You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
lossless-cut/src/CanvasPlayer.js

106 lines
2.7 KiB
JavaScript

import { encodeLiveRawStream, getOneRawFrame } from './ffmpeg';
// TODO keep everything in electron land?
const strtok3 = window.require('strtok3');
export default ({ path, width: inWidth, height: inHeight, streamIndex }) => {
let canvas;
let terminated;
let cancel;
let commandedTime;
let playing;
function drawOnCanvas(rgbaImage, width, height) {
if (!canvas || rgbaImage.length === 0) return;
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
// https://developer.mozilla.org/en-US/docs/Web/API/ImageData/ImageData
// https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/putImageData
ctx.putImageData(new ImageData(Uint8ClampedArray.from(rgbaImage), width, height), 0, 0);
}
async function run() {
let process;
let cancelled;
cancel = () => {
cancelled = true;
if (process) process.cancel();
cancel = undefined;
};
if (playing) {
try {
const { process: processIn, channels, width, height } = encodeLiveRawStream({ path, inWidth, inHeight, streamIndex, seekTo: commandedTime });
process = processIn;
// process.stderr.on('data', data => console.log(data.toString('utf-8')));
const tokenizer = await strtok3.fromStream(process.stdout);
const size = width * height * channels;
const buf = Buffer.allocUnsafe(size);
while (!cancelled) {
// eslint-disable-next-line no-await-in-loop
await tokenizer.readBuffer(buf, { length: size });
if (!cancelled) drawOnCanvas(buf, width, height);
}
} catch (err) {
if (!err.isCanceled) console.warn(err.message);
}
} else {
try {
const { process: processIn, width, height } = getOneRawFrame({ path, inWidth, inHeight, streamIndex, seekTo: commandedTime });
process = processIn;
const { stdout: rgbaImage } = await process;
if (!cancelled) drawOnCanvas(rgbaImage, width, height);
} catch (err) {
if (!err.isCanceled) console.warn(err.message);
}
}
}
function command() {
if (cancel) cancel();
run();
}
function pause(seekTo) {
if (terminated) return;
if (!playing && commandedTime === seekTo) return;
playing = false;
commandedTime = seekTo;
command();
}
function play(playFrom) {
if (terminated) return;
if (playing && commandedTime === playFrom) return;
playing = true;
commandedTime = playFrom;
command();
}
function setCanvas(c) {
canvas = c;
}
function dispose() {
terminated = true;
if (cancel) cancel();
}
return {
play,
pause,
setCanvas,
dispose,
};
};