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#version 140
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uniform sampler2D sampler;
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uniform sampler2D corner;
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in vec2 texcoord0;
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out vec4 fragColor;
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void main(void)
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{
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vec4 tex = texture(sampler, texcoord0);
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vec4 texCorner = texture(corner, texcoord0);
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tex.a = texCorner.a;
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fragColor = tex;
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} |