output lua: improve debugging output

pull/2174/head
Victor Julien 8 years ago
parent a26e59cb6d
commit 2856dfd119

@ -171,13 +171,18 @@ static TmEcode OutputTxLog(ThreadVars *tv, Packet *p, void *thread_data, PacketQ
int tx_progress_tc = AppLayerParserGetStateProgress(p->proto, alproto,
tx, FlowGetDisruptionFlags(f, STREAM_TOCLIENT));
SCLogDebug("tx_progress_ts %d tx_progress_tc %d",
tx_progress_ts, tx_progress_tc);
// call each logger here (pseudo code)
logger = list;
store = op_thread_data->store;
while (logger && store) {
BUG_ON(logger->LogFunc == NULL);
SCLogDebug("logger %p", logger);
SCLogDebug("logger %p, LogCondition %p, ts_log_progress %d "
"tc_log_progress %d", logger, logger->LogCondition,
logger->ts_log_progress, logger->tc_log_progress);
if (logger->alproto == alproto) {
SCLogDebug("alproto match, logging tx_id %ju", tx_id);

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