max_recent_files_item) {
 | 
						|
        UISettings::values.recent_files.removeLast();
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateRecentFiles();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateRecentFiles() {
 | 
						|
    const int num_recent_files =
 | 
						|
        std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
 | 
						|
 | 
						|
    for (int i = 0; i < num_recent_files; i++) {
 | 
						|
        const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
 | 
						|
            QFileInfo(UISettings::values.recent_files[i]).fileName());
 | 
						|
        actions_recent_files[i]->setText(text);
 | 
						|
        actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
 | 
						|
        actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
 | 
						|
        actions_recent_files[i]->setVisible(true);
 | 
						|
    }
 | 
						|
 | 
						|
    for (int j = num_recent_files; j < max_recent_files_item; ++j) {
 | 
						|
        actions_recent_files[j]->setVisible(false);
 | 
						|
    }
 | 
						|
 | 
						|
    // Enable the recent files menu if the list isn't empty
 | 
						|
    ui->menu_recent_files->setEnabled(num_recent_files != 0);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
 | 
						|
    BootGame(game_path, program_id);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
 | 
						|
                                       const std::string& game_path) {
 | 
						|
    std::filesystem::path path;
 | 
						|
    QString open_target;
 | 
						|
 | 
						|
    const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
 | 
						|
        const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
 | 
						|
                                       system->GetContentProvider()};
 | 
						|
        const auto control = pm.GetControlMetadata().first;
 | 
						|
        if (control != nullptr) {
 | 
						|
            return std::make_pair(control->GetDefaultNormalSaveSize(),
 | 
						|
                                  control->GetDeviceSaveDataSize());
 | 
						|
        } else {
 | 
						|
            const auto file = Core::GetGameFileFromPath(vfs, game_path);
 | 
						|
            const auto loader = Loader::GetLoader(*system, file);
 | 
						|
 | 
						|
            FileSys::NACP nacp{};
 | 
						|
            loader->ReadControlData(nacp);
 | 
						|
            return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
 | 
						|
        }
 | 
						|
    }();
 | 
						|
 | 
						|
    const bool has_user_save{user_save_size > 0};
 | 
						|
    const bool has_device_save{device_save_size > 0};
 | 
						|
 | 
						|
    ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
 | 
						|
 | 
						|
    switch (target) {
 | 
						|
    case GameListOpenTarget::SaveData: {
 | 
						|
        open_target = tr("Save Data");
 | 
						|
        const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
 | 
						|
        auto vfs_nand_dir =
 | 
						|
            vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
 | 
						|
 | 
						|
        if (has_user_save) {
 | 
						|
            // User save data
 | 
						|
            const auto select_profile = [this] {
 | 
						|
                const Core::Frontend::ProfileSelectParameters parameters{
 | 
						|
                    .mode = Service::AM::Applets::UiMode::UserSelector,
 | 
						|
                    .invalid_uid_list = {},
 | 
						|
                    .display_options = {},
 | 
						|
                    .purpose = Service::AM::Applets::UserSelectionPurpose::General,
 | 
						|
                };
 | 
						|
                QtProfileSelectionDialog dialog(*system, this, parameters);
 | 
						|
                dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
 | 
						|
                                      Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | 
						|
                dialog.setWindowModality(Qt::WindowModal);
 | 
						|
 | 
						|
                if (dialog.exec() == QDialog::Rejected) {
 | 
						|
                    return -1;
 | 
						|
                }
 | 
						|
 | 
						|
                return dialog.GetIndex();
 | 
						|
            };
 | 
						|
 | 
						|
            const auto index = select_profile();
 | 
						|
            if (index == -1) {
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            const auto user_id =
 | 
						|
                system->GetProfileManager().GetUser(static_cast<std::size_t>(index));
 | 
						|
            ASSERT(user_id);
 | 
						|
 | 
						|
            const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
 | 
						|
                *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
 | 
						|
                FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
 | 
						|
 | 
						|
            path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
 | 
						|
        } else {
 | 
						|
            // Device save data
 | 
						|
            const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
 | 
						|
                *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
 | 
						|
                FileSys::SaveDataType::SaveData, program_id, {}, 0);
 | 
						|
 | 
						|
            path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
 | 
						|
        }
 | 
						|
 | 
						|
        if (!Common::FS::CreateDirs(path)) {
 | 
						|
            LOG_ERROR(Frontend, "Unable to create the directories for save data");
 | 
						|
        }
 | 
						|
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    case GameListOpenTarget::ModData: {
 | 
						|
        open_target = tr("Mod Data");
 | 
						|
        path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
 | 
						|
               fmt::format("{:016X}", program_id);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    default:
 | 
						|
        UNIMPLEMENTED();
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
 | 
						|
    const QDir dir(qpath);
 | 
						|
    if (!dir.exists()) {
 | 
						|
        QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
 | 
						|
                             tr("Folder does not exist!"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
 | 
						|
             program_id);
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
 | 
						|
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | 
						|
    const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
 | 
						|
    if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
 | 
						|
                             tr("Failed to create the shader cache directory for this title."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
 | 
						|
    const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
 | 
						|
}
 | 
						|
 | 
						|
static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog,
 | 
						|
                         const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest,
 | 
						|
                         bool full) {
 | 
						|
    if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
 | 
						|
        return false;
 | 
						|
    if (dialog.wasCanceled())
 | 
						|
        return false;
 | 
						|
 | 
						|
    std::vector<u8> buffer(CopyBufferSize);
 | 
						|
    auto last_timestamp = std::chrono::steady_clock::now();
 | 
						|
 | 
						|
    const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file,
 | 
						|
                               const FileSys::VirtualFile& dest_file) {
 | 
						|
        if (src_file == nullptr || dest_file == nullptr) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if (!dest_file->Resize(src_file->GetSize())) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) {
 | 
						|
            if (dialog.wasCanceled()) {
 | 
						|
                dest_file->Resize(0);
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            using namespace std::literals::chrono_literals;
 | 
						|
            const auto new_timestamp = std::chrono::steady_clock::now();
 | 
						|
 | 
						|
            if ((new_timestamp - last_timestamp) > 33ms) {
 | 
						|
                last_timestamp = new_timestamp;
 | 
						|
                dialog.setValue(
 | 
						|
                    static_cast<int>(std::min(read_size, total_size) * 100 / total_size));
 | 
						|
                QCoreApplication::processEvents();
 | 
						|
            }
 | 
						|
 | 
						|
            const auto read = src_file->Read(buffer.data(), buffer.size(), i);
 | 
						|
            dest_file->Write(buffer.data(), read, i);
 | 
						|
 | 
						|
            read_size += read;
 | 
						|
        }
 | 
						|
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    if (full) {
 | 
						|
        for (const auto& file : src->GetFiles()) {
 | 
						|
            const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
 | 
						|
            if (!QtRawCopy(file, out))
 | 
						|
                return false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    for (const auto& dir : src->GetSubdirectories()) {
 | 
						|
        const auto out = dest->CreateSubdirectory(dir->GetName());
 | 
						|
        if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full))
 | 
						|
            return false;
 | 
						|
    }
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
 | 
						|
    switch (type) {
 | 
						|
    case InstalledEntryType::Game:
 | 
						|
        return tr("Error Removing Contents");
 | 
						|
    case InstalledEntryType::Update:
 | 
						|
        return tr("Error Removing Update");
 | 
						|
    case InstalledEntryType::AddOnContent:
 | 
						|
        return tr("Error Removing DLC");
 | 
						|
    default:
 | 
						|
        return QStringLiteral("Error Removing <Invalid Type>");
 | 
						|
    }
 | 
						|
}
 | 
						|
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
 | 
						|
    const QString entry_question = [type] {
 | 
						|
        switch (type) {
 | 
						|
        case InstalledEntryType::Game:
 | 
						|
            return tr("Remove Installed Game Contents?");
 | 
						|
        case InstalledEntryType::Update:
 | 
						|
            return tr("Remove Installed Game Update?");
 | 
						|
        case InstalledEntryType::AddOnContent:
 | 
						|
            return tr("Remove Installed Game DLC?");
 | 
						|
        default:
 | 
						|
            return QStringLiteral("Remove Installed Game <Invalid Type>?");
 | 
						|
        }
 | 
						|
    }();
 | 
						|
 | 
						|
    if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
 | 
						|
                  QMessageBox::No)) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (type) {
 | 
						|
    case InstalledEntryType::Game:
 | 
						|
        RemoveBaseContent(program_id, type);
 | 
						|
        [[fallthrough]];
 | 
						|
    case InstalledEntryType::Update:
 | 
						|
        RemoveUpdateContent(program_id, type);
 | 
						|
        if (type != InstalledEntryType::Game) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        [[fallthrough]];
 | 
						|
    case InstalledEntryType::AddOnContent:
 | 
						|
        RemoveAddOnContent(program_id, type);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
 | 
						|
                                     "game_list");
 | 
						|
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
 | 
						|
    const auto& fs_controller = system->GetFileSystemController();
 | 
						|
    const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
 | 
						|
                     fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
 | 
						|
 | 
						|
    if (res) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the installed base game."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(
 | 
						|
            this, GetGameListErrorRemoving(type),
 | 
						|
            tr("The base game is not installed in the NAND and cannot be removed."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
 | 
						|
    const auto update_id = program_id | 0x800;
 | 
						|
    const auto& fs_controller = system->GetFileSystemController();
 | 
						|
    const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
 | 
						|
                     fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
 | 
						|
 | 
						|
    if (res) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the installed update."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, GetGameListErrorRemoving(type),
 | 
						|
                             tr("There is no update installed for this title."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
 | 
						|
    u32 count{};
 | 
						|
    const auto& fs_controller = system->GetFileSystemController();
 | 
						|
    const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
 | 
						|
        FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
 | 
						|
 | 
						|
    for (const auto& entry : dlc_entries) {
 | 
						|
        if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
 | 
						|
            const auto res =
 | 
						|
                fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
 | 
						|
                fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
 | 
						|
            if (res) {
 | 
						|
                ++count;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (count == 0) {
 | 
						|
        QMessageBox::warning(this, GetGameListErrorRemoving(type),
 | 
						|
                             tr("There are no DLC installed for this title."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                             tr("Successfully removed %1 installed DLC.").arg(count));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
 | 
						|
                                       const std::string& game_path) {
 | 
						|
    const QString question = [target] {
 | 
						|
        switch (target) {
 | 
						|
        case GameListRemoveTarget::GlShaderCache:
 | 
						|
            return tr("Delete OpenGL Transferable Shader Cache?");
 | 
						|
        case GameListRemoveTarget::VkShaderCache:
 | 
						|
            return tr("Delete Vulkan Transferable Shader Cache?");
 | 
						|
        case GameListRemoveTarget::AllShaderCache:
 | 
						|
            return tr("Delete All Transferable Shader Caches?");
 | 
						|
        case GameListRemoveTarget::CustomConfiguration:
 | 
						|
            return tr("Remove Custom Game Configuration?");
 | 
						|
        case GameListRemoveTarget::CacheStorage:
 | 
						|
            return tr("Remove Cache Storage?");
 | 
						|
        default:
 | 
						|
            return QString{};
 | 
						|
        }
 | 
						|
    }();
 | 
						|
 | 
						|
    if (!GMainWindow::question(this, tr("Remove File"), question,
 | 
						|
                               QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (target) {
 | 
						|
    case GameListRemoveTarget::VkShaderCache:
 | 
						|
        RemoveVulkanDriverPipelineCache(program_id);
 | 
						|
        [[fallthrough]];
 | 
						|
    case GameListRemoveTarget::GlShaderCache:
 | 
						|
        RemoveTransferableShaderCache(program_id, target);
 | 
						|
        break;
 | 
						|
    case GameListRemoveTarget::AllShaderCache:
 | 
						|
        RemoveAllTransferableShaderCaches(program_id);
 | 
						|
        break;
 | 
						|
    case GameListRemoveTarget::CustomConfiguration:
 | 
						|
        RemoveCustomConfiguration(program_id, game_path);
 | 
						|
        break;
 | 
						|
    case GameListRemoveTarget::CacheStorage:
 | 
						|
        RemoveCacheStorage(program_id);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
 | 
						|
    if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
 | 
						|
                              QMessageBox::Yes | QMessageBox::No,
 | 
						|
                              QMessageBox::No) != QMessageBox::Yes) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    play_time_manager->ResetProgramPlayTime(program_id);
 | 
						|
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
 | 
						|
    const auto target_file_name = [target] {
 | 
						|
        switch (target) {
 | 
						|
        case GameListRemoveTarget::GlShaderCache:
 | 
						|
            return "opengl.bin";
 | 
						|
        case GameListRemoveTarget::VkShaderCache:
 | 
						|
            return "vulkan.bin";
 | 
						|
        default:
 | 
						|
            return "";
 | 
						|
        }
 | 
						|
    }();
 | 
						|
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | 
						|
    const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
 | 
						|
    const auto target_file = shader_cache_folder_path / target_file_name;
 | 
						|
 | 
						|
    if (!Common::FS::Exists(target_file)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
 | 
						|
                             tr("A shader cache for this title does not exist."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (Common::FS::RemoveFile(target_file)) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the transferable shader cache."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
 | 
						|
                             tr("Failed to remove the transferable shader cache."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
 | 
						|
    static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
 | 
						|
 | 
						|
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | 
						|
    const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
 | 
						|
    const auto target_file = shader_cache_folder_path / target_file_name;
 | 
						|
 | 
						|
    if (!Common::FS::Exists(target_file)) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (!Common::FS::RemoveFile(target_file)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
 | 
						|
                             tr("Failed to remove the driver pipeline cache."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
 | 
						|
    const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | 
						|
    const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
 | 
						|
 | 
						|
    if (!Common::FS::Exists(program_shader_cache_dir)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
 | 
						|
                             tr("A shader cache for this title does not exist."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the transferable shader caches."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
 | 
						|
                             tr("Failed to remove the transferable shader cache directory."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
 | 
						|
    const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
 | 
						|
    const auto config_file_name =
 | 
						|
        program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
 | 
						|
                        : fmt::format("{:016X}.ini", program_id);
 | 
						|
    const auto custom_config_file_path =
 | 
						|
        Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
 | 
						|
 | 
						|
    if (!Common::FS::Exists(custom_config_file_path)) {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
 | 
						|
                             tr("A custom configuration for this title does not exist."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (Common::FS::RemoveFile(custom_config_file_path)) {
 | 
						|
        QMessageBox::information(this, tr("Successfully Removed"),
 | 
						|
                                 tr("Successfully removed the custom game configuration."));
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
 | 
						|
                             tr("Failed to remove the custom game configuration."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RemoveCacheStorage(u64 program_id) {
 | 
						|
    const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
 | 
						|
    auto vfs_nand_dir =
 | 
						|
        vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
 | 
						|
 | 
						|
    const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
 | 
						|
        *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
 | 
						|
        FileSys::SaveDataType::CacheStorage, 0 /* program_id */, {}, 0);
 | 
						|
 | 
						|
    const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
 | 
						|
 | 
						|
    // Not an error if it wasn't cleared.
 | 
						|
    Common::FS::RemoveDirRecursively(path);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
 | 
						|
                                      DumpRomFSTarget target) {
 | 
						|
    const auto failed = [this] {
 | 
						|
        QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
 | 
						|
                             tr("There was an error copying the RomFS files or the user "
 | 
						|
                                "cancelled the operation."));
 | 
						|
    };
 | 
						|
 | 
						|
    const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | 
						|
    if (loader == nullptr) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    FileSys::VirtualFile packed_update_raw{};
 | 
						|
    loader->ReadUpdateRaw(packed_update_raw);
 | 
						|
 | 
						|
    const auto& installed = system->GetContentProvider();
 | 
						|
 | 
						|
    u64 title_id{};
 | 
						|
    u8 raw_type{};
 | 
						|
    if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto type = static_cast<FileSys::ContentRecordType>(raw_type);
 | 
						|
    const auto base_nca = installed.GetEntry(title_id, type);
 | 
						|
    if (!base_nca) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const FileSys::NCA update_nca{packed_update_raw, nullptr};
 | 
						|
    if (type != FileSys::ContentRecordType::Program ||
 | 
						|
        update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS ||
 | 
						|
        update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) {
 | 
						|
        packed_update_raw = {};
 | 
						|
    }
 | 
						|
 | 
						|
    const auto base_romfs = base_nca->GetRomFS();
 | 
						|
    const auto dump_dir =
 | 
						|
        target == DumpRomFSTarget::Normal
 | 
						|
            ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
 | 
						|
            : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
 | 
						|
    const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
 | 
						|
 | 
						|
    const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
 | 
						|
 | 
						|
    const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), installed};
 | 
						|
    auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false);
 | 
						|
 | 
						|
    const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
 | 
						|
 | 
						|
    if (out == nullptr) {
 | 
						|
        failed();
 | 
						|
        vfs->DeleteDirectory(path);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    bool ok = false;
 | 
						|
    const QStringList selections{tr("Full"), tr("Skeleton")};
 | 
						|
    const auto res = QInputDialog::getItem(
 | 
						|
        this, tr("Select RomFS Dump Mode"),
 | 
						|
        tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
 | 
						|
           "files into the new directory while <br>skeleton will only create the directory "
 | 
						|
           "structure."),
 | 
						|
        selections, 0, false, &ok);
 | 
						|
    if (!ok) {
 | 
						|
        failed();
 | 
						|
        vfs->DeleteDirectory(path);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto extracted = FileSys::ExtractRomFS(romfs);
 | 
						|
    if (extracted == nullptr) {
 | 
						|
        failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const auto full = res == selections.constFirst();
 | 
						|
 | 
						|
    // The expected required space is the size of the RomFS + 1 GiB
 | 
						|
    const auto minimum_free_space = romfs->GetSize() + 0x40000000;
 | 
						|
 | 
						|
    if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
 | 
						|
        QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
 | 
						|
                             tr("There is not enough free space at %1 to extract the RomFS. Please "
 | 
						|
                                "free up space or select a different dump directory at "
 | 
						|
                                "Emulation > Configure > System > Filesystem > Dump Root")
 | 
						|
                                 .arg(QString::fromStdString(path)));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this);
 | 
						|
    progress.setWindowModality(Qt::WindowModal);
 | 
						|
    progress.setMinimumDuration(100);
 | 
						|
    progress.setAutoClose(false);
 | 
						|
    progress.setAutoReset(false);
 | 
						|
 | 
						|
    size_t read_size = 0;
 | 
						|
 | 
						|
    if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) {
 | 
						|
        progress.close();
 | 
						|
        QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
 | 
						|
                                 tr("The operation completed successfully."));
 | 
						|
        QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
 | 
						|
    } else {
 | 
						|
        progress.close();
 | 
						|
        failed();
 | 
						|
        vfs->DeleteDirectory(path);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
 | 
						|
    const auto NotImplemented = [this] {
 | 
						|
        QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"),
 | 
						|
                             tr("File contents were not checked for validity."));
 | 
						|
    };
 | 
						|
    const auto Failed = [this] {
 | 
						|
        QMessageBox::critical(this, tr("Integrity verification failed!"),
 | 
						|
                              tr("File contents may be corrupt."));
 | 
						|
    };
 | 
						|
 | 
						|
    const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | 
						|
    if (loader == nullptr) {
 | 
						|
        NotImplemented();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
 | 
						|
    progress.setWindowModality(Qt::WindowModal);
 | 
						|
    progress.setMinimumDuration(100);
 | 
						|
    progress.setAutoClose(false);
 | 
						|
    progress.setAutoReset(false);
 | 
						|
 | 
						|
    const auto QtProgressCallback = [&](size_t processed_size, size_t total_size) {
 | 
						|
        if (progress.wasCanceled()) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        progress.setValue(static_cast<int>((processed_size * 100) / total_size));
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    const auto status = loader->VerifyIntegrity(QtProgressCallback);
 | 
						|
    if (progress.wasCanceled() ||
 | 
						|
        status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
 | 
						|
        NotImplemented();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
 | 
						|
        Failed();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    progress.close();
 | 
						|
    QMessageBox::information(this, tr("Integrity verification succeeded!"),
 | 
						|
                             tr("The operation completed successfully."));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
 | 
						|
    QClipboard* clipboard = QGuiApplication::clipboard();
 | 
						|
    clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
 | 
						|
                                                  const CompatibilityList& compatibility_list) {
 | 
						|
    const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
 | 
						|
 | 
						|
    QString directory;
 | 
						|
    if (it != compatibility_list.end()) {
 | 
						|
        directory = it->second.second;
 | 
						|
    }
 | 
						|
 | 
						|
    QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
 | 
						|
                                     const std::string& comment,
 | 
						|
                                     const std::filesystem::path& icon_path,
 | 
						|
                                     const std::filesystem::path& command,
 | 
						|
                                     const std::string& arguments, const std::string& categories,
 | 
						|
                                     const std::string& keywords, const std::string& name) try {
 | 
						|
#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
 | 
						|
    std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
 | 
						|
    std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
 | 
						|
    if (!shortcut_stream.is_open()) {
 | 
						|
        LOG_ERROR(Frontend, "Failed to create shortcut");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    // TODO: Migrate fmt::print to std::print in futures STD C++ 23.
 | 
						|
    fmt::print(shortcut_stream, "[Desktop Entry]\n");
 | 
						|
    fmt::print(shortcut_stream, "Type=Application\n");
 | 
						|
    fmt::print(shortcut_stream, "Version=1.0\n");
 | 
						|
    fmt::print(shortcut_stream, "Name={}\n", name);
 | 
						|
    if (!comment.empty()) {
 | 
						|
        fmt::print(shortcut_stream, "Comment={}\n", comment);
 | 
						|
    }
 | 
						|
    if (std::filesystem::is_regular_file(icon_path)) {
 | 
						|
        fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
 | 
						|
    }
 | 
						|
    fmt::print(shortcut_stream, "TryExec={}\n", command.string());
 | 
						|
    fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
 | 
						|
    if (!categories.empty()) {
 | 
						|
        fmt::print(shortcut_stream, "Categories={}\n", categories);
 | 
						|
    }
 | 
						|
    if (!keywords.empty()) {
 | 
						|
        fmt::print(shortcut_stream, "Keywords={}\n", keywords);
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
#elif defined(_WIN32) // Windows
 | 
						|
    HRESULT hr = CoInitialize(nullptr);
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        LOG_ERROR(Frontend, "CoInitialize failed");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    SCOPE_EXIT({ CoUninitialize(); });
 | 
						|
    IShellLinkW* ps1 = nullptr;
 | 
						|
    IPersistFile* persist_file = nullptr;
 | 
						|
    SCOPE_EXIT({
 | 
						|
        if (persist_file != nullptr) {
 | 
						|
            persist_file->Release();
 | 
						|
        }
 | 
						|
        if (ps1 != nullptr) {
 | 
						|
            ps1->Release();
 | 
						|
        }
 | 
						|
    });
 | 
						|
    HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
 | 
						|
                                    reinterpret_cast<void**>(&ps1));
 | 
						|
    if (FAILED(hres)) {
 | 
						|
        LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    hres = ps1->SetPath(command.c_str());
 | 
						|
    if (FAILED(hres)) {
 | 
						|
        LOG_ERROR(Frontend, "Failed to set path");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    if (!arguments.empty()) {
 | 
						|
        hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
 | 
						|
        if (FAILED(hres)) {
 | 
						|
            LOG_ERROR(Frontend, "Failed to set arguments");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (!comment.empty()) {
 | 
						|
        hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
 | 
						|
        if (FAILED(hres)) {
 | 
						|
            LOG_ERROR(Frontend, "Failed to set description");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (std::filesystem::is_regular_file(icon_path)) {
 | 
						|
        hres = ps1->SetIconLocation(icon_path.c_str(), 0);
 | 
						|
        if (FAILED(hres)) {
 | 
						|
            LOG_ERROR(Frontend, "Failed to set icon location");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
 | 
						|
    if (FAILED(hres)) {
 | 
						|
        LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
 | 
						|
    if (FAILED(hres)) {
 | 
						|
        LOG_ERROR(Frontend, "Failed to save shortcut");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
#else                 // Unsupported platform
 | 
						|
    return false;
 | 
						|
#endif
 | 
						|
} catch (const std::exception& e) {
 | 
						|
    LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
 | 
						|
    return false;
 | 
						|
}
 | 
						|
// Messages in pre-defined message boxes for less code spaghetti
 | 
						|
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
 | 
						|
    int result = 0;
 | 
						|
    QMessageBox::StandardButtons buttons;
 | 
						|
    switch (imsg) {
 | 
						|
    case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
 | 
						|
        buttons = QMessageBox::Yes | QMessageBox::No;
 | 
						|
        result =
 | 
						|
            QMessageBox::information(parent, tr("Create Shortcut"),
 | 
						|
                                     tr("Do you want to launch the game in fullscreen?"), buttons);
 | 
						|
        return result == QMessageBox::Yes;
 | 
						|
    case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
 | 
						|
        QMessageBox::information(parent, tr("Create Shortcut"),
 | 
						|
                                 tr("Successfully created a shortcut to %1").arg(game_title));
 | 
						|
        return false;
 | 
						|
    case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
 | 
						|
        buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
 | 
						|
        result =
 | 
						|
            QMessageBox::warning(this, tr("Create Shortcut"),
 | 
						|
                                 tr("This will create a shortcut to the current AppImage. This may "
 | 
						|
                                    "not work well if you update. Continue?"),
 | 
						|
                                 buttons);
 | 
						|
        return result == QMessageBox::Ok;
 | 
						|
    default:
 | 
						|
        buttons = QMessageBox::Ok;
 | 
						|
        QMessageBox::critical(parent, tr("Create Shortcut"),
 | 
						|
                              tr("Failed to create a shortcut to %1").arg(game_title), buttons);
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
 | 
						|
                                      std::filesystem::path& out_icon_path) {
 | 
						|
    // Get path to Yuzu icons directory & icon extension
 | 
						|
    std::string ico_extension = "png";
 | 
						|
#if defined(_WIN32)
 | 
						|
    out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
 | 
						|
    ico_extension = "ico";
 | 
						|
#elif defined(__linux__) || defined(__FreeBSD__)
 | 
						|
    out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
 | 
						|
#endif
 | 
						|
    // Create icons directory if it doesn't exist
 | 
						|
    if (!Common::FS::CreateDirs(out_icon_path)) {
 | 
						|
        QMessageBox::critical(
 | 
						|
            this, tr("Create Icon"),
 | 
						|
            tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
 | 
						|
                .arg(QString::fromStdString(out_icon_path.string())),
 | 
						|
            QMessageBox::StandardButton::Ok);
 | 
						|
        out_icon_path.clear();
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    // Create icon file path
 | 
						|
    out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
 | 
						|
                                      : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
 | 
						|
                                           GameListShortcutTarget target) {
 | 
						|
    std::string game_title;
 | 
						|
    QString qt_game_title;
 | 
						|
    std::filesystem::path out_icon_path;
 | 
						|
    // Get path to yuzu executable
 | 
						|
    const QStringList args = QApplication::arguments();
 | 
						|
    std::filesystem::path yuzu_command = args[0].toStdString();
 | 
						|
    // If relative path, make it an absolute path
 | 
						|
    if (yuzu_command.c_str()[0] == '.') {
 | 
						|
        yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
 | 
						|
    }
 | 
						|
    // Shortcut path
 | 
						|
    std::filesystem::path shortcut_path{};
 | 
						|
    if (target == GameListShortcutTarget::Desktop) {
 | 
						|
        shortcut_path =
 | 
						|
            QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
 | 
						|
    } else if (target == GameListShortcutTarget::Applications) {
 | 
						|
        shortcut_path =
 | 
						|
            QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
 | 
						|
    }
 | 
						|
    // Icon path and title
 | 
						|
    if (std::filesystem::exists(shortcut_path)) {
 | 
						|
        // Get title from game file
 | 
						|
        const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
 | 
						|
                                       system->GetContentProvider()};
 | 
						|
        const auto control = pm.GetControlMetadata();
 | 
						|
        const auto loader =
 | 
						|
            Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | 
						|
        game_title = fmt::format("{:016X}", program_id);
 | 
						|
        if (control.first != nullptr) {
 | 
						|
            game_title = control.first->GetApplicationName();
 | 
						|
        } else {
 | 
						|
            loader->ReadTitle(game_title);
 | 
						|
        }
 | 
						|
        // Delete illegal characters from title
 | 
						|
        const std::string illegal_chars = "<>:\"/\\|?*.";
 | 
						|
        for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
 | 
						|
            if (illegal_chars.find(*it) != std::string::npos) {
 | 
						|
                game_title.erase(it.base() - 1);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        qt_game_title = QString::fromStdString(game_title);
 | 
						|
        // Get icon from game file
 | 
						|
        std::vector<u8> icon_image_file{};
 | 
						|
        if (control.second != nullptr) {
 | 
						|
            icon_image_file = control.second->ReadAllBytes();
 | 
						|
        } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
 | 
						|
            LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
 | 
						|
        }
 | 
						|
        QImage icon_data =
 | 
						|
            QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
 | 
						|
        if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
 | 
						|
            if (!SaveIconToFile(out_icon_path, icon_data)) {
 | 
						|
                LOG_ERROR(Frontend, "Could not write icon to file");
 | 
						|
            }
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
 | 
						|
                                               qt_game_title);
 | 
						|
        LOG_ERROR(Frontend, "Invalid shortcut target");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
#if defined(__linux__)
 | 
						|
    // Special case for AppImages
 | 
						|
    // Warn once if we are making a shortcut to a volatile AppImage
 | 
						|
    const std::string appimage_ending =
 | 
						|
        std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
 | 
						|
    if (yuzu_command.string().ends_with(appimage_ending) &&
 | 
						|
        !UISettings::values.shortcut_already_warned) {
 | 
						|
        if (GMainWindow::CreateShortcutMessagesGUI(
 | 
						|
                this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        UISettings::values.shortcut_already_warned = true;
 | 
						|
    }
 | 
						|
#endif // __linux__
 | 
						|
    // Create shortcut
 | 
						|
    std::string arguments = fmt::format("-g \"{:s}\"", game_path);
 | 
						|
    if (GMainWindow::CreateShortcutMessagesGUI(
 | 
						|
            this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
 | 
						|
        arguments = "-f " + arguments;
 | 
						|
    }
 | 
						|
    const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title);
 | 
						|
    const std::string categories = "Game;Emulator;Qt;";
 | 
						|
    const std::string keywords = "Switch;Nintendo;";
 | 
						|
 | 
						|
    if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
 | 
						|
                                        arguments, categories, keywords, game_title)) {
 | 
						|
        GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
 | 
						|
                                               qt_game_title);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
 | 
						|
                                           qt_game_title);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
 | 
						|
    std::filesystem::path fs_path;
 | 
						|
    if (directory == QStringLiteral("SDMC")) {
 | 
						|
        fs_path =
 | 
						|
            Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
 | 
						|
    } else if (directory == QStringLiteral("UserNAND")) {
 | 
						|
        fs_path =
 | 
						|
            Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
 | 
						|
    } else if (directory == QStringLiteral("SysNAND")) {
 | 
						|
        fs_path =
 | 
						|
            Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
 | 
						|
    } else {
 | 
						|
        fs_path = directory.toStdString();
 | 
						|
    }
 | 
						|
 | 
						|
    const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
 | 
						|
 | 
						|
    if (!Common::FS::IsDir(fs_path)) {
 | 
						|
        QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
 | 
						|
                              tr("Folder does not exist!"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListAddDirectory() {
 | 
						|
    const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
 | 
						|
    if (dir_path.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
 | 
						|
    if (!UISettings::values.game_dirs.contains(game_dir)) {
 | 
						|
        UISettings::values.game_dirs.append(game_dir);
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    } else {
 | 
						|
        LOG_WARNING(Frontend, "Selected directory is already in the game list");
 | 
						|
    }
 | 
						|
 | 
						|
    OnSaveConfig();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnGameListShowList(bool show) {
 | 
						|
    if (emulation_running && ui->action_Single_Window_Mode->isChecked())
 | 
						|
        return;
 | 
						|
    game_list->setVisible(show);
 | 
						|
    game_list_placeholder->setVisible(!show);
 | 
						|
};
 | 
						|
 | 
						|
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
 | 
						|
    u64 title_id{};
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, file);
 | 
						|
    const auto loader = Loader::GetLoader(*system, v_file);
 | 
						|
 | 
						|
    if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
 | 
						|
        QMessageBox::information(this, tr("Properties"),
 | 
						|
                                 tr("The game properties could not be loaded."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    OpenPerGameConfiguration(title_id, file);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuLoadFile() {
 | 
						|
    if (is_load_file_select_active) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    is_load_file_select_active = true;
 | 
						|
    const QString extensions =
 | 
						|
        QStringLiteral("*.")
 | 
						|
            .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
 | 
						|
            .append(QStringLiteral(" main"));
 | 
						|
    const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
 | 
						|
                                   "%1 is an identifier for the Switch executable file extensions.")
 | 
						|
                                    .arg(extensions);
 | 
						|
    const QString filename = QFileDialog::getOpenFileName(
 | 
						|
        this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
 | 
						|
    is_load_file_select_active = false;
 | 
						|
 | 
						|
    if (filename.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
 | 
						|
    BootGame(filename);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuLoadFolder() {
 | 
						|
    const QString dir_path =
 | 
						|
        QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
 | 
						|
 | 
						|
    if (dir_path.isNull()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const QDir dir{dir_path};
 | 
						|
    const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
 | 
						|
    if (matching_main.size() == 1) {
 | 
						|
        BootGame(dir.path() + QDir::separator() + matching_main[0]);
 | 
						|
    } else {
 | 
						|
        QMessageBox::warning(this, tr("Invalid Directory Selected"),
 | 
						|
                             tr("The directory you have selected does not contain a 'main' file."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::IncrementInstallProgress() {
 | 
						|
    install_progress->setValue(install_progress->value() + 1);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuInstallToNAND() {
 | 
						|
    const QString file_filter =
 | 
						|
        tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
 | 
						|
           "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
 | 
						|
           "Image (*.xci)");
 | 
						|
 | 
						|
    QStringList filenames = QFileDialog::getOpenFileNames(
 | 
						|
        this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
 | 
						|
        file_filter);
 | 
						|
 | 
						|
    if (filenames.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    InstallDialog installDialog(this, filenames);
 | 
						|
    if (installDialog.exec() == QDialog::Rejected) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const QStringList files = installDialog.GetFiles();
 | 
						|
 | 
						|
    if (files.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Save folder location of the first selected file
 | 
						|
    UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
 | 
						|
 | 
						|
    int remaining = filenames.size();
 | 
						|
 | 
						|
    // This would only overflow above 2^51 bytes (2.252 PB)
 | 
						|
    int total_size = 0;
 | 
						|
    for (const QString& file : files) {
 | 
						|
        total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
 | 
						|
    }
 | 
						|
    if (total_size < 0) {
 | 
						|
        LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    QStringList new_files{};         // Newly installed files that do not yet exist in the NAND
 | 
						|
    QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
 | 
						|
    QStringList failed_files{};      // Files that failed to install due to errors
 | 
						|
    bool detected_base_install{};    // Whether a base game was attempted to be installed
 | 
						|
 | 
						|
    ui->action_Install_File_NAND->setEnabled(false);
 | 
						|
 | 
						|
    install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
 | 
						|
    install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
 | 
						|
    install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
 | 
						|
    install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
 | 
						|
    install_progress->show();
 | 
						|
 | 
						|
    for (const QString& file : files) {
 | 
						|
        install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
 | 
						|
        install_progress->setLabelText(
 | 
						|
            tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
 | 
						|
 | 
						|
        QFuture<InstallResult> future;
 | 
						|
        InstallResult result;
 | 
						|
 | 
						|
        if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
 | 
						|
 | 
						|
            future = QtConcurrent::run([this, &file] { return InstallNSP(file); });
 | 
						|
 | 
						|
            while (!future.isFinished()) {
 | 
						|
                QCoreApplication::processEvents();
 | 
						|
                std::this_thread::sleep_for(std::chrono::milliseconds(1));
 | 
						|
            }
 | 
						|
 | 
						|
            result = future.result();
 | 
						|
 | 
						|
        } else {
 | 
						|
            result = InstallNCA(file);
 | 
						|
        }
 | 
						|
 | 
						|
        std::this_thread::sleep_for(std::chrono::milliseconds(10));
 | 
						|
 | 
						|
        switch (result) {
 | 
						|
        case InstallResult::Success:
 | 
						|
            new_files.append(QFileInfo(file).fileName());
 | 
						|
            break;
 | 
						|
        case InstallResult::Overwrite:
 | 
						|
            overwritten_files.append(QFileInfo(file).fileName());
 | 
						|
            break;
 | 
						|
        case InstallResult::Failure:
 | 
						|
            failed_files.append(QFileInfo(file).fileName());
 | 
						|
            break;
 | 
						|
        case InstallResult::BaseInstallAttempted:
 | 
						|
            failed_files.append(QFileInfo(file).fileName());
 | 
						|
            detected_base_install = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        --remaining;
 | 
						|
    }
 | 
						|
 | 
						|
    install_progress->close();
 | 
						|
 | 
						|
    if (detected_base_install) {
 | 
						|
        QMessageBox::warning(
 | 
						|
            this, tr("Install Results"),
 | 
						|
            tr("To avoid possible conflicts, we discourage users from installing base games to the "
 | 
						|
               "NAND.\nPlease, only use this feature to install updates and DLC."));
 | 
						|
    }
 | 
						|
 | 
						|
    const QString install_results =
 | 
						|
        (new_files.isEmpty() ? QString{}
 | 
						|
                             : tr("%n file(s) were newly installed\n", "", new_files.size())) +
 | 
						|
        (overwritten_files.isEmpty()
 | 
						|
             ? QString{}
 | 
						|
             : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
 | 
						|
        (failed_files.isEmpty() ? QString{}
 | 
						|
                                : tr("%n file(s) failed to install\n", "", failed_files.size()));
 | 
						|
 | 
						|
    QMessageBox::information(this, tr("Install Results"), install_results);
 | 
						|
    Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
 | 
						|
                                     "game_list");
 | 
						|
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    ui->action_Install_File_NAND->setEnabled(true);
 | 
						|
}
 | 
						|
 | 
						|
InstallResult GMainWindow::InstallNSP(const QString& filename) {
 | 
						|
    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
 | 
						|
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
 | 
						|
        if (src == nullptr || dest == nullptr) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if (!dest->Resize(src->GetSize())) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        std::vector<u8> buffer(CopyBufferSize);
 | 
						|
 | 
						|
        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
 | 
						|
            if (install_progress->wasCanceled()) {
 | 
						|
                dest->Resize(0);
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            emit UpdateInstallProgress();
 | 
						|
 | 
						|
            const auto read = src->Read(buffer.data(), buffer.size(), i);
 | 
						|
            dest->Write(buffer.data(), read, i);
 | 
						|
        }
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    std::shared_ptr<FileSys::NSP> nsp;
 | 
						|
    if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
 | 
						|
        nsp = std::make_shared<FileSys::NSP>(
 | 
						|
            vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | 
						|
        if (nsp->IsExtractedType()) {
 | 
						|
            return InstallResult::Failure;
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
 | 
						|
    if (nsp->GetStatus() != Loader::ResultStatus::Success) {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
    const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
 | 
						|
        *nsp, true, qt_raw_copy);
 | 
						|
    switch (res) {
 | 
						|
    case FileSys::InstallResult::Success:
 | 
						|
        return InstallResult::Success;
 | 
						|
    case FileSys::InstallResult::OverwriteExisting:
 | 
						|
        return InstallResult::Overwrite;
 | 
						|
    case FileSys::InstallResult::ErrorBaseInstall:
 | 
						|
        return InstallResult::BaseInstallAttempted;
 | 
						|
    default:
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
InstallResult GMainWindow::InstallNCA(const QString& filename) {
 | 
						|
    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
 | 
						|
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
 | 
						|
        if (src == nullptr || dest == nullptr) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if (!dest->Resize(src->GetSize())) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        std::vector<u8> buffer(CopyBufferSize);
 | 
						|
 | 
						|
        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
 | 
						|
            if (install_progress->wasCanceled()) {
 | 
						|
                dest->Resize(0);
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            emit UpdateInstallProgress();
 | 
						|
 | 
						|
            const auto read = src->Read(buffer.data(), buffer.size(), i);
 | 
						|
            dest->Write(buffer.data(), read, i);
 | 
						|
        }
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    const auto nca =
 | 
						|
        std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | 
						|
    const auto id = nca->GetStatus();
 | 
						|
 | 
						|
    // Game updates necessary are missing base RomFS
 | 
						|
    if (id != Loader::ResultStatus::Success &&
 | 
						|
        id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
 | 
						|
    const QStringList tt_options{tr("System Application"),
 | 
						|
                                 tr("System Archive"),
 | 
						|
                                 tr("System Application Update"),
 | 
						|
                                 tr("Firmware Package (Type A)"),
 | 
						|
                                 tr("Firmware Package (Type B)"),
 | 
						|
                                 tr("Game"),
 | 
						|
                                 tr("Game Update"),
 | 
						|
                                 tr("Game DLC"),
 | 
						|
                                 tr("Delta Title")};
 | 
						|
    bool ok;
 | 
						|
    const auto item = QInputDialog::getItem(
 | 
						|
        this, tr("Select NCA Install Type..."),
 | 
						|
        tr("Please select the type of title you would like to install this NCA as:\n(In "
 | 
						|
           "most instances, the default 'Game' is fine.)"),
 | 
						|
        tt_options, 5, false, &ok);
 | 
						|
 | 
						|
    auto index = tt_options.indexOf(item);
 | 
						|
    if (!ok || index == -1) {
 | 
						|
        QMessageBox::warning(this, tr("Failed to Install"),
 | 
						|
                             tr("The title type you selected for the NCA is invalid."));
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
 | 
						|
    // If index is equal to or past Game, add the jump in TitleType.
 | 
						|
    if (index >= 5) {
 | 
						|
        index += static_cast<size_t>(FileSys::TitleType::Application) -
 | 
						|
                 static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
 | 
						|
    }
 | 
						|
 | 
						|
    const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
 | 
						|
    const auto& fs_controller = system->GetFileSystemController();
 | 
						|
    auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
 | 
						|
                                            : fs_controller.GetSystemNANDContents();
 | 
						|
 | 
						|
    const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
 | 
						|
                                                    true, qt_raw_copy);
 | 
						|
    if (res == FileSys::InstallResult::Success) {
 | 
						|
        return InstallResult::Success;
 | 
						|
    } else if (res == FileSys::InstallResult::OverwriteExisting) {
 | 
						|
        return InstallResult::Overwrite;
 | 
						|
    } else {
 | 
						|
        return InstallResult::Failure;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuRecentFile() {
 | 
						|
    QAction* action = qobject_cast<QAction*>(sender());
 | 
						|
    assert(action);
 | 
						|
 | 
						|
    const QString filename = action->data().toString();
 | 
						|
    if (QFileInfo::exists(filename)) {
 | 
						|
        BootGame(filename);
 | 
						|
    } else {
 | 
						|
        // Display an error message and remove the file from the list.
 | 
						|
        QMessageBox::information(this, tr("File not found"),
 | 
						|
                                 tr("File \"%1\" not found").arg(filename));
 | 
						|
 | 
						|
        UISettings::values.recent_files.removeOne(filename);
 | 
						|
        UpdateRecentFiles();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnStartGame() {
 | 
						|
    PreventOSSleep();
 | 
						|
 | 
						|
    emu_thread->SetRunning(true);
 | 
						|
 | 
						|
    UpdateMenuState();
 | 
						|
    OnTasStateChanged();
 | 
						|
 | 
						|
    play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
 | 
						|
    play_time_manager->Start();
 | 
						|
 | 
						|
    discord_rpc->Update();
 | 
						|
 | 
						|
#ifdef __unix__
 | 
						|
    Common::Linux::StartGamemode();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnRestartGame() {
 | 
						|
    if (!system->IsPoweredOn()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (ConfirmShutdownGame()) {
 | 
						|
        // Make a copy since ShutdownGame edits game_path
 | 
						|
        const auto current_game = QString(current_game_path);
 | 
						|
        ShutdownGame();
 | 
						|
        BootGame(current_game);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnPauseGame() {
 | 
						|
    emu_thread->SetRunning(false);
 | 
						|
    play_time_manager->Stop();
 | 
						|
    UpdateMenuState();
 | 
						|
    AllowOSSleep();
 | 
						|
 | 
						|
#ifdef __unix__
 | 
						|
    Common::Linux::StopGamemode();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnPauseContinueGame() {
 | 
						|
    if (emulation_running) {
 | 
						|
        if (emu_thread->IsRunning()) {
 | 
						|
            OnPauseGame();
 | 
						|
        } else {
 | 
						|
            RequestGameResume();
 | 
						|
            OnStartGame();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnStopGame() {
 | 
						|
    if (ConfirmShutdownGame()) {
 | 
						|
        play_time_manager->Stop();
 | 
						|
        // Update game list to show new play time
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
        if (OnShutdownBegin()) {
 | 
						|
            OnShutdownBeginDialog();
 | 
						|
        } else {
 | 
						|
            OnEmulationStopped();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmShutdownGame() {
 | 
						|
    if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
 | 
						|
        if (system->GetExitLocked()) {
 | 
						|
            if (!ConfirmForceLockedExit()) {
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            if (!ConfirmChangeGame()) {
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        if (UISettings::values.confirm_before_stopping.GetValue() ==
 | 
						|
                ConfirmStop::Ask_Based_On_Game &&
 | 
						|
            system->GetExitLocked()) {
 | 
						|
            if (!ConfirmForceLockedExit()) {
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnLoadComplete() {
 | 
						|
    loading_screen->OnLoadComplete();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
 | 
						|
    ShutdownGame();
 | 
						|
    BootGame(last_filename_booted, 0, program_index, StartGameType::Normal,
 | 
						|
             AmLaunchType::ApplicationInitiated);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnExit() {
 | 
						|
    ShutdownGame();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnSaveConfig() {
 | 
						|
    system->ApplySettings();
 | 
						|
    config->SaveAllValues();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
 | 
						|
    error_applet = new OverlayDialog(render_window, *system, error_code, error_text, QString{},
 | 
						|
                                     tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
 | 
						|
    SCOPE_EXIT({
 | 
						|
        error_applet->deleteLater();
 | 
						|
        error_applet = nullptr;
 | 
						|
    });
 | 
						|
    error_applet->exec();
 | 
						|
 | 
						|
    emit ErrorDisplayFinished();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ErrorDisplayRequestExit() {
 | 
						|
    if (error_applet) {
 | 
						|
        error_applet->reject();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMenuReportCompatibility() {
 | 
						|
#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
 | 
						|
    const auto& caps = Common::GetCPUCaps();
 | 
						|
    const bool has_fma = caps.fma || caps.fma4;
 | 
						|
    const auto processor_count = std::thread::hardware_concurrency();
 | 
						|
    const bool has_4threads = processor_count == 0 || processor_count >= 4;
 | 
						|
    const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
 | 
						|
    const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
 | 
						|
 | 
						|
    if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
 | 
						|
        QMessageBox::critical(this, tr("Hardware requirements not met"),
 | 
						|
                              tr("Your system does not meet the recommended hardware requirements. "
 | 
						|
                                 "Compatibility reporting has been disabled."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!Settings::values.yuzu_token.GetValue().empty() &&
 | 
						|
        !Settings::values.yuzu_username.GetValue().empty()) {
 | 
						|
        CompatDB compatdb{system->TelemetrySession(), this};
 | 
						|
        compatdb.exec();
 | 
						|
    } else {
 | 
						|
        QMessageBox::critical(
 | 
						|
            this, tr("Missing yuzu Account"),
 | 
						|
            tr("In order to submit a game compatibility test case, you must link your yuzu "
 | 
						|
               "account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
 | 
						|
               "> "
 | 
						|
               "Web."));
 | 
						|
    }
 | 
						|
#else
 | 
						|
    QMessageBox::critical(this, tr("Hardware requirements not met"),
 | 
						|
                          tr("Your system does not meet the recommended hardware requirements. "
 | 
						|
                             "Compatibility reporting has been disabled."));
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OpenURL(const QUrl& url) {
 | 
						|
    const bool open = QDesktopServices::openUrl(url);
 | 
						|
    if (!open) {
 | 
						|
        QMessageBox::warning(this, tr("Error opening URL"),
 | 
						|
                             tr("Unable to open the URL \"%1\".").arg(url.toString()));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenModsPage() {
 | 
						|
    OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenQuickstartGuide() {
 | 
						|
    OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenFAQ() {
 | 
						|
    OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ToggleFullscreen() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (ui->action_Fullscreen->isChecked()) {
 | 
						|
        ShowFullscreen();
 | 
						|
    } else {
 | 
						|
        HideFullscreen();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// We're going to return the screen that the given window has the most pixels on
 | 
						|
static QScreen* GuessCurrentScreen(QWidget* window) {
 | 
						|
    const QList<QScreen*> screens = QGuiApplication::screens();
 | 
						|
    return *std::max_element(
 | 
						|
        screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
 | 
						|
            const QSize left_size = left->geometry().intersected(window->geometry()).size();
 | 
						|
            const QSize right_size = right->geometry().intersected(window->geometry()).size();
 | 
						|
            return (left_size.height() * left_size.width()) <
 | 
						|
                   (right_size.height() * right_size.width());
 | 
						|
        });
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::UsingExclusiveFullscreen() {
 | 
						|
    return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
 | 
						|
           QGuiApplication::platformName() == QStringLiteral("wayland") ||
 | 
						|
           QGuiApplication::platformName() == QStringLiteral("wayland-egl");
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ShowFullscreen() {
 | 
						|
    const auto show_fullscreen = [this](QWidget* window) {
 | 
						|
        if (UsingExclusiveFullscreen()) {
 | 
						|
            window->showFullScreen();
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        window->hide();
 | 
						|
        window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
 | 
						|
        const auto screen_geometry = GuessCurrentScreen(window)->geometry();
 | 
						|
        window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
 | 
						|
                            screen_geometry.height() + 1);
 | 
						|
        window->raise();
 | 
						|
        window->showNormal();
 | 
						|
    };
 | 
						|
 | 
						|
    if (ui->action_Single_Window_Mode->isChecked()) {
 | 
						|
        UISettings::values.geometry = saveGeometry();
 | 
						|
 | 
						|
        ui->menubar->hide();
 | 
						|
        statusBar()->hide();
 | 
						|
 | 
						|
        show_fullscreen(this);
 | 
						|
    } else {
 | 
						|
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
 | 
						|
        show_fullscreen(render_window);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::HideFullscreen() {
 | 
						|
    if (ui->action_Single_Window_Mode->isChecked()) {
 | 
						|
        if (UsingExclusiveFullscreen()) {
 | 
						|
            showNormal();
 | 
						|
            restoreGeometry(UISettings::values.geometry);
 | 
						|
        } else {
 | 
						|
            hide();
 | 
						|
            setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
 | 
						|
            restoreGeometry(UISettings::values.geometry);
 | 
						|
            raise();
 | 
						|
            show();
 | 
						|
        }
 | 
						|
 | 
						|
        statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
 | 
						|
        ui->menubar->show();
 | 
						|
    } else {
 | 
						|
        if (UsingExclusiveFullscreen()) {
 | 
						|
            render_window->showNormal();
 | 
						|
            render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | 
						|
        } else {
 | 
						|
            render_window->hide();
 | 
						|
            render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
 | 
						|
            render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | 
						|
            render_window->raise();
 | 
						|
            render_window->show();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ToggleWindowMode() {
 | 
						|
    if (ui->action_Single_Window_Mode->isChecked()) {
 | 
						|
        // Render in the main window...
 | 
						|
        render_window->BackupGeometry();
 | 
						|
        ui->horizontalLayout->addWidget(render_window);
 | 
						|
        render_window->setFocusPolicy(Qt::StrongFocus);
 | 
						|
        if (emulation_running) {
 | 
						|
            render_window->setVisible(true);
 | 
						|
            render_window->setFocus();
 | 
						|
            game_list->hide();
 | 
						|
        }
 | 
						|
 | 
						|
    } else {
 | 
						|
        // Render in a separate window...
 | 
						|
        ui->horizontalLayout->removeWidget(render_window);
 | 
						|
        render_window->setParent(nullptr);
 | 
						|
        render_window->setFocusPolicy(Qt::NoFocus);
 | 
						|
        if (emulation_running) {
 | 
						|
            render_window->setVisible(true);
 | 
						|
            render_window->RestoreGeometry();
 | 
						|
            game_list->show();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
 | 
						|
    const auto aspect_ratio = Layout::EmulationAspectRatio(
 | 
						|
        static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
 | 
						|
        static_cast<float>(height) / width);
 | 
						|
    if (!ui->action_Single_Window_Mode->isChecked()) {
 | 
						|
        render_window->resize(height / aspect_ratio, height);
 | 
						|
    } else {
 | 
						|
        const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
 | 
						|
        const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
 | 
						|
        resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ResetWindowSize720() {
 | 
						|
    ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ResetWindowSize900() {
 | 
						|
    ResetWindowSize(1600U, 900U);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ResetWindowSize1080() {
 | 
						|
    ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnConfigure() {
 | 
						|
    const auto old_theme = UISettings::values.theme;
 | 
						|
    const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
 | 
						|
    const auto old_language_index = Settings::values.language_index.GetValue();
 | 
						|
#ifdef __unix__
 | 
						|
    const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
 | 
						|
#endif
 | 
						|
 | 
						|
    Settings::SetConfiguringGlobal(true);
 | 
						|
    ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
 | 
						|
                                     vk_device_records, *system,
 | 
						|
                                     !multiplayer_state->IsHostingPublicRoom());
 | 
						|
    connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
 | 
						|
            &GMainWindow::OnLanguageChanged);
 | 
						|
 | 
						|
    const auto result = configure_dialog.exec();
 | 
						|
    if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
 | 
						|
        !UISettings::values.reset_to_defaults) {
 | 
						|
        // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
 | 
						|
        // or `Reset to Defaults` button
 | 
						|
        return;
 | 
						|
    } else if (result == QDialog::Accepted) {
 | 
						|
        // Only apply new changes if user hit Okay
 | 
						|
        // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
 | 
						|
        // Cancel
 | 
						|
        configure_dialog.ApplyConfiguration();
 | 
						|
    } else if (UISettings::values.reset_to_defaults) {
 | 
						|
        LOG_INFO(Frontend, "Resetting all settings to defaults");
 | 
						|
        if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
 | 
						|
            LOG_WARNING(Frontend, "Failed to remove configuration file");
 | 
						|
        }
 | 
						|
        if (!Common::FS::RemoveDirContentsRecursively(
 | 
						|
                Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
 | 
						|
            LOG_WARNING(Frontend, "Failed to remove custom configuration files");
 | 
						|
        }
 | 
						|
        if (!Common::FS::RemoveDirRecursively(
 | 
						|
                Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
 | 
						|
            LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
 | 
						|
        }
 | 
						|
 | 
						|
        // Explicitly save the game directories, since reinitializing config does not explicitly do
 | 
						|
        // so.
 | 
						|
        QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
 | 
						|
        QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
 | 
						|
 | 
						|
        Settings::values.disabled_addons.clear();
 | 
						|
 | 
						|
        config = std::make_unique<QtConfig>();
 | 
						|
        UISettings::values.reset_to_defaults = false;
 | 
						|
 | 
						|
        UISettings::values.game_dirs = std::move(old_game_dirs);
 | 
						|
        UISettings::values.favorited_ids = std::move(old_favorited_ids);
 | 
						|
 | 
						|
        InitializeRecentFileMenuActions();
 | 
						|
 | 
						|
        SetDefaultUIGeometry();
 | 
						|
        RestoreUIState();
 | 
						|
 | 
						|
        ShowTelemetryCallout();
 | 
						|
    }
 | 
						|
    InitializeHotkeys();
 | 
						|
 | 
						|
    if (UISettings::values.theme != old_theme) {
 | 
						|
        UpdateUITheme();
 | 
						|
    }
 | 
						|
    if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
 | 
						|
        SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
 | 
						|
    }
 | 
						|
#ifdef __unix__
 | 
						|
    if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
 | 
						|
        SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    if (!multiplayer_state->IsHostingPublicRoom()) {
 | 
						|
        multiplayer_state->UpdateCredentials();
 | 
						|
    }
 | 
						|
 | 
						|
    emit UpdateThemedIcons();
 | 
						|
 | 
						|
    const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
 | 
						|
    if (reload || Settings::values.language_index.GetValue() != old_language_index) {
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    }
 | 
						|
 | 
						|
    UISettings::values.configuration_applied = false;
 | 
						|
 | 
						|
    config->SaveAllValues();
 | 
						|
 | 
						|
    if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
 | 
						|
        render_window->installEventFilter(render_window);
 | 
						|
        render_window->setAttribute(Qt::WA_Hover, true);
 | 
						|
    } else {
 | 
						|
        render_window->removeEventFilter(render_window);
 | 
						|
        render_window->setAttribute(Qt::WA_Hover, false);
 | 
						|
    }
 | 
						|
 | 
						|
    if (UISettings::values.hide_mouse) {
 | 
						|
        mouse_hide_timer.start();
 | 
						|
    }
 | 
						|
 | 
						|
    // Restart camera config
 | 
						|
    if (emulation_running) {
 | 
						|
        render_window->FinalizeCamera();
 | 
						|
        render_window->InitializeCamera();
 | 
						|
    }
 | 
						|
 | 
						|
    if (!UISettings::values.has_broken_vulkan) {
 | 
						|
        renderer_status_button->setEnabled(!emulation_running);
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateStatusButtons();
 | 
						|
    controller_dialog->refreshConfiguration();
 | 
						|
    system->ApplySettings();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnConfigureTas() {
 | 
						|
    ConfigureTasDialog dialog(this);
 | 
						|
    const auto result = dialog.exec();
 | 
						|
 | 
						|
    if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
 | 
						|
        Settings::RestoreGlobalState(system->IsPoweredOn());
 | 
						|
        return;
 | 
						|
    } else if (result == QDialog::Accepted) {
 | 
						|
        dialog.ApplyConfiguration();
 | 
						|
        OnSaveConfig();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnTasStartStop() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Disable system buttons to prevent TAS from executing a hotkey
 | 
						|
    auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | 
						|
    controller->ResetSystemButtons();
 | 
						|
 | 
						|
    input_subsystem->GetTas()->StartStop();
 | 
						|
    OnTasStateChanged();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnTasRecord() {
 | 
						|
    if (!emulation_running) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (is_tas_recording_dialog_active) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Disable system buttons to prevent TAS from recording a hotkey
 | 
						|
    auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | 
						|
    controller->ResetSystemButtons();
 | 
						|
 | 
						|
    const bool is_recording = input_subsystem->GetTas()->Record();
 | 
						|
    if (!is_recording) {
 | 
						|
        is_tas_recording_dialog_active = true;
 | 
						|
 | 
						|
        bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
 | 
						|
                               QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
 | 
						|
 | 
						|
        input_subsystem->GetTas()->SaveRecording(answer);
 | 
						|
        is_tas_recording_dialog_active = false;
 | 
						|
    }
 | 
						|
    OnTasStateChanged();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnTasReset() {
 | 
						|
    input_subsystem->GetTas()->Reset();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleDockedMode() {
 | 
						|
    const bool is_docked = Settings::IsDockedMode();
 | 
						|
    auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | 
						|
    auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
 | 
						|
 | 
						|
    if (!is_docked && handheld->IsConnected()) {
 | 
						|
        QMessageBox::warning(this, tr("Invalid config detected"),
 | 
						|
                             tr("Handheld controller can't be used on docked mode. Pro "
 | 
						|
                                "controller will be selected."));
 | 
						|
        handheld->Disconnect();
 | 
						|
        player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
 | 
						|
        player_1->Connect();
 | 
						|
        controller_dialog->refreshConfiguration();
 | 
						|
    }
 | 
						|
 | 
						|
    Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
 | 
						|
                                                        : Settings::ConsoleMode::Docked);
 | 
						|
    UpdateDockedButton();
 | 
						|
    OnDockedModeChanged(is_docked, !is_docked, *system);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleGpuAccuracy() {
 | 
						|
    switch (Settings::values.gpu_accuracy.GetValue()) {
 | 
						|
    case Settings::GpuAccuracy::High: {
 | 
						|
        Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    case Settings::GpuAccuracy::Normal:
 | 
						|
    case Settings::GpuAccuracy::Extreme:
 | 
						|
    default: {
 | 
						|
        Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    }
 | 
						|
 | 
						|
    system->ApplySettings();
 | 
						|
    UpdateGPUAccuracyButton();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMute() {
 | 
						|
    Settings::values.audio_muted = !Settings::values.audio_muted;
 | 
						|
    UpdateVolumeUI();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnDecreaseVolume() {
 | 
						|
    Settings::values.audio_muted = false;
 | 
						|
    const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
 | 
						|
    int step = 5;
 | 
						|
    if (current_volume <= 30) {
 | 
						|
        step = 2;
 | 
						|
    }
 | 
						|
    if (current_volume <= 6) {
 | 
						|
        step = 1;
 | 
						|
    }
 | 
						|
    Settings::values.volume.SetValue(std::max(current_volume - step, 0));
 | 
						|
    UpdateVolumeUI();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnIncreaseVolume() {
 | 
						|
    Settings::values.audio_muted = false;
 | 
						|
    const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
 | 
						|
    int step = 5;
 | 
						|
    if (current_volume < 30) {
 | 
						|
        step = 2;
 | 
						|
    }
 | 
						|
    if (current_volume < 6) {
 | 
						|
        step = 1;
 | 
						|
    }
 | 
						|
    Settings::values.volume.SetValue(current_volume + step);
 | 
						|
    UpdateVolumeUI();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleAdaptingFilter() {
 | 
						|
    auto filter = Settings::values.scaling_filter.GetValue();
 | 
						|
    filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
 | 
						|
    if (filter == Settings::ScalingFilter::MaxEnum) {
 | 
						|
        filter = Settings::ScalingFilter::NearestNeighbor;
 | 
						|
    }
 | 
						|
    Settings::values.scaling_filter.SetValue(filter);
 | 
						|
    filter_status_button->setChecked(true);
 | 
						|
    UpdateFilterText();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleGraphicsAPI() {
 | 
						|
    auto api = Settings::values.renderer_backend.GetValue();
 | 
						|
    if (api != Settings::RendererBackend::Vulkan) {
 | 
						|
        api = Settings::RendererBackend::Vulkan;
 | 
						|
    } else {
 | 
						|
#ifdef HAS_OPENGL
 | 
						|
        api = Settings::RendererBackend::OpenGL;
 | 
						|
#else
 | 
						|
        api = Settings::RendererBackend::Null;
 | 
						|
#endif
 | 
						|
    }
 | 
						|
    Settings::values.renderer_backend.SetValue(api);
 | 
						|
    renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
 | 
						|
    UpdateAPIText();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnConfigurePerGame() {
 | 
						|
    const u64 title_id = system->GetApplicationProcessProgramID();
 | 
						|
    OpenPerGameConfiguration(title_id, current_game_path.toStdString());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
 | 
						|
    const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
 | 
						|
 | 
						|
    Settings::SetConfiguringGlobal(false);
 | 
						|
    ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system);
 | 
						|
    dialog.LoadFromFile(v_file);
 | 
						|
    const auto result = dialog.exec();
 | 
						|
 | 
						|
    if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
 | 
						|
        Settings::RestoreGlobalState(system->IsPoweredOn());
 | 
						|
        return;
 | 
						|
    } else if (result == QDialog::Accepted) {
 | 
						|
        dialog.ApplyConfiguration();
 | 
						|
    }
 | 
						|
 | 
						|
    const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
 | 
						|
    if (reload) {
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    }
 | 
						|
 | 
						|
    // Do not cause the global config to write local settings into the config file
 | 
						|
    const bool is_powered_on = system->IsPoweredOn();
 | 
						|
    Settings::RestoreGlobalState(is_powered_on);
 | 
						|
    system->HIDCore().ReloadInputDevices();
 | 
						|
 | 
						|
    UISettings::values.configuration_applied = false;
 | 
						|
 | 
						|
    if (!is_powered_on) {
 | 
						|
        config->SaveAllValues();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnLoadAmiibo() {
 | 
						|
    if (emu_thread == nullptr || !emu_thread->IsRunning()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (is_amiibo_file_select_active) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
 | 
						|
 | 
						|
    // Remove amiibo if one is connected
 | 
						|
    if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
 | 
						|
        virtual_amiibo->CloseAmiibo();
 | 
						|
        QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
 | 
						|
        QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    is_amiibo_file_select_active = true;
 | 
						|
    const QString extensions{QStringLiteral("*.bin")};
 | 
						|
    const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
 | 
						|
    const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
 | 
						|
    is_amiibo_file_select_active = false;
 | 
						|
 | 
						|
    if (filename.isEmpty()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    LoadAmiibo(filename);
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
 | 
						|
                           QMessageBox::StandardButtons buttons,
 | 
						|
                           QMessageBox::StandardButton defaultButton) {
 | 
						|
    QMessageBox* box_dialog = new QMessageBox(parent);
 | 
						|
    box_dialog->setWindowTitle(title);
 | 
						|
    box_dialog->setText(text);
 | 
						|
    box_dialog->setStandardButtons(buttons);
 | 
						|
    box_dialog->setDefaultButton(defaultButton);
 | 
						|
 | 
						|
    ControllerNavigation* controller_navigation =
 | 
						|
        new ControllerNavigation(system->HIDCore(), box_dialog);
 | 
						|
    connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
 | 
						|
            [box_dialog](Qt::Key key) {
 | 
						|
                QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
 | 
						|
                QCoreApplication::postEvent(box_dialog, event);
 | 
						|
            });
 | 
						|
    int res = box_dialog->exec();
 | 
						|
 | 
						|
    controller_navigation->UnloadController();
 | 
						|
    return res == QMessageBox::Yes;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::LoadAmiibo(const QString& filename) {
 | 
						|
    auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
 | 
						|
    const QString title = tr("Error loading Amiibo data");
 | 
						|
    // Remove amiibo if one is connected
 | 
						|
    if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
 | 
						|
        virtual_amiibo->CloseAmiibo();
 | 
						|
        QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
 | 
						|
    case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
 | 
						|
        QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
 | 
						|
        break;
 | 
						|
    case InputCommon::VirtualAmiibo::Info::UnableToLoad:
 | 
						|
        QMessageBox::warning(this, title, tr("The selected file is already on use"));
 | 
						|
        break;
 | 
						|
    case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
 | 
						|
        QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
 | 
						|
        break;
 | 
						|
    case InputCommon::VirtualAmiibo::Info::Unknown:
 | 
						|
        QMessageBox::warning(this, title, tr("An unknown error occurred"));
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenYuzuFolder() {
 | 
						|
    QDesktopServices::openUrl(QUrl::fromLocalFile(
 | 
						|
        QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnVerifyInstalledContents() {
 | 
						|
    // Declare sizes.
 | 
						|
    size_t total_size = 0;
 | 
						|
    size_t processed_size = 0;
 | 
						|
 | 
						|
    // Initialize a progress dialog.
 | 
						|
    QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
 | 
						|
    progress.setWindowModality(Qt::WindowModal);
 | 
						|
    progress.setMinimumDuration(100);
 | 
						|
    progress.setAutoClose(false);
 | 
						|
    progress.setAutoReset(false);
 | 
						|
 | 
						|
    // Declare a list of file names which failed to verify.
 | 
						|
    std::vector<std::string> failed;
 | 
						|
 | 
						|
    // Declare progress callback.
 | 
						|
    auto QtProgressCallback = [&](size_t nca_processed, size_t nca_total) {
 | 
						|
        if (progress.wasCanceled()) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        progress.setValue(static_cast<int>(((processed_size + nca_processed) * 100) / total_size));
 | 
						|
        return true;
 | 
						|
    };
 | 
						|
 | 
						|
    // Get content registries.
 | 
						|
    auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    auto user_contents = system->GetFileSystemController().GetUserNANDContents();
 | 
						|
 | 
						|
    std::vector<FileSys::RegisteredCache*> content_providers;
 | 
						|
    if (bis_contents) {
 | 
						|
        content_providers.push_back(bis_contents);
 | 
						|
    }
 | 
						|
    if (user_contents) {
 | 
						|
        content_providers.push_back(user_contents);
 | 
						|
    }
 | 
						|
 | 
						|
    // Get associated NCA files.
 | 
						|
    std::vector<FileSys::VirtualFile> nca_files;
 | 
						|
 | 
						|
    // Get all installed IDs.
 | 
						|
    for (auto nca_provider : content_providers) {
 | 
						|
        const auto entries = nca_provider->ListEntriesFilter();
 | 
						|
 | 
						|
        for (const auto& entry : entries) {
 | 
						|
            auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
 | 
						|
            if (!nca_file) {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            total_size += nca_file->GetSize();
 | 
						|
            nca_files.push_back(std::move(nca_file));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Using the NCA loader, determine if all NCAs are valid.
 | 
						|
    for (auto& nca_file : nca_files) {
 | 
						|
        Loader::AppLoader_NCA nca_loader(nca_file);
 | 
						|
 | 
						|
        auto status = nca_loader.VerifyIntegrity(QtProgressCallback);
 | 
						|
        if (progress.wasCanceled()) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        if (status != Loader::ResultStatus::Success) {
 | 
						|
            FileSys::NCA nca(nca_file);
 | 
						|
            const auto title_id = nca.GetTitleId();
 | 
						|
            std::string title_name = "unknown";
 | 
						|
 | 
						|
            const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
 | 
						|
                                                    FileSys::ContentRecordType::Control);
 | 
						|
            if (control && control->GetStatus() == Loader::ResultStatus::Success) {
 | 
						|
                const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
 | 
						|
                                               *provider};
 | 
						|
                const auto [nacp, logo] = pm.ParseControlNCA(*control);
 | 
						|
                if (nacp) {
 | 
						|
                    title_name = nacp->GetApplicationName();
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (title_id > 0) {
 | 
						|
                failed.push_back(
 | 
						|
                    fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
 | 
						|
            } else {
 | 
						|
                failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        processed_size += nca_file->GetSize();
 | 
						|
    }
 | 
						|
 | 
						|
    progress.close();
 | 
						|
 | 
						|
    if (failed.size() > 0) {
 | 
						|
        auto failed_names = QString::fromStdString(fmt::format("{}", fmt::join(failed, "\n")));
 | 
						|
        QMessageBox::critical(
 | 
						|
            this, tr("Integrity verification failed!"),
 | 
						|
            tr("Verification failed for the following files:\n\n%1").arg(failed_names));
 | 
						|
    } else {
 | 
						|
        QMessageBox::information(this, tr("Integrity verification succeeded!"),
 | 
						|
                                 tr("The operation completed successfully."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnAbout() {
 | 
						|
    AboutDialog aboutDialog(this);
 | 
						|
    aboutDialog.exec();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleFilterBar() {
 | 
						|
    game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
 | 
						|
    if (ui->action_Show_Filter_Bar->isChecked()) {
 | 
						|
        game_list->SetFilterFocus();
 | 
						|
    } else {
 | 
						|
        game_list->ClearFilter();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnToggleStatusBar() {
 | 
						|
    statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnAlbum() {
 | 
						|
    constexpr u64 AlbumId = static_cast<u64>(Service::AM::Applets::AppletProgramId::PhotoViewer);
 | 
						|
    auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    if (!bis_system) {
 | 
						|
        QMessageBox::warning(this, tr("No firmware available"),
 | 
						|
                             tr("Please install the firmware to use the Album applet."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program);
 | 
						|
    if (!album_nca) {
 | 
						|
        QMessageBox::warning(this, tr("Album Applet"),
 | 
						|
                             tr("Album applet is not available. Please reinstall firmware."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
 | 
						|
 | 
						|
    const auto filename = QString::fromStdString(album_nca->GetFullPath());
 | 
						|
    UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
 | 
						|
    BootGame(filename, AlbumId);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
 | 
						|
    constexpr u64 CabinetId = static_cast<u64>(Service::AM::Applets::AppletProgramId::Cabinet);
 | 
						|
    auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    if (!bis_system) {
 | 
						|
        QMessageBox::warning(this, tr("No firmware available"),
 | 
						|
                             tr("Please install the firmware to use the Cabinet applet."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program);
 | 
						|
    if (!cabinet_nca) {
 | 
						|
        QMessageBox::warning(this, tr("Cabinet Applet"),
 | 
						|
                             tr("Cabinet applet is not available. Please reinstall firmware."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Cabinet);
 | 
						|
    system->GetAppletManager().SetCabinetMode(mode);
 | 
						|
 | 
						|
    const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
 | 
						|
    UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
 | 
						|
    BootGame(filename, CabinetId);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMiiEdit() {
 | 
						|
    constexpr u64 MiiEditId = static_cast<u64>(Service::AM::Applets::AppletProgramId::MiiEdit);
 | 
						|
    auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    if (!bis_system) {
 | 
						|
        QMessageBox::warning(this, tr("No firmware available"),
 | 
						|
                             tr("Please install the firmware to use the Mii editor."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
 | 
						|
    if (!mii_applet_nca) {
 | 
						|
        QMessageBox::warning(this, tr("Mii Edit Applet"),
 | 
						|
                             tr("Mii editor is not available. Please reinstall firmware."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
 | 
						|
 | 
						|
    const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
 | 
						|
    UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
 | 
						|
    BootGame(filename, MiiEditId);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnOpenControllerMenu() {
 | 
						|
    constexpr u64 ControllerAppletId =
 | 
						|
        static_cast<u64>(Service::AM::Applets::AppletProgramId::Controller);
 | 
						|
    auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    if (!bis_system) {
 | 
						|
        QMessageBox::warning(this, tr("No firmware available"),
 | 
						|
                             tr("Please install the firmware to use the Controller Menu."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto controller_applet_nca =
 | 
						|
        bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program);
 | 
						|
    if (!controller_applet_nca) {
 | 
						|
        QMessageBox::warning(this, tr("Controller Applet"),
 | 
						|
                             tr("Controller Menu is not available. Please reinstall firmware."));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller);
 | 
						|
 | 
						|
    const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
 | 
						|
    UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
 | 
						|
    BootGame(filename, ControllerAppletId);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnCaptureScreenshot() {
 | 
						|
    if (emu_thread == nullptr || !emu_thread->IsRunning()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const u64 title_id = system->GetApplicationProcessProgramID();
 | 
						|
    const auto screenshot_path =
 | 
						|
        QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
 | 
						|
    const auto date =
 | 
						|
        QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
 | 
						|
    QString filename = QStringLiteral("%1/%2_%3.png")
 | 
						|
                           .arg(screenshot_path)
 | 
						|
                           .arg(title_id, 16, 16, QLatin1Char{'0'})
 | 
						|
                           .arg(date);
 | 
						|
 | 
						|
    if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    if (UISettings::values.enable_screenshot_save_as) {
 | 
						|
        OnPauseGame();
 | 
						|
        filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
 | 
						|
                                                tr("PNG Image (*.png)"));
 | 
						|
        OnStartGame();
 | 
						|
        if (filename.isEmpty()) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    render_window->CaptureScreenshot(filename);
 | 
						|
}
 | 
						|
 | 
						|
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
 | 
						|
void GMainWindow::MigrateConfigFiles() {
 | 
						|
    const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
 | 
						|
    const QDir config_dir =
 | 
						|
        QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
 | 
						|
    const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
 | 
						|
 | 
						|
    if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
 | 
						|
        LOG_ERROR(Frontend, "Failed to create new config file directory");
 | 
						|
    }
 | 
						|
 | 
						|
    for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
 | 
						|
        const auto filename = it->toStdString();
 | 
						|
        if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
        const auto origin = config_dir_fs_path / filename;
 | 
						|
        const auto destination = config_dir_fs_path / "custom" / filename;
 | 
						|
        LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
 | 
						|
                 destination.string());
 | 
						|
        if (!Common::FS::RenameFile(origin, destination)) {
 | 
						|
            // Delete the old config file if one already exists in the new location.
 | 
						|
            Common::FS::RemoveFile(origin);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
 | 
						|
                                    std::string_view gpu_vendor) {
 | 
						|
    const auto branch_name = std::string(Common::g_scm_branch);
 | 
						|
    const auto description = std::string(Common::g_scm_desc);
 | 
						|
    const auto build_id = std::string(Common::g_build_id);
 | 
						|
 | 
						|
    const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
 | 
						|
    const auto override_title =
 | 
						|
        fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
 | 
						|
    const auto window_title = override_title.empty() ? yuzu_title : override_title;
 | 
						|
 | 
						|
    if (title_name.empty()) {
 | 
						|
        setWindowTitle(QString::fromStdString(window_title));
 | 
						|
    } else {
 | 
						|
        const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
 | 
						|
            if (title_version.empty()) {
 | 
						|
                return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
 | 
						|
            }
 | 
						|
            return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
 | 
						|
                               gpu_vendor);
 | 
						|
        }();
 | 
						|
        setWindowTitle(QString::fromStdString(run_title));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
std::string GMainWindow::CreateTASFramesString(
 | 
						|
    std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
 | 
						|
    std::string string = "";
 | 
						|
    size_t maxPlayerIndex = 0;
 | 
						|
    for (size_t i = 0; i < frames.size(); i++) {
 | 
						|
        if (frames[i] != 0) {
 | 
						|
            if (maxPlayerIndex != 0)
 | 
						|
                string += ", ";
 | 
						|
            while (maxPlayerIndex++ != i)
 | 
						|
                string += "0, ";
 | 
						|
            string += std::to_string(frames[i]);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return string;
 | 
						|
}
 | 
						|
 | 
						|
QString GMainWindow::GetTasStateDescription() const {
 | 
						|
    auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
 | 
						|
    std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
 | 
						|
    switch (tas_status) {
 | 
						|
    case InputCommon::TasInput::TasState::Running:
 | 
						|
        return tr("TAS state: Running %1/%2")
 | 
						|
            .arg(current_tas_frame)
 | 
						|
            .arg(QString::fromStdString(tas_frames_string));
 | 
						|
    case InputCommon::TasInput::TasState::Recording:
 | 
						|
        return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
 | 
						|
    case InputCommon::TasInput::TasState::Stopped:
 | 
						|
        return tr("TAS state: Idle %1/%2")
 | 
						|
            .arg(current_tas_frame)
 | 
						|
            .arg(QString::fromStdString(tas_frames_string));
 | 
						|
    default:
 | 
						|
        return tr("TAS State: Invalid");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnTasStateChanged() {
 | 
						|
    bool is_running = false;
 | 
						|
    bool is_recording = false;
 | 
						|
    if (emulation_running) {
 | 
						|
        const InputCommon::TasInput::TasState tas_status =
 | 
						|
            std::get<0>(input_subsystem->GetTas()->GetStatus());
 | 
						|
        is_running = tas_status == InputCommon::TasInput::TasState::Running;
 | 
						|
        is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
 | 
						|
    }
 | 
						|
 | 
						|
    ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
 | 
						|
    ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
 | 
						|
 | 
						|
    ui->action_TAS_Start->setEnabled(emulation_running);
 | 
						|
    ui->action_TAS_Record->setEnabled(emulation_running);
 | 
						|
    ui->action_TAS_Reset->setEnabled(emulation_running);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateStatusBar() {
 | 
						|
    if (emu_thread == nullptr || !system->IsPoweredOn()) {
 | 
						|
        status_bar_update_timer.stop();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (Settings::values.tas_enable) {
 | 
						|
        tas_label->setText(GetTasStateDescription());
 | 
						|
    } else {
 | 
						|
        tas_label->clear();
 | 
						|
    }
 | 
						|
 | 
						|
    auto results = system->GetAndResetPerfStats();
 | 
						|
    auto& shader_notify = system->GPU().ShaderNotify();
 | 
						|
    const int shaders_building = shader_notify.ShadersBuilding();
 | 
						|
 | 
						|
    if (shaders_building > 0) {
 | 
						|
        shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
 | 
						|
        shader_building_label->setVisible(true);
 | 
						|
    } else {
 | 
						|
        shader_building_label->setVisible(false);
 | 
						|
    }
 | 
						|
 | 
						|
    const auto res_info = Settings::values.resolution_info;
 | 
						|
    const auto res_scale = res_info.up_factor;
 | 
						|
    res_scale_label->setText(
 | 
						|
        tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
 | 
						|
 | 
						|
    if (Settings::values.use_speed_limit.GetValue()) {
 | 
						|
        emu_speed_label->setText(tr("Speed: %1% / %2%")
 | 
						|
                                     .arg(results.emulation_speed * 100.0, 0, 'f', 0)
 | 
						|
                                     .arg(Settings::values.speed_limit.GetValue()));
 | 
						|
    } else {
 | 
						|
        emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
 | 
						|
    }
 | 
						|
    if (!Settings::values.use_speed_limit) {
 | 
						|
        game_fps_label->setText(
 | 
						|
            tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
 | 
						|
    } else {
 | 
						|
        game_fps_label->setText(
 | 
						|
            tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
 | 
						|
    }
 | 
						|
    emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
 | 
						|
 | 
						|
    res_scale_label->setVisible(true);
 | 
						|
    emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
 | 
						|
    game_fps_label->setVisible(true);
 | 
						|
    emu_frametime_label->setVisible(true);
 | 
						|
    firmware_label->setVisible(false);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateGPUAccuracyButton() {
 | 
						|
    const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
 | 
						|
    const auto gpu_accuracy_text =
 | 
						|
        ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
 | 
						|
    gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
 | 
						|
    gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateDockedButton() {
 | 
						|
    const auto console_mode = Settings::values.use_docked_mode.GetValue();
 | 
						|
    dock_status_button->setChecked(Settings::IsDockedMode());
 | 
						|
    dock_status_button->setText(
 | 
						|
        ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateAPIText() {
 | 
						|
    const auto api = Settings::values.renderer_backend.GetValue();
 | 
						|
    const auto renderer_status_text =
 | 
						|
        ConfigurationShared::renderer_backend_texts_map.find(api)->second;
 | 
						|
    renderer_status_button->setText(
 | 
						|
        api == Settings::RendererBackend::OpenGL
 | 
						|
            ? tr("%1 %2").arg(renderer_status_text.toUpper(),
 | 
						|
                              ConfigurationShared::shader_backend_texts_map
 | 
						|
                                  .find(Settings::values.shader_backend.GetValue())
 | 
						|
                                  ->second)
 | 
						|
            : renderer_status_text.toUpper());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateFilterText() {
 | 
						|
    const auto filter = Settings::values.scaling_filter.GetValue();
 | 
						|
    const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
 | 
						|
    filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
 | 
						|
                                                                         : filter_text.toUpper());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateAAText() {
 | 
						|
    const auto aa_mode = Settings::values.anti_aliasing.GetValue();
 | 
						|
    const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
 | 
						|
    aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
 | 
						|
                                  ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
 | 
						|
                                  : aa_text.toUpper());
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateVolumeUI() {
 | 
						|
    const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
 | 
						|
    volume_slider->setValue(volume_value);
 | 
						|
    if (Settings::values.audio_muted) {
 | 
						|
        volume_button->setChecked(false);
 | 
						|
        volume_button->setText(tr("VOLUME: MUTE"));
 | 
						|
    } else {
 | 
						|
        volume_button->setChecked(true);
 | 
						|
        volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateStatusButtons() {
 | 
						|
    renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
 | 
						|
                                       Settings::RendererBackend::Vulkan);
 | 
						|
    UpdateAPIText();
 | 
						|
    UpdateGPUAccuracyButton();
 | 
						|
    UpdateDockedButton();
 | 
						|
    UpdateFilterText();
 | 
						|
    UpdateAAText();
 | 
						|
    UpdateVolumeUI();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateUISettings() {
 | 
						|
    if (!ui->action_Fullscreen->isChecked()) {
 | 
						|
        UISettings::values.geometry = saveGeometry();
 | 
						|
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
 | 
						|
    }
 | 
						|
    UISettings::values.state = saveState();
 | 
						|
#if MICROPROFILE_ENABLED
 | 
						|
    UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
 | 
						|
    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
 | 
						|
#endif
 | 
						|
    UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
 | 
						|
    UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
 | 
						|
    UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
 | 
						|
    UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
 | 
						|
    UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
 | 
						|
    UISettings::values.first_start = false;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateInputDrivers() {
 | 
						|
    if (!input_subsystem) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    input_subsystem->PumpEvents();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::HideMouseCursor() {
 | 
						|
    if (emu_thread == nullptr && UISettings::values.hide_mouse) {
 | 
						|
        mouse_hide_timer.stop();
 | 
						|
        ShowMouseCursor();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    render_window->setCursor(QCursor(Qt::BlankCursor));
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::ShowMouseCursor() {
 | 
						|
    render_window->unsetCursor();
 | 
						|
    if (emu_thread != nullptr && UISettings::values.hide_mouse) {
 | 
						|
        mouse_hide_timer.start();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnMouseActivity() {
 | 
						|
    if (!Settings::values.mouse_panning) {
 | 
						|
        ShowMouseCursor();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
 | 
						|
    if (behavior == ReinitializeKeyBehavior::Warning) {
 | 
						|
        const auto res = QMessageBox::information(
 | 
						|
            this, tr("Confirm Key Rederivation"),
 | 
						|
            tr("You are about to force rederive all of your keys. \nIf you do not know what "
 | 
						|
               "this "
 | 
						|
               "means or what you are doing, \nthis is a potentially destructive action. "
 | 
						|
               "\nPlease "
 | 
						|
               "make sure this is what you want \nand optionally make backups.\n\nThis will "
 | 
						|
               "delete "
 | 
						|
               "your autogenerated key files and re-run the key derivation module."),
 | 
						|
            QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
 | 
						|
 | 
						|
        if (res == QMessageBox::Cancel)
 | 
						|
            return;
 | 
						|
 | 
						|
        const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
 | 
						|
 | 
						|
        Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
 | 
						|
        Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
 | 
						|
        Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
 | 
						|
    }
 | 
						|
 | 
						|
    Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
 | 
						|
    bool all_keys_present{true};
 | 
						|
 | 
						|
    if (keys.BaseDeriveNecessary()) {
 | 
						|
        Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
 | 
						|
 | 
						|
        const auto function = [this, &keys, &pdm] {
 | 
						|
            keys.PopulateFromPartitionData(pdm);
 | 
						|
 | 
						|
            system->GetFileSystemController().CreateFactories(*vfs);
 | 
						|
            keys.DeriveETicket(pdm, system->GetContentProvider());
 | 
						|
        };
 | 
						|
 | 
						|
        QString errors;
 | 
						|
        if (!pdm.HasFuses()) {
 | 
						|
            errors += tr("Missing fuses");
 | 
						|
        }
 | 
						|
        if (!pdm.HasBoot0()) {
 | 
						|
            errors += tr(" - Missing BOOT0");
 | 
						|
        }
 | 
						|
        if (!pdm.HasPackage2()) {
 | 
						|
            errors += tr(" - Missing BCPKG2-1-Normal-Main");
 | 
						|
        }
 | 
						|
        if (!pdm.HasProdInfo()) {
 | 
						|
            errors += tr(" - Missing PRODINFO");
 | 
						|
        }
 | 
						|
        if (!errors.isEmpty()) {
 | 
						|
            all_keys_present = false;
 | 
						|
            QMessageBox::warning(
 | 
						|
                this, tr("Derivation Components Missing"),
 | 
						|
                tr("Encryption keys are missing. "
 | 
						|
                   "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
 | 
						|
                   "quickstart guide</a> to get all your keys, firmware and "
 | 
						|
                   "games.<br><br><small>(%1)</small>")
 | 
						|
                    .arg(errors));
 | 
						|
        }
 | 
						|
 | 
						|
        QProgressDialog prog(this);
 | 
						|
        prog.setRange(0, 0);
 | 
						|
        prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
 | 
						|
                             "system's performance."));
 | 
						|
        prog.setWindowTitle(tr("Deriving Keys"));
 | 
						|
 | 
						|
        prog.show();
 | 
						|
 | 
						|
        auto future = QtConcurrent::run(function);
 | 
						|
        while (!future.isFinished()) {
 | 
						|
            QCoreApplication::processEvents();
 | 
						|
        }
 | 
						|
 | 
						|
        prog.close();
 | 
						|
    }
 | 
						|
 | 
						|
    system->GetFileSystemController().CreateFactories(*vfs);
 | 
						|
 | 
						|
    if (all_keys_present && !this->CheckSystemArchiveDecryption()) {
 | 
						|
        LOG_WARNING(Frontend, "Mii model decryption failed");
 | 
						|
        QMessageBox::warning(
 | 
						|
            this, tr("System Archive Decryption Failed"),
 | 
						|
            tr("Encryption keys failed to decrypt firmware. "
 | 
						|
               "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
 | 
						|
               "quickstart guide</a> to get all your keys, firmware and "
 | 
						|
               "games."));
 | 
						|
    }
 | 
						|
 | 
						|
    SetFirmwareVersion();
 | 
						|
 | 
						|
    if (behavior == ReinitializeKeyBehavior::Warning) {
 | 
						|
        game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateMenuState();
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::CheckSystemArchiveDecryption() {
 | 
						|
    constexpr u64 MiiModelId = 0x0100000000000802;
 | 
						|
 | 
						|
    auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    if (!bis_system) {
 | 
						|
        // Not having system BIS files is not an error.
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    auto mii_nca = bis_system->GetEntry(MiiModelId, FileSys::ContentRecordType::Data);
 | 
						|
    if (!mii_nca) {
 | 
						|
        // Not having the Mii model is not an error.
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    // Return whether we are able to decrypt the RomFS of the Mii model.
 | 
						|
    return mii_nca->GetRomFS().get() != nullptr;
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::CheckFirmwarePresence() {
 | 
						|
    constexpr u64 MiiEditId = static_cast<u64>(Service::AM::Applets::AppletProgramId::MiiEdit);
 | 
						|
 | 
						|
    auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
 | 
						|
    if (!bis_system) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
 | 
						|
    if (!mii_applet_nca) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SetFirmwareVersion() {
 | 
						|
    Service::Set::FirmwareVersionFormat firmware_data{};
 | 
						|
    const auto result = Service::Set::GetFirmwareVersionImpl(
 | 
						|
        firmware_data, *system, Service::Set::GetFirmwareVersionType::Version2);
 | 
						|
 | 
						|
    if (result.IsError() || !CheckFirmwarePresence()) {
 | 
						|
        LOG_INFO(Frontend, "Installed firmware: No firmware available");
 | 
						|
        firmware_label->setVisible(false);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    firmware_label->setVisible(true);
 | 
						|
 | 
						|
    const std::string display_version(firmware_data.display_version.data());
 | 
						|
    const std::string display_title(firmware_data.display_title.data());
 | 
						|
 | 
						|
    LOG_INFO(Frontend, "Installed firmware: {}", display_title);
 | 
						|
 | 
						|
    firmware_label->setText(QString::fromStdString(display_version));
 | 
						|
    firmware_label->setToolTip(QString::fromStdString(display_title));
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
 | 
						|
                                        u64* selected_title_id, u8* selected_content_record_type) {
 | 
						|
    using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
 | 
						|
    boost::container::flat_set<ContentInfo> available_title_ids;
 | 
						|
 | 
						|
    const auto RetrieveEntries = [&](FileSys::TitleType title_type,
 | 
						|
                                     FileSys::ContentRecordType record_type) {
 | 
						|
        const auto entries = installed.ListEntriesFilter(title_type, record_type);
 | 
						|
        for (const auto& entry : entries) {
 | 
						|
            if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
 | 
						|
                installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
 | 
						|
                available_title_ids.insert({entry.title_id, title_type, record_type});
 | 
						|
            }
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
 | 
						|
    RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument);
 | 
						|
    RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation);
 | 
						|
    RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
 | 
						|
 | 
						|
    if (available_title_ids.empty()) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    size_t title_index = 0;
 | 
						|
 | 
						|
    if (available_title_ids.size() > 1) {
 | 
						|
        QStringList list;
 | 
						|
        for (auto& [title_id, title_type, record_type] : available_title_ids) {
 | 
						|
            const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id));
 | 
						|
            if (record_type == FileSys::ContentRecordType::Program) {
 | 
						|
                list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id));
 | 
						|
            } else if (record_type == FileSys::ContentRecordType::HtmlDocument) {
 | 
						|
                list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id));
 | 
						|
            } else if (record_type == FileSys::ContentRecordType::LegalInformation) {
 | 
						|
                list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id));
 | 
						|
            } else {
 | 
						|
                list.push_back(
 | 
						|
                    QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        bool ok;
 | 
						|
        const auto res = QInputDialog::getItem(
 | 
						|
            this, tr("Select RomFS Dump Target"),
 | 
						|
            tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
 | 
						|
        if (!ok) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        title_index = list.indexOf(res);
 | 
						|
    }
 | 
						|
 | 
						|
    const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index);
 | 
						|
    *selected_title_id = title_id;
 | 
						|
    *selected_content_record_type = static_cast<u8>(record_type);
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmClose() {
 | 
						|
    if (emu_thread == nullptr ||
 | 
						|
        UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
    if (!system->GetExitLocked() &&
 | 
						|
        UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
    const auto text = tr("Are you sure you want to close yuzu?");
 | 
						|
    return question(this, tr("yuzu"), text);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::closeEvent(QCloseEvent* event) {
 | 
						|
    if (!ConfirmClose()) {
 | 
						|
        event->ignore();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateUISettings();
 | 
						|
    game_list->SaveInterfaceLayout();
 | 
						|
    UISettings::SaveWindowState();
 | 
						|
    hotkey_registry.SaveHotkeys();
 | 
						|
 | 
						|
    // Unload controllers early
 | 
						|
    controller_dialog->UnloadController();
 | 
						|
    game_list->UnloadController();
 | 
						|
 | 
						|
    // Shutdown session if the emu thread is active...
 | 
						|
    if (emu_thread != nullptr) {
 | 
						|
        ShutdownGame();
 | 
						|
    }
 | 
						|
 | 
						|
    render_window->close();
 | 
						|
    multiplayer_state->Close();
 | 
						|
    system->HIDCore().UnloadInputDevices();
 | 
						|
    system->GetRoomNetwork().Shutdown();
 | 
						|
 | 
						|
    QWidget::closeEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
 | 
						|
    return mime->hasUrls() && mime->urls().length() == 1;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
 | 
						|
    if (IsSingleFileDropEvent(event->mimeData())) {
 | 
						|
        event->setDropAction(Qt::DropAction::LinkAction);
 | 
						|
        event->accept();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::DropAction(QDropEvent* event) {
 | 
						|
    if (!IsSingleFileDropEvent(event->mimeData())) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    const QMimeData* mime_data = event->mimeData();
 | 
						|
    const QString& filename = mime_data->urls().at(0).toLocalFile();
 | 
						|
 | 
						|
    if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
 | 
						|
        // Amiibo
 | 
						|
        LoadAmiibo(filename);
 | 
						|
    } else {
 | 
						|
        // Game
 | 
						|
        if (ConfirmChangeGame()) {
 | 
						|
            BootGame(filename);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::dropEvent(QDropEvent* event) {
 | 
						|
    DropAction(event);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
 | 
						|
    AcceptDropEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
 | 
						|
    AcceptDropEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmChangeGame() {
 | 
						|
    if (emu_thread == nullptr)
 | 
						|
        return true;
 | 
						|
 | 
						|
    // Use custom question to link controller navigation
 | 
						|
    return question(
 | 
						|
        this, tr("yuzu"),
 | 
						|
        tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
 | 
						|
        QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
 | 
						|
}
 | 
						|
 | 
						|
bool GMainWindow::ConfirmForceLockedExit() {
 | 
						|
    if (emu_thread == nullptr) {
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
    const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
 | 
						|
                         "Would you like to bypass this and exit anyway?");
 | 
						|
 | 
						|
    return question(this, tr("yuzu"), text);
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RequestGameExit() {
 | 
						|
    if (!system->IsPoweredOn()) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto& sm{system->ServiceManager()};
 | 
						|
    auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
 | 
						|
    auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
 | 
						|
    bool has_signalled = false;
 | 
						|
 | 
						|
    system->SetExitRequested(true);
 | 
						|
 | 
						|
    if (applet_oe != nullptr) {
 | 
						|
        applet_oe->GetMessageQueue()->RequestExit();
 | 
						|
        has_signalled = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (applet_ae != nullptr && !has_signalled) {
 | 
						|
        applet_ae->GetMessageQueue()->RequestExit();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::RequestGameResume() {
 | 
						|
    auto& sm{system->ServiceManager()};
 | 
						|
    auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
 | 
						|
    auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
 | 
						|
 | 
						|
    if (applet_oe != nullptr) {
 | 
						|
        applet_oe->GetMessageQueue()->RequestResume();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (applet_ae != nullptr) {
 | 
						|
        applet_ae->GetMessageQueue()->RequestResume();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::filterBarSetChecked(bool state) {
 | 
						|
    ui->action_Show_Filter_Bar->setChecked(state);
 | 
						|
    emit(OnToggleFilterBar());
 | 
						|
}
 | 
						|
 | 
						|
static void AdjustLinkColor() {
 | 
						|
    QPalette new_pal(qApp->palette());
 | 
						|
    if (UISettings::IsDarkTheme()) {
 | 
						|
        new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
 | 
						|
    } else {
 | 
						|
        new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
 | 
						|
    }
 | 
						|
    if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
 | 
						|
        qApp->setPalette(new_pal);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::UpdateUITheme() {
 | 
						|
    const QString default_theme = QString::fromUtf8(
 | 
						|
        UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
 | 
						|
    QString current_theme = QString::fromStdString(UISettings::values.theme);
 | 
						|
 | 
						|
    if (current_theme.isEmpty()) {
 | 
						|
        current_theme = default_theme;
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    QIcon::setThemeName(current_theme);
 | 
						|
    AdjustLinkColor();
 | 
						|
#else
 | 
						|
    if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
 | 
						|
        QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
 | 
						|
                                                                        : startup_icon_theme);
 | 
						|
        QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
 | 
						|
        if (CheckDarkMode()) {
 | 
						|
            current_theme = QStringLiteral("default_dark");
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        QIcon::setThemeName(current_theme);
 | 
						|
        QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
 | 
						|
        AdjustLinkColor();
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    if (current_theme != default_theme) {
 | 
						|
        QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
 | 
						|
        QFile f(theme_uri);
 | 
						|
        if (!f.open(QFile::ReadOnly | QFile::Text)) {
 | 
						|
            LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
 | 
						|
                      UISettings::values.theme);
 | 
						|
            current_theme = default_theme;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
 | 
						|
    QFile f(theme_uri);
 | 
						|
    if (f.open(QFile::ReadOnly | QFile::Text)) {
 | 
						|
        QTextStream ts(&f);
 | 
						|
        qApp->setStyleSheet(ts.readAll());
 | 
						|
        setStyleSheet(ts.readAll());
 | 
						|
    } else {
 | 
						|
        LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
 | 
						|
                  UISettings::values.theme);
 | 
						|
        qApp->setStyleSheet({});
 | 
						|
        setStyleSheet({});
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::LoadTranslation() {
 | 
						|
    bool loaded;
 | 
						|
 | 
						|
    if (UISettings::values.language.empty()) {
 | 
						|
        // If the selected language is empty, use system locale
 | 
						|
        loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
 | 
						|
    } else {
 | 
						|
        // Otherwise load from the specified file
 | 
						|
        loaded = translator.load(QString::fromStdString(UISettings::values.language),
 | 
						|
                                 QStringLiteral(":/languages/"));
 | 
						|
    }
 | 
						|
 | 
						|
    if (loaded) {
 | 
						|
        qApp->installTranslator(&translator);
 | 
						|
    } else {
 | 
						|
        UISettings::values.language = std::string("en");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::OnLanguageChanged(const QString& locale) {
 | 
						|
    if (UISettings::values.language != std::string("en")) {
 | 
						|
        qApp->removeTranslator(&translator);
 | 
						|
    }
 | 
						|
 | 
						|
    UISettings::values.language = locale.toStdString();
 | 
						|
    LoadTranslation();
 | 
						|
    ui->retranslateUi(this);
 | 
						|
    multiplayer_state->retranslateUi();
 | 
						|
    UpdateWindowTitle();
 | 
						|
}
 | 
						|
 | 
						|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
 | 
						|
#ifdef USE_DISCORD_PRESENCE
 | 
						|
    if (state) {
 | 
						|
        discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
 | 
						|
    } else {
 | 
						|
        discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
 | 
						|
    }
 | 
						|
#else
 | 
						|
    discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
 | 
						|
#endif
 | 
						|
    discord_rpc->Update();
 | 
						|
}
 | 
						|
 | 
						|
#ifdef __unix__
 | 
						|
void GMainWindow::SetGamemodeEnabled(bool state) {
 | 
						|
    if (emulation_running) {
 | 
						|
        Common::Linux::SetGamemodeState(state);
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void GMainWindow::changeEvent(QEvent* event) {
 | 
						|
#ifdef __unix__
 | 
						|
    // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
 | 
						|
    // UpdateUITheme is a decent work around
 | 
						|
    if (event->type() == QEvent::PaletteChange) {
 | 
						|
        const QPalette test_palette(qApp->palette());
 | 
						|
        const QString current_theme = QString::fromStdString(UISettings::values.theme);
 | 
						|
        // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
 | 
						|
        static QColor last_window_color;
 | 
						|
        const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
 | 
						|
        if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
 | 
						|
                                                  current_theme == QStringLiteral("colorful"))) {
 | 
						|
            UpdateUITheme();
 | 
						|
        }
 | 
						|
        last_window_color = window_color;
 | 
						|
    }
 | 
						|
#endif // __unix__
 | 
						|
    QWidget::changeEvent(event);
 | 
						|
}
 | 
						|
 | 
						|
void VolumeButton::wheelEvent(QWheelEvent* event) {
 | 
						|
 | 
						|
    int num_degrees = event->angleDelta().y() / 8;
 | 
						|
    int num_steps = (num_degrees / 15) * scroll_multiplier;
 | 
						|
    // Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta
 | 
						|
    // value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees.
 | 
						|
 | 
						|
    if (num_steps > 0) {
 | 
						|
        Settings::values.volume.SetValue(
 | 
						|
            std::min(200, Settings::values.volume.GetValue() + num_steps));
 | 
						|
    } else {
 | 
						|
        Settings::values.volume.SetValue(
 | 
						|
            std::max(0, Settings::values.volume.GetValue() + num_steps));
 | 
						|
    }
 | 
						|
 | 
						|
    scroll_multiplier = std::min(MaxMultiplier, scroll_multiplier * 2);
 | 
						|
    scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms
 | 
						|
 | 
						|
    emit VolumeChanged();
 | 
						|
    event->accept();
 | 
						|
}
 | 
						|
 | 
						|
void VolumeButton::ResetMultiplier() {
 | 
						|
    scroll_multiplier = 1;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef main
 | 
						|
#undef main
 | 
						|
#endif
 | 
						|
 | 
						|
static void SetHighDPIAttributes() {
 | 
						|
#ifdef _WIN32
 | 
						|
    // For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
 | 
						|
    // This is done by setting the optimal scaling policy for the primary screen.
 | 
						|
 | 
						|
    // Create a temporary QApplication.
 | 
						|
    int temp_argc = 0;
 | 
						|
    char** temp_argv = nullptr;
 | 
						|
    QApplication temp{temp_argc, temp_argv};
 | 
						|
 | 
						|
    // Get the current screen geometry.
 | 
						|
    const QScreen* primary_screen = QGuiApplication::primaryScreen();
 | 
						|
    if (primary_screen == nullptr) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const QRect screen_rect = primary_screen->geometry();
 | 
						|
    const int real_width = screen_rect.width();
 | 
						|
    const int real_height = screen_rect.height();
 | 
						|
    const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
 | 
						|
 | 
						|
    // Recommended minimum width and height for proper window fit.
 | 
						|
    // Any screen with a lower resolution than this will still have a scale of 1.
 | 
						|
    constexpr float minimum_width = 1350.0f;
 | 
						|
    constexpr float minimum_height = 900.0f;
 | 
						|
 | 
						|
    const float width_ratio = std::max(1.0f, real_width / minimum_width);
 | 
						|
    const float height_ratio = std::max(1.0f, real_height / minimum_height);
 | 
						|
 | 
						|
    // Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
 | 
						|
    const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
 | 
						|
 | 
						|
    if (max_ratio > real_ratio) {
 | 
						|
        QApplication::setHighDpiScaleFactorRoundingPolicy(
 | 
						|
            Qt::HighDpiScaleFactorRoundingPolicy::Round);
 | 
						|
    } else {
 | 
						|
        QApplication::setHighDpiScaleFactorRoundingPolicy(
 | 
						|
            Qt::HighDpiScaleFactorRoundingPolicy::Floor);
 | 
						|
    }
 | 
						|
#else
 | 
						|
    // Other OSes should be better than Windows at fractional scaling.
 | 
						|
    QApplication::setHighDpiScaleFactorRoundingPolicy(
 | 
						|
        Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
 | 
						|
#endif
 | 
						|
 | 
						|
    QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
 | 
						|
    QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, char* argv[]) {
 | 
						|
    std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
 | 
						|
    UISettings::RestoreWindowState(config);
 | 
						|
    bool has_broken_vulkan = false;
 | 
						|
    bool is_child = false;
 | 
						|
    if (CheckEnvVars(&is_child)) {
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
 | 
						|
    if (StartupChecks(argv[0], &has_broken_vulkan,
 | 
						|
                      Settings::values.perform_vulkan_check.GetValue())) {
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef YUZU_CRASH_DUMPS
 | 
						|
    Breakpad::InstallCrashHandler();
 | 
						|
#endif
 | 
						|
 | 
						|
    Common::DetachedTasks detached_tasks;
 | 
						|
    MicroProfileOnThreadCreate("Frontend");
 | 
						|
    SCOPE_EXIT({ MicroProfileShutdown(); });
 | 
						|
 | 
						|
    Common::ConfigureNvidiaEnvironmentFlags();
 | 
						|
 | 
						|
    // Init settings params
 | 
						|
    QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
 | 
						|
    QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    // Increases the maximum open file limit to 8192
 | 
						|
    _setmaxstdio(8192);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef __APPLE__
 | 
						|
    // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
 | 
						|
    // But since we require the working directory to be the executable path for the location of
 | 
						|
    // the user folder in the Qt Frontend, we need to cd into that working directory
 | 
						|
    const auto bin_path = Common::FS::GetBundleDirectory() / "..";
 | 
						|
    chdir(Common::FS::PathToUTF8String(bin_path).c_str());
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef __linux__
 | 
						|
    // Set the DISPLAY variable in order to open web browsers
 | 
						|
    // TODO (lat9nq): Find a better solution for AppImages to start external applications
 | 
						|
    if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
 | 
						|
        qputenv("DISPLAY", ":0");
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    SetHighDPIAttributes();
 | 
						|
 | 
						|
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
 | 
						|
    // Disables the "?" button on all dialogs. Disabled by default on Qt6.
 | 
						|
    QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
 | 
						|
#endif
 | 
						|
 | 
						|
    // Enables the core to make the qt created contexts current on std::threads
 | 
						|
    QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
 | 
						|
 | 
						|
    QApplication app(argc, argv);
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
    OverrideWindowsFont();
 | 
						|
#endif
 | 
						|
 | 
						|
    // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
 | 
						|
    // so we can see if we get \u3008 instead
 | 
						|
    // TL;DR all other number formats are consecutive in unicode code points
 | 
						|
    // This bug is fixed in Qt6, specifically 6.0.0-alpha1
 | 
						|
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
 | 
						|
    const QLocale locale = QLocale::system();
 | 
						|
    if (QStringLiteral("\u3008") == locale.toString(1)) {
 | 
						|
        QLocale::setDefault(QLocale::system().name());
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    // Qt changes the locale and causes issues in float conversion using std::to_string() when
 | 
						|
    // generating shaders
 | 
						|
    setlocale(LC_ALL, "C");
 | 
						|
 | 
						|
    GMainWindow main_window{std::move(config), has_broken_vulkan};
 | 
						|
    // After settings have been loaded by GMainWindow, apply the filter
 | 
						|
    main_window.show();
 | 
						|
 | 
						|
    QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
 | 
						|
                     &GMainWindow::OnAppFocusStateChanged);
 | 
						|
 | 
						|
    int result = app.exec();
 | 
						|
    detached_tasks.WaitForAllTasks();
 | 
						|
    return result;
 | 
						|
}
 |