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lossless-cut/src/CanvasPlayer.js

112 lines
2.9 KiB
JavaScript

import { encodeLiveRawStream, getOneRawFrame } from './ffmpeg';
// TODO keep everything in electron land?
const strtok3 = window.require('strtok3');
export default ({ path, width: inWidth, height: inHeight, streamIndex, getCanvas }) => {
let terminated;
let aborters = [];
let commandedTime;
let playing;
function drawOnCanvas(rgbaImage, width, height) {
const canvas = getCanvas();
if (!canvas || rgbaImage.length === 0) return;
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
// https://developer.mozilla.org/en-US/docs/Web/API/ImageData/ImageData
// https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/putImageData
ctx.putImageData(new ImageData(Uint8ClampedArray.from(rgbaImage), width, height), 0, 0);
}
async function command() {
let process;
let aborted = false;
function killProcess() {
if (process) {
process.kill();
process = undefined;
}
}
function abort() {
aborted = true;
killProcess();
aborters = aborters.filter(((aborter) => aborter !== abort));
}
aborters.push(abort);
try {
if (playing) {
const { process: processIn, channels, width, height } = encodeLiveRawStream({ path, inWidth, inHeight, streamIndex, seekTo: commandedTime });
process = processIn;
// process.stderr.on('data', data => console.log(data.toString('utf-8')));
const tokenizer = await strtok3.fromStream(process.stdout);
if (aborted) return;
const size = width * height * channels;
const rgbaImage = Buffer.allocUnsafe(size);
while (!aborted) {
// eslint-disable-next-line no-await-in-loop
await tokenizer.readBuffer(rgbaImage, { length: size });
if (aborted) return;
drawOnCanvas(rgbaImage, width, height);
}
} else {
const { process: processIn, width, height } = getOneRawFrame({ path, inWidth, inHeight, streamIndex, seekTo: commandedTime, outSize: 1000 });
process = processIn;
const { stdout: rgbaImage } = await process;
if (aborted) return;
drawOnCanvas(rgbaImage, width, height);
}
} catch (err) {
if (!err.killed) console.warn(err.message);
} finally {
killProcess();
}
}
function abortAll() {
aborters.forEach((aborter) => aborter());
}
function pause(seekTo) {
if (terminated) return;
if (!playing && commandedTime === seekTo) return;
playing = false;
commandedTime = seekTo;
abortAll();
command();
}
function play(playFrom) {
if (terminated) return;
if (playing && commandedTime === playFrom) return;
playing = true;
commandedTime = playFrom;
abortAll();
command();
}
function terminate() {
if (terminated) return;
terminated = true;
abortAll();
}
return {
play,
pause,
terminate,
};
};