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316 lines
9.2 KiB
Dart
316 lines
9.2 KiB
Dart
import 'dart:developer';
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import 'dart:math';
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import 'package:collection/collection.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_gen/gen_l10n/l10n.dart';
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import '../../utils/bot_style.dart';
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import 'it_shimmer.dart';
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typedef ChoiceCallback = void Function(String value, int index);
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class ChoicesArray extends StatefulWidget {
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final bool isLoading;
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final List<Choice>? choices;
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final ChoiceCallback onPressed;
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final ChoiceCallback? onLongPress;
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final int? selectedChoiceIndex;
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final String originalSpan;
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final String Function(int) uniqueKeyForLayerLink;
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/// some uses of this widget want to disable clicking of the choices
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final bool isActive;
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const ChoicesArray({
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super.key,
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required this.isLoading,
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required this.choices,
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required this.onPressed,
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required this.originalSpan,
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required this.uniqueKeyForLayerLink,
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required this.selectedChoiceIndex,
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this.isActive = true,
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this.onLongPress,
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});
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@override
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ChoicesArrayState createState() => ChoicesArrayState();
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}
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class ChoicesArrayState extends State<ChoicesArray> {
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bool interactionDisabled = false;
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void disableInteraction() {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (mounted) setState(() => interactionDisabled = true);
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});
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}
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void enableInteractions() {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (mounted) setState(() => interactionDisabled = false);
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});
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}
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@override
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Widget build(BuildContext context) {
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final ThemeData theme = Theme.of(context);
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return widget.isLoading &&
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(widget.choices == null || widget.choices!.length <= 1)
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? ItShimmer(originalSpan: widget.originalSpan)
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: Wrap(
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alignment: WrapAlignment.center,
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children: widget.choices!
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.mapIndexed(
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(index, entry) => ChoiceItem(
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theme: theme,
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onLongPress: widget.isActive ? widget.onLongPress : null,
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onPressed: widget.isActive
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? widget.onPressed
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: (String value, int index) {
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debugger(when: kDebugMode);
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},
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entry: MapEntry(index, entry),
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interactionDisabled: interactionDisabled,
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enableInteraction: enableInteractions,
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disableInteraction: disableInteraction,
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isSelected: widget.selectedChoiceIndex == index,
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),
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)
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.toList(),
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);
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}
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}
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class Choice {
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Choice({
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this.color,
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required this.text,
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this.isGold = false,
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});
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final Color? color;
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final String text;
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final bool isGold;
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}
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class ChoiceItem extends StatelessWidget {
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const ChoiceItem({
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super.key,
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required this.theme,
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required this.onLongPress,
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required this.onPressed,
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required this.entry,
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required this.isSelected,
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required this.interactionDisabled,
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required this.enableInteraction,
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required this.disableInteraction,
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});
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final MapEntry<int, Choice> entry;
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final ThemeData theme;
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final ChoiceCallback? onLongPress;
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final ChoiceCallback onPressed;
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final bool isSelected;
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final bool interactionDisabled;
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final VoidCallback enableInteraction;
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final VoidCallback disableInteraction;
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@override
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Widget build(BuildContext context) {
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try {
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return Tooltip(
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message: onLongPress != null ? L10n.of(context)!.holdForInfo : "",
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waitDuration: onLongPress != null
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? const Duration(milliseconds: 500)
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: const Duration(days: 1),
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child: ChoiceAnimationWidget(
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key: ValueKey(entry.value.text),
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selected: entry.value.color != null,
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isGold: entry.value.isGold,
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enableInteraction: enableInteraction,
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disableInteraction: disableInteraction,
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child: Container(
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margin: const EdgeInsets.all(2),
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padding: EdgeInsets.zero,
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decoration: BoxDecoration(
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borderRadius: const BorderRadius.all(Radius.circular(10)),
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border: Border.all(
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color: isSelected
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? entry.value.color ?? theme.colorScheme.primary
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: Colors.transparent,
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style: BorderStyle.solid,
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width: 2.0,
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),
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),
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child: TextButton(
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style: ButtonStyle(
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padding: WidgetStateProperty.all(
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const EdgeInsets.symmetric(horizontal: 7),
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),
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//if index is selected, then give the background a slight primary color
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backgroundColor: entry.value.color != null
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? WidgetStateProperty.all<Color>(
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entry.value.color!.withOpacity(0.2),
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)
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// : theme.colorScheme.primaryFixed,
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: null,
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textStyle: WidgetStateProperty.all(
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BotStyle.text(context),
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),
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shape: WidgetStateProperty.all(
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RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(10),
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),
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),
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),
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onLongPress: onLongPress != null && !interactionDisabled
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? () => onLongPress!(entry.value.text, entry.key)
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: null,
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onPressed: interactionDisabled
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? null
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: () => onPressed(entry.value.text, entry.key),
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child: Text(
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entry.value.text,
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style: BotStyle.text(context),
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),
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),
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),
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),
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);
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} catch (e) {
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debugger(when: kDebugMode);
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return Container();
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}
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}
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}
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class ChoiceAnimationWidget extends StatefulWidget {
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final Widget child;
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final bool selected;
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final bool isGold;
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final VoidCallback enableInteraction;
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final VoidCallback disableInteraction;
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const ChoiceAnimationWidget({
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super.key,
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required this.child,
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required this.selected,
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required this.enableInteraction,
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required this.disableInteraction,
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this.isGold = false,
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});
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@override
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ChoiceAnimationWidgetState createState() => ChoiceAnimationWidgetState();
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}
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enum AnimationState { ready, forward, reverse, finished }
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class ChoiceAnimationWidgetState extends State<ChoiceAnimationWidget>
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with SingleTickerProviderStateMixin {
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late final AnimationController _controller;
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late final Animation<double> _animation;
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AnimationState animationState = AnimationState.ready;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(milliseconds: 300),
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vsync: this,
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);
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_animation = widget.isGold
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? Tween<double>(begin: 1.0, end: 1.2).animate(_controller)
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: TweenSequence<double>([
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TweenSequenceItem<double>(
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tween: Tween<double>(begin: 0, end: -8 * pi / 180),
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weight: 1.0,
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),
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TweenSequenceItem<double>(
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tween: Tween<double>(begin: -8 * pi / 180, end: 16 * pi / 180),
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weight: 2.0,
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),
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TweenSequenceItem<double>(
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tween: Tween<double>(begin: 16 * pi / 180, end: 0),
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weight: 1.0,
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),
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]).animate(_controller);
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widget.enableInteraction();
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if (widget.selected && animationState == AnimationState.ready) {
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widget.disableInteraction();
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_controller.forward();
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setState(() {
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animationState = AnimationState.forward;
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});
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}
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_controller.addStatusListener((status) {
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if (status == AnimationStatus.completed &&
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animationState == AnimationState.forward) {
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_controller.reverse();
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setState(() {
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animationState = AnimationState.reverse;
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});
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}
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if (status == AnimationStatus.dismissed &&
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animationState == AnimationState.reverse) {
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widget.enableInteraction();
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setState(() {
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animationState = AnimationState.finished;
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});
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}
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});
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}
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@override
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void didUpdateWidget(ChoiceAnimationWidget oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (widget.selected && animationState == AnimationState.ready) {
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widget.disableInteraction();
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_controller.forward();
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setState(() {
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animationState = AnimationState.forward;
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});
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}
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}
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@override
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Widget build(BuildContext context) {
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return widget.isGold
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? AnimatedBuilder(
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key: UniqueKey(),
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animation: _animation,
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builder: (context, child) {
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return Transform.scale(
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scale: _animation.value,
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child: child,
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);
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},
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child: widget.child,
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)
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: AnimatedBuilder(
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key: UniqueKey(),
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animation: _animation,
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builder: (context, child) {
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return Transform.rotate(
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angle: _animation.value,
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child: child,
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);
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},
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child: widget.child,
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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}
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