refactor: Use adaptive dialog action
parent
416cdc139f
commit
d1e211adee
@ -1,18 +1,21 @@
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extension SizeString on num {
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String get sizeString {
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var size = toDouble();
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if (size < 1000000) {
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if (size < 1000) {
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return '${size.round()} Bytes';
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}
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if (size < 1000 * 1000) {
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size = size / 1000;
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size = (size * 10).round() / 10;
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return '${size.toString()} KB';
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} else if (size < 1000000000) {
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}
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if (size < 1000 * 1000 * 1000) {
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size = size / 1000000;
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size = (size * 10).round() / 10;
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return '${size.toString()} MB';
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} else {
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size = size / 1000000000;
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size = (size * 10).round() / 10;
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return '${size.toString()} GB';
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}
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size = size / 1000 * 1000 * 1000 * 1000;
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size = (size * 10).round() / 10;
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return '${size.toString()} GB';
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}
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}
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@ -0,0 +1,28 @@
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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class AdaptiveDialogAction extends StatelessWidget {
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final VoidCallback? onPressed;
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final Widget child;
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const AdaptiveDialogAction({
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super.key,
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required this.onPressed,
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required this.child,
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});
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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switch (theme.platform) {
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case TargetPlatform.android:
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case TargetPlatform.fuchsia:
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case TargetPlatform.linux:
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case TargetPlatform.windows:
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return TextButton(onPressed: onPressed, child: child);
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case TargetPlatform.iOS:
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case TargetPlatform.macOS:
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return CupertinoDialogAction(onPressed: onPressed, child: child);
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}
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}
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}
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