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#version 110
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uniform sampler2D sampler;
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uniform sampler2D corner;
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varying vec2 texcoord0;
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void main()
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{
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vec4 tex = texture2D(sampler, texcoord0);
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vec4 texCorner = texture2D(corner, texcoord0);
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tex.a = texCorner.a;
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gl_FragColor = tex;
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} |