The flow end flags field is filled by the flow manager or the flow
hash (in case of forced timeout of a flow) to record the timeout
conditions in the flow:
- emergency mode
- state
- reason (timed out or forced)
Add logging to the flow logger.
Thread was killed by the generic TmThreadKillThreads instead of
the FlowKillFlowRecyclerThread. The latter wakes the thread up, so
that shutdown is quite a bit faster.
Flow timeout code keeps track of thread module running detect, and
fails (hard) if it doesn't find it.
This changeset retrieves the global g_detect_disabled and passes
it to the timeout handling code during setup.
Flow timeout code worked by luck when checking if a flow still needed
reassembly for app layer inspection or logging. It would check for a
part of raw reassembly (smsg list) to determine if detection was
needed. In this case it would also process app layer cleanup,
including logging.
Introduced AppLayerTransactionGetActive which returns the lowest tx_id
in a direction that still needs some work.
FlowForceReassemblyNeedReassmbly now uses it to determine if the
applayer still needs work.
Converted FlowForceReassemblyForHash to use the checking function
FlowForceReassemblyNeedReassmbly as well, so that checking if a flow
needs work is now unified.
On Tile, replace pthread_mutex_locks with queued spin locks (ticket
locks) for dataplane processing code. This is safe when running on
dataplane cores with one thread per core. The condition variables are
no-ops when the thread is spinning anyway.
For control plane threads, unix-manager, stats-logs, thread startup,
use pthread_mutex_locks. For these locks replaced SCMutex with SCCtrlMutex
and SCCond with SCCtrlCond.
Tilera's GCC supports the GCC __sync_ intrinsics.
Increase the size of some atomic variables for better performance on
Tile. The Tile-Gx architecture has native support for 32-bit and
64-bit atomic operations, but not 8-bit and 16-bit, which are emulated
using 32-bit atomics, so changing some 16-bit and 8-bit atomic into
ints improves performance.
Increasing the size of the atomic variables modified in this change
does not increase the total size of the structures in which they
reside because of existing padding requirements. The one case that
would increase the size of the structure (Flow_) was confitionalized
to only change the size on Tile.
clang was issuing some warnings related to unused return in function.
This patch adds some needed error treatment and ignore the rest of the
warnings by adding a cast to void.
To reload ruleset during engine runtime, send the USR2 signal to the engine, and the ruleset would be reloaded from the same yaml file supplied at engine startup
Add a host table similar to the flow table. A hash using fine grained
locking. Flow manager for now takes care of book keeping / garbage
collecting.
Tag subsystem now uses this for host based tagging instead of the
global tag hash table. Because the latter used a global lock and the
new code uses very fine grained locking this patch should improve
scalability.
Major redesign of the flow engine. Remove the flow queues that turned
out to be major choke points when using many threads. Flow manager now
walks the hash table directly. Simplify the way we get a new flow in
case of emergency.
Set default timeout for the flow manager to wake up to 1 second. The 0.4 sec
performed best on a Xeon, but in kvm vm's it was horrible:
32 bit vm: 60% cpu for flowmgr when idle.
64 bit vm: 30% cpu for flowmgr when idle.
With the 1 second timeout both are at 0.3% cpu.
Short sleep can lead to some really annoying performance issue in
some environnement like virtual systems. This technic was used in
the flow manager. This patch uses an alternate approach based on
a timed condition which is triggered each time a new flow has to
be created. This avoid to run out of flow. A counter is also done
to be able not to run the cleaning code at each new flow.