feat: implement cute events
Cute events help against social distancing. You can send googly eyes, hugs and cuddles. Fixes: https://rail.chat/@AgathaSorceress@eldritch.cafe/109336005433123570 Signed-off-by: TheOneWithTheBraid <the-one@with-the-braid.cf>krille/nicer-encryption-page
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// Dummy file :-)
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter_gen/gen_l10n/l10n.dart';
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import 'package:matrix/matrix.dart';
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import 'package:fluffychat/config/app_config.dart';
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class CuteContent extends StatefulWidget {
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final Event event;
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const CuteContent(this.event, {Key? key}) : super(key: key);
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@override
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State<CuteContent> createState() => _CuteContentState();
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}
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class _CuteContentState extends State<CuteContent> {
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static final List<OverlayEntry> overlays = [];
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@override
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void initState() {
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if (AppConfig.autoplayImages && overlays.isEmpty) {
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addOverlay();
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}
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return FutureBuilder<User?>(
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future: widget.event.fetchSenderUser(),
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builder: (context, snapshot) {
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final label = generateLabel(snapshot.data);
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return GestureDetector(
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onTap: addOverlay,
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child: SizedBox.square(
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dimension: 300,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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widget.event.text,
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style: const TextStyle(fontSize: 150),
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),
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if (label != null) Text(label)
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],
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),
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),
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);
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},
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);
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}
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Widget overlayBuilder(BuildContext context) {
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return LayoutBuilder(builder: (context, constraints) {
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final position = Size(
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Random().nextInt(constraints.maxWidth.round() - 64).toDouble(),
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Random().nextInt(constraints.maxHeight.round() - 64).toDouble());
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return Padding(
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padding: EdgeInsets.only(
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top: position.height,
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left: position.width,
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bottom: constraints.maxHeight - 64 - position.height,
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right: constraints.maxWidth - 64 - position.width),
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child: SizedBox.square(
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dimension: 64,
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child: GestureDetector(
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onTap: removeOverlay,
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child: Text(
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widget.event.text,
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style: const TextStyle(fontSize: 48),
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),
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),
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),
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);
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});
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}
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Future<void> addOverlay() async {
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await Future.delayed(const Duration(milliseconds: 50));
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for (int i = 0; i < 5; i++) {
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final overlay = OverlayEntry(
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builder: overlayBuilder,
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);
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Overlay.of(context)?.insert(overlay);
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Future.delayed(Duration(seconds: Random().nextInt(35))).then((_) {
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overlay.remove();
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overlays.remove(overlay);
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});
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overlays.add(overlay);
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}
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}
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void removeOverlay() {
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if (overlays.isEmpty) return;
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final overlay = overlays.removeLast();
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overlay.remove();
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}
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generateLabel(User? user) {
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switch (widget.event.content['cute_type']) {
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case 'googly_eyes':
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return L10n.of(context)?.googlyEyesContent(
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user?.displayName ??
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widget.event.senderFromMemoryOrFallback.displayName ??
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'',
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);
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case 'cuddle':
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return L10n.of(context)?.cuddleContent(
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user?.displayName ??
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widget.event.senderFromMemoryOrFallback.displayName ??
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'',
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);
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case 'hug':
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return L10n.of(context)?.hugContent(
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user?.displayName ??
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widget.event.senderFromMemoryOrFallback.displayName ??
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'',
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);
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}
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}
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}
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