Commit Graph

16 Commits (da1645b3e1ef51f9f0e4b05c76cae84a9b4d71e4)

Author SHA1 Message Date
Jason Ish 2e440169d6 lua: remove lua as a compile time feature
Its always built-in. However, can be disabled at runtime.
1 year ago
Jo Johnson 04adb0c0f6 lua: Add config to allow sandbox bypass 1 year ago
Jo Johnson e946b20e0f lua: Add config override for lua sandbox limits 1 year ago
Jo Johnson 8428b0b9d7 lua: Add lua sandbox for detection rules 1 year ago
Jo Johnson 01c8af766c lua: remove internal references to luajit 1 year ago
Jason Ish 44388f1b69 src: make include guards more library friendly
Include guards for libraries should use a prefix that is meaningful for
the library to avoid conflicts with other user code. For Suricata, use
SURICATA.

Additionally, remove the pattern of leading and trailing underscores as
these are reserved for the language implementation per the C and C++
standards.
2 years ago
Benjamin Wilkins 57ef80f5ec lua: Expose byte extract to lua match scripts
Allow lua match scripts to access variables defined in rule by
byte_extract or byte_math

Issue: 2871
3 years ago
Jason Ish 102f0c74ff lua: move lua includes to util-lua.h
Moves Lua includes to util-lua.h instead of suricata-common
so plugins (or library users) don't need to be aware of the
Lua that Suricata was built with. Instead only source files
that need to be Lua aware can include util-lua.h.
4 years ago
Victor Julien dc6755bf8e detect/lua: minor cleanup 4 years ago
Victor Julien 579cc9f02b const: constify decoder, app-layer, detect funcs 6 years ago
Victor Julien 22f3205664 var-names: expose outside of detect engine
Until now variable names, such as flowbit names, were local to a detect
engine. This made sense as they were only ever used in that context.

For the purpose of logging these names, this needs a different approach.
The loggers live outside of the detect engine. Also, in the case of
reloads and multi-tenancy, there are even multiple detect engines, so
it would be even more tricky to access them from the outside.

This patch brings a new approach. A any time, there is a single active
hash table mapping the variable names and their id's. For multiple
tenants the table is shared between tenants.

The table is set up in a 'staging' area, where locking makes sure that
multiple loading threads don't mess things up. Then when the preparing
of a detection engine is ready, but before the detect threads are made
aware of the new detect engine, the active varname hash is swapped with
the staging instance.

For this to work, all the mappings from the 'current' or active mapping
are added to the staging table.

After the threads have reloaded and the new detection engine is active,
the old table can be freed.

For multi tenancy things are similar. The staging area is used for
setting up until the new detection engines / tenants are applied to
the system.

This patch also changes the variable 'id'/'idx' field to uint32_t. Due
to data structure padding and alignment, this should have no practical
drawback while allowing for a lot more vars.
9 years ago
Victor Julien bd456076a8 detect: pass SigMatchData to inspect functions 9 years ago
Victor Julien bfd4bc8233 detect: constify Signature/SigMatch use at runtime 9 years ago
Victor Julien 3da7dad514 lua: luajit improvements
Luajit has a strange memory requirement, it's 'states' need to be in the
first 2G of the process' memory.

This patch improves the pool approach by moving it to the front of the
start up.

A new config option 'luajit.states' is added to control how many states
are preallocated. It defaults to 128.

Add a warning when more states are used then preallocated. This may fail
if flow/stream/detect engines use a lot of memory. Add hint at exit that
gives the max states in use if it's higher than the default.
9 years ago
Victor Julien 408948815f detect: simplify flow locking
To simplify locking, move all locking out of the individual detect
code. Instead at the start of detection lock the flow, and at the
end of detection unlock it.

The lua code can be called without a lock still (from the output
code paths), so still pass around a lock hint to take care of this.
10 years ago
Victor Julien f23399d672 Rename Lua code to just Lua
As we support regular Lua as well as LuaJIT, it makes more sense to call
it all Lua.
11 years ago