add create group chat validation for custom and game master instructions
parent
0201aae916
commit
bd4d9e43ed
@ -0,0 +1,91 @@
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import 'package:fluffychat/pangea/models/bot_options_model.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_gen/gen_l10n/l10n.dart';
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class ConversationBotGameMasterInstructionsInput extends StatelessWidget {
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final BotOptionsModel initialBotOptions;
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// call this to update propagate changes to parents
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final void Function(BotOptionsModel) onChanged;
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const ConversationBotGameMasterInstructionsInput({
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super.key,
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required this.initialBotOptions,
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required this.onChanged,
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});
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@override
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Widget build(BuildContext context) {
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String gameMasterInstructions =
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initialBotOptions.textAdventureGameMasterInstructions ?? "";
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final TextEditingController textFieldController =
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TextEditingController(text: gameMasterInstructions);
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final GlobalKey<FormState> gameMasterInstructionsFormKey =
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GlobalKey<FormState>();
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void setBotTextAdventureGameMasterInstructionsAction() async {
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showDialog(
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context: context,
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useRootNavigator: false,
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builder: (BuildContext context) => AlertDialog(
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title: Text(
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L10n.of(context)!
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.conversationBotTextAdventureZone_instructionPlaceholder,
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),
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content: Form(
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key: gameMasterInstructionsFormKey,
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child: TextFormField(
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minLines: 1,
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maxLines: 10,
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maxLength: 1000,
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controller: textFieldController,
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onChanged: (value) {
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if (value.isNotEmpty) {
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gameMasterInstructions = value;
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}
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},
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validator: (value) {
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if (value == null || value.isEmpty) {
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return 'This field cannot be empty';
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}
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return null;
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},
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),
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),
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actions: [
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TextButton(
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child: Text(L10n.of(context)!.cancel),
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onPressed: () {
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Navigator.of(context).pop();
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},
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),
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TextButton(
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child: Text(L10n.of(context)!.ok),
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onPressed: () {
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if (gameMasterInstructionsFormKey.currentState!.validate()) {
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if (gameMasterInstructions !=
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initialBotOptions.textAdventureGameMasterInstructions) {
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initialBotOptions.textAdventureGameMasterInstructions =
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gameMasterInstructions;
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onChanged.call(initialBotOptions);
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}
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Navigator.of(context).pop();
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}
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},
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),
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],
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),
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);
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}
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return ListTile(
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onTap: setBotTextAdventureGameMasterInstructionsAction,
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title: Text(
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initialBotOptions.textAdventureGameMasterInstructions ??
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L10n.of(context)!
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.conversationBotTextAdventureZone_instructionPlaceholder,
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),
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);
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}
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}
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