/* Copyright (C) 2023-2024 Open Information Security Foundation * * You can copy, redistribute or modify this Program under the terms of * the GNU General Public License version 2 as published by the Free * Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * version 2 along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. */ /** * \file * * \author Jo Johnson */ #ifndef SURICATA_UTIL_LUA_SANDBOX_H #define SURICATA_UTIL_LUA_SANDBOX_H #include "lua.h" #include "suricata-common.h" /* * Lua sandbox usage: The only needed changes to use the sandboxed lua state are * to replace calls to lua_newstate and lua_close with SCLuaSbStateNew and SCLuaSbStateClose * Additionally, SCLuaSbLoadRestricted can be used to load a restricted set of packages * that prevent side effecting outside of the lua runtime */ /* * Struct to store a lua_state and the additional metadata required to sandbox it */ typedef struct SCLuaSbState { lua_State *L; /* Allocation limits */ size_t alloc_bytes; uint64_t alloc_limit; /* Execution Limits */ uint64_t instruction_count; uint64_t instruction_limit; // used by lua_sethook int hook_instruction_count; /* Errors. */ bool blocked_function_error; bool instruction_count_error; bool memory_limit_error; } SCLuaSbState; /* * Replaces luaL_newstate. Sets an upper bound for allocations and bytecode * instructions for the lua runtime on this state. * * alloclimit - maximium number of bytes lua can allocate before receiving out of memory. * A value of zero will not limit allocations * instructionlimit - maximum number of lua bytecode instructions before an error is thrown * A value of zero will not limit the number of instructions */ lua_State *SCLuaSbStateNew(uint64_t alloclimit, uint64_t instructionlimit); /* * Replaces lua_close. Handles freeing the SCLuaSbState */ void SCLuaSbStateClose(lua_State *sb); /** * Retreive the SCLuaSbState from a lua_State. */ SCLuaSbState *SCLuaSbGetContext(lua_State *L); /* * Resets the instruction counter for the sandbox to 0 */ void SCLuaSbResetInstructionCounter(lua_State *sb); /* * Replaces luaL_openlibs. Only opens allowed packages for the sandbox and * masks out dangerous functions from the base. */ void SCLuaSbLoadLibs(lua_State *L); /* alloc_limit (max-bytes) handling. To give the script the full budget * during it's execution, temporary disable the limit and then restore * it with the existing use as baseline * * ``` * // get configured limit and reset active limit to 0 * const uint64_t cfg_limit = SCLuaSbResetBytesLimit(tlua->luastate); * // push some data to the state * LuaPushStringBuffer(tlua->luastate, input, (size_t)input_len); * // restore the limit, which may now be lower than `alloc_bytes`. * SCLuaSbRestoreBytesLimit(tlua->luastate, cfg_limit); * // update allowance to take `alloc_bytes` as the baseline, so * // effectively: sb->alloc_bytes + sb->alloc_limit * SCLuaSbUpdateBytesLimit(tlua->luastate); * * ... run script, lua_pcall... * * while (lua_gettop(tlua->luastate) > 0) { * lua_pop(tlua->luastate, 1); * } * // restore the original alloc_limit * SCLuaSbRestoreBytesLimit(tlua->luastate, cfg_limit); * ``` */ /* * Resets the byte limit and returns the existing limit. * Meant to be used to temporarily disable the limit during preparation * time for a script to run. */ uint64_t SCLuaSbResetBytesLimit(lua_State *L); /* * Update the alloc_limit to take the pre-script initialization bytes * as the base line. */ void SCLuaSbUpdateBytesLimit(lua_State *L); /* * Set the bytes limit. Meant to be used with the value returned from * `SCLuaSbResetBytesLimit` */ void SCLuaSbRestoreBytesLimit(lua_State *L, const uint64_t cfg_limit); #endif /* SURICATA_UTIL_LUA_SANDBOX_H */