/* * Copyright © 2021 Reven Martin * Copyright © 2015 Robert Metsäranta * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. if not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef ROUNDEDWINDOW_H #define ROUNDEDWINDOW_H #include namespace KWin { class GLTexture; } class RoundedWindow : public KWin::Effect { Q_OBJECT public: enum { TopLeft = 0, TopRight, BottomRight, BottomLeft, NTex }; RoundedWindow(); ~RoundedWindow(); static bool supported(); static bool enabledByDefault(); bool hasShadow(KWin::WindowQuadList &qds); void paintWindow(KWin::EffectWindow *w, int mask, QRegion region, KWin::WindowPaintData &data); private: void genMasks(); void genRect(); private: KWin::GLShader *m_shader; KWin::GLTexture *m_tex[NTex]; KWin::GLTexture *m_rect[NTex]; int m_frameRadius; QSize m_corner; }; #endif