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fluffychat/lib/pangea/widgets/animations/progress_bar/animated_level_dart.dart

88 lines
2.2 KiB
Dart

import 'package:fluffychat/config/themes.dart';
import 'package:flutter/material.dart';
class AnimatedLevelBar extends StatefulWidget {
final double height;
final double beginWidth;
final double endWidth;
final BoxDecoration? decoration;
const AnimatedLevelBar({
super.key,
required this.height,
required this.beginWidth,
required this.endWidth,
this.decoration,
});
@override
AnimatedLevelBarState createState() => AnimatedLevelBarState();
}
class AnimatedLevelBarState extends State<AnimatedLevelBar>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
/// Whether the animation has run for the first time during initState. Don't
/// want the animation to run when the widget mounts, only when points are gained.
bool _init = true;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: FluffyThemes.animationDuration,
);
_controller.forward().then((_) => _init = false);
}
@override
void didUpdateWidget(covariant AnimatedLevelBar oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.endWidth != widget.endWidth) {
_controller.reset();
_controller.forward();
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Animation<double> get _animation {
// If this is the first run of the animation, don't animate. This is just the widget mounting,
// not a points gain. This could instead be 'if going from 0 to a non-zero value', but that
// would remove the animation for first points gained. It would remove the need for a flag though.
if (_init) {
return Tween<double>(
begin: widget.endWidth,
end: widget.endWidth,
).animate(_controller);
}
// animate the width of the bar
return Tween<double>(
begin: widget.beginWidth,
end: widget.endWidth,
).animate(_controller);
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _animation,
builder: (context, child) {
return Container(
height: widget.height,
width: _animation.value,
decoration: widget.decoration,
);
},
);
}
}