Set event at most once per flow, for the first 'wrong' packet.
Add 'tcp.pkt_on_wrong_thread' counter. This is incremented for each
'wrong' packet. Note that the first packet for a flow determines
what thread is 'correct'.
Some rules need to inspect both raw stream data and higher level
buffers together. When this higher level buffer is a streaming
buffer itself, the risk of mismatch exists.
This patch allows an app-layer parser to set a 'min inspect depth'.
The value is used by the stream engine to keep at least this
depth worth of data, so that the detection engine can request
all of it for inspection.
For rules that have the SIG_FLAG_FLUSH flag set, data is inspected
not from offset raw_progress, but from raw_progress minus
min_inspect_depth.
At this time this is only used for sigs that have their fast_pattern
in a HTTP body and have raw stream match as well.
This adds new functions that will be called
through unix-socket and permit to update
and show memcap value.
The memcap value needs to be handled in a
thread safe way, so for this reason it is
declared as atomic var.
Suricata was inconditionaly dropping packets that are invalid with
respect to the streaming engine. In some corner case like asymetric
trafic capture, this was leading to dropping some legitimate trafic.
The async-oneside option did help but this was not perfect in some
real life case. So this patch introduces an option that allow the
user to tell Suricata not to drop packet that are invalid with
respect to streaming.
For logging streaming TCP data so far the individual segments where
used. However since the last big stream changes, the segments are
no longer the proper place for this. Segments can now have overlaps
etc.
This patch introduces a new tracker. Next to the existing 'app' and
'raw' trackers, the new tracker is 'log'. When the TCP logging is
used, a flag in the config is set and the log tracker is used to
determine how much of the stream window can be moved.
When switching protocol from http to tls the following corner case
was observed:
pkt 6, TC "200 connection established"
pkt 7, TS acks pkt 6 + adds "client hello"
pkt 8 TC, acks pkt 7
pkt 8 is where normally the detect on the 200 connection established
would run however before detection runs the app-layer is called
and it resets the state
So the issue is missed detection on the last data in the original
protocol before the switch.
Another case was:
TS -> STARTTLS
TC -> Ack "STARTTLS data"
220
TS -> Ack "220 data"
Client Hello
In IDS mode, this made a rule that wanted to look at content:"STARTTLS"
in combination with the protocol SMTP 'alert smtp ... content:"STARTTLS";'
impossible. By the time the content would match, the protocol was already
switched.
This patch fixes this case by creating a 'Detect/Log Flush' packet in
both directions. This will force final inspection and logging of the
pre-upgrade protocol (SMTP in this example) before doing the final
switch.
Set flags by default:
-Wmissing-prototypes
-Wmissing-declarations
-Wstrict-prototypes
-Wwrite-strings
-Wcast-align
-Wbad-function-cast
-Wformat-security
-Wno-format-nonliteral
-Wmissing-format-attribute
-funsigned-char
Fix minor compiler warnings for these new flags on gcc and clang.
Now that detect moves the raw progress forward, it's important
to deal with the case where detect don't consider raw inspection.
If no 'stream' rules are active, disable raw. For this the disable
raw flag is now per stream.
At flow timeout, we no longer need to first run reassembly in
one dir, then inspection in the other. We can do both in single
packet now.
Disable pseudo packets when receiving stream end packets. Instead
call the app-layer parser in the packet direction for stream end
packets and flow end packets.
These changes in handling of those stream end packets make the
pseudo packets unnecessary.
Remove the 'StreamMsg' approach from the engine. In this approach the
stream engine would create a list of chunks for inspection by the
detection engine. There were several issues:
1. the messages had a fixed size, so blocks of data bigger than ~4k
would be cut into multiple messages
2. it lead to lots of data copying and unnecessary memory use
3. the StreamMsgs used a central pool
The Stream engine switched over to the streaming buffer API, which
means that the reassembled data is always available. This made the
StreamMsg approach even clunkier.
The new approach exposes the streaming buffer data to the detection
engine. It has to pay attention to an important issue though: packet
loss. The data may have gaps. The streaming buffer API tracks the
blocks of continuous data.
To access the data for inspection a callback approach is used. The
'StreamReassembleRaw' function is called with a callback and data.
This way it runs the MPM and individual rule inspection code. At
the end of each detection run the stream engine is notified that it
can move forward it's 'progress'.
Make stream engine use the streaming buffer API for it's data storage.
This means that the data is stored in a single reassembled sliding
buffer. The subleties of the reassembly, e.g. overlap handling, are
taken care of at segment insertion.
The TcpSegments now have a StreamingBufferSegment that contains an
offset and a length. Using this the segment data can be retrieved
per segment.
Redo segment insertion. The insertion code is moved to it's own file
and is simplified a lot.
A major difference with the previous implementation is that the segment
list now contains overlapping segments if the traffic is that way.
Previously there could be more and smaller segments in the memory list
than what was seen on the wire.
Due to the matching of in memory segments and on the wire segments,
the overlap with different data detection (potential mots attacks)
is much more accurate.
Raw and App reassembly progress is no longer tracked per segment using
flags, but there is now a progress tracker in the TcpStream for each.
When pruning we make sure we don't slide beyond in-use segments. When
both app-layer and raw inspection are beyond the start of the segment
list, the segments might not be freed even though the data in the
streaming buffer is already gone. This is caused by the 'in-use' status
that the segments can implicitly have. This patch accounts for that
when calculating the 'left_edge' of the streaming window.
Raw reassembly still sets up 'StreamMsg' objects for content
inspection. They are set up based on either the full StreamingBuffer,
or based on the StreamingBufferBlocks if there are gaps in the data.
Reworked 'stream needs work' logic. When a flow times out the flow
engine checks whether a TCP flow still needs work. The
StreamNeedsReassembly function is used to test if a stream still has
unreassembled segments or uninspected stream chunks.
This patch updates the function to consider the app and/or raw
progress. It also cleans the function up and adds more meaningful
debug messages. Finally it makes it non-inline.
Unittests have been overhauled, and partly moved into their own files.
Remove lots of dead code.
Now that the FlowWorker handles the TCP Stream directly, having
the TCP engine as a thread module is no longer needed.
This patch removes the registration.
Instead of handling the packet update during flow lookup, handle
it in the stream/detect threads. This lowers the load of the
capture thread(s) in autofp mode.
The decoders now set a flag in the packet if the packet needs a
flow lookup. Then the workers will take care of this. The decoders
also already calculate the raw flow hash value. This is so that
this value can be used in flow balancing in autofp.
Because the flow lookup/creation is now done in the worker threads,
the flow balancing can no longer use the flow. It's not yet
available. Autofp load balancing uses raw hash values instead.
In the same line, move UDP AppLayer out of the DecodeUDP module,
and also into the stream/detect threads.
Handle TCP session reuse inside the flow engine itself. If a looked up
flow matches the packet, but is a TCP stream starter, check if the
ssn needs to be reused. If that is the case handle it within the
lookup function. Simplies the locking and removes potential race
conditions.
The option sets in bytes the value at which segment data is passed to
the app layer API directly. Data sizes equal to and higher than the
value set are passed on directly.
Default is 128.
Stream pseudo packets are taken from the packet pool, which can be empty.
In this case a pseudo packet will not be created and processed.
This patch adds a counter "tcp.pseudo_failed" to track this.
Instead of error phrone externs with macro's, use functions with a local
static enum var instead.
- EngineModeIsIPS(): in IPS mode
- EngineModeIsIDS(): in IDS mode
To set the modes:
- EngineModeSetIDS(): IDS mode (default)
- EngineModeSetIPS(): IPS mode
Bug #1177.
Raw reassembly is used only by the detection engine. For users only
caring about logging it's a significant overhead, both in cpu and
memory usage.
The option is called 'raw' and lives under the stream.reassembly
options.
stream:
memcap: 32mb
checksum-validation: yes # reject wrong csums
inline: auto # auto will use inline mode in IPS mode, yes or no set it statically
reassembly:
memcap: 64mb
depth: 1mb # reassemble 1mb into a stream
toserver-chunk-size: 2560
toclient-chunk-size: 2560
randomize-chunk-size: yes
#randomize-chunk-range: 10
raw: false # <- new option
If a session only has data in one direction, like ftp data sessions,
protocol detection will only run in one direction. This led to a
situation where reassembly would hold all the segments as proto
detection was never flagged as complete.
This patch introduces a limit for protocol detection in this case.
If the limit is reached, detection will give up.
Use per thread pools to store and retrieve SSN's from. Uses PoolThread
API.
Remove max-sessions setting. Pools are set to unlimited, but TCP memcap
limits the amount of sessions.
The prealloc_session settings now applies to each thread, so lowered the
default from 32k to 2k.
Until now, when processing the TCP 3 way handshake (3whs), retransmissions
of SYN/ACKs are silently accepted, unless they are different somehow. If
the SEQ or ACK values are different they are considered wrong and events
are set. The stream events rules will match on this.
In some cases, this is wrong. If the client missed the SYN/ACK, the server
may send a different one with a different SEQ. This commit deals with this.
As it is impossible to predict which one the client will accept, each is
added to a list. Then on receiving the final ACK from the 3whs, the list
is checked and the state is updated according to the queued SYN/ACK.
Set event on overlapping data segments that have different data.
Add stream-events option stream-event:reassembly_overlap_different_data and
add an example rule.
Issue 603.