refactor: Remove unused directories

pull/1382/head
Christian Kußowski 2 weeks ago
parent b34bb878c8
commit 662a4ee17d
No known key found for this signature in database
GPG Key ID: E067ECD60F1A0652

@ -1,3 +0,0 @@
FluffyChat.AppDir
*.AppImage
*.AppImage.zsync

@ -1,4 +0,0 @@
#!/bin/sh
cd "$(dirname "$0")"
exec ./fluffychat

@ -1,9 +0,0 @@
[Desktop Entry]
Type=Application
Version=1.0
Name=FluffyChat
Comment=Matrix Client. Chat with your friends
Exec=AppRun
Icon=fluffychat
Terminal=false
Categories=Network;Chat;InstantMessaging;X-Matrix;

@ -1,24 +0,0 @@
# FluffyChat AppImage
FluffyChat is provided as AppImage too. To Download, visit fluffychat.im.
## Building
- Ensure you install `appimagetool`
```shell
flutter build linux
# copy binaries to appimage dir
cp -r build/linux/{x64,arm64}/release/bundle appimage/FluffyChat.AppDir
cd appimage
# prepare AppImage files
cp FluffyChat.desktop FluffyChat.AppDir/
mkdir -p FluffyChat.AppDir/usr/share/icons
cp ../assets/logo.svg FluffyChat.AppDir/fluffychat.svg
cp AppRun FluffyChat.AppDir
# build the AppImage
appimagetool FluffyChat.AppDir
```

4
fdroid/.gitignore vendored

@ -1,4 +0,0 @@
repo
srclibs
tmp
chat.fluffy.fluffychat

@ -1,13 +0,0 @@
repo_url = "https://fluffychat.im/repo/nightly/repo"
repo_name = "FluffyChat nightly repo"
repo_icon = "fdroid-icon.png"
repo_description = """
FluffyChat nightly repo
"""
archive_older = 0
local_copy_dir = "/fdroid"
keystore = "key.nightly.jks"
repo_keyalias = "vmd66783.contaboserver.net"

@ -1,13 +0,0 @@
repo_url = "https://fluffychat.im/repo/stable/repo"
repo_name = "FluffyChat repo"
repo_icon = "fdroid-icon.png"
repo_description = """
FluffyChat repo
"""
archive_older = 0
local_copy_dir = "/fdroid"
keystore = "key.jks"
repo_keyalias = "key"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

@ -1,53 +0,0 @@
Categories:
- Internet
- Phone & SMS
License: AGPL-3.0-only
AuthorName: Famedly
SourceCode: https://github.com/krille-chan/fluffychat
IssueTracker: https://github.com/krille-chan/fluffychat/-/issues
Translation: https://hosted.weblate.org/projects/fluffychat/
Changelog: https://gitlab.com/ChristianPauly/fluffychat-flutter/-/blob/main/CHANGELOG.md
AutoName: FluffyChat
Summary: "Chat with your friends with FluffyChat.\n"
Description: |
FluffyChat is an open, nonprofit and cute matrix messenger app for Ubuntu Touch, Android and iOS.
Open
Opensource and open development where everyone can join.
Nonprofit
FluffyChat is donation funded.
Cute ♥
Cute design and many theme settings including a dark mode.
One-to-one and groupchats
Unlimited groups and direct chats.
Easy
FluffyChat is made as simple to use as possible.
Free
Free to use for everyone without ads.
Decentralized
There is no "FluffyChat server" you are forced to use. Use the server you find trustworthy or host
your own.
Compatible
Compatible with Riot, Fractal, Nekho and all matrix messengers.
FluffyChat comes with a dream
Imagine a world where everyone can choose the messenger they like and is still able to chat with
all of their friends.
A world where there are no companies spying on you when you send selfies to friends and lovers.
And a world where apps are made for fluffyness and not for profit. ♥
RepoType: git
Repo: https://github.com/krille-chan/fluffychat.git
AutoUpdateMode: None
UpdateCheckMode: None

@ -27,6 +27,7 @@ class _PresenceBuilderState extends State<PresenceBuilder> {
StreamSubscription<CachedPresence>? _sub;
void _updatePresence(CachedPresence? presence) {
if (!mounted) return;
setState(() {
_presence = presence;
});

@ -114,19 +114,6 @@ flutter:
- assets/sounds/
- assets/vodozemac/
msix_config:
display_name: FluffyChat
publisher_display_name: FluffyChat
publisher: CN=FluffyChat, O=Head of bad integration tests, L=Matrix, S=Internet, C=EU
identity_name: chat.fluffy.fluffychat
logo_path: assets\logo.png
capabilities: internetClient, location, microphone, webcam
protocol_activation: https
app_uri_handler_hosts: fluffychat.im, matrix.to
execution_alias: fluffychat
sign_msix: false
install_certificate: false
# Guidelines for adding a dependency override:
# 1. Don't do it if you can avoid it or fix it upstream in a manageable time
# 2. Always link an (upstream?) issue

17
winuwp/.gitignore vendored

@ -1,17 +0,0 @@
flutter/ephemeral/
# Visual Studio user-specific files.
*.suo
*.user
*.userosscache
*.sln.docstates
# Visual Studio build-related files.
x64/
x86/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/

@ -1,64 +0,0 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.8)
set(CMAKE_SYSTEM_NAME WindowsStore)
set(CMAKE_SYSTEM_VERSION 10.0)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
project(fluffychat LANGUAGES CXX)
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0079 NEW)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "fluffychat")
# Define build configuration options.
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTICONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
CACHE STRING "" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
endif()
# Define settings for the Profile build mode.
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
# Use Unicode for all projects.
add_definitions(-DUNICODE -D_UNICODE)
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100" /await)
target_compile_options(${TARGET} PRIVATE /EHsc)
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
target_compile_definitions(${TARGET} PRIVATE WINUWP)
set_target_properties(${TARGET} PROPERTIES VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION 10.0.18362.0)
endfunction()
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
# Flutter library and tool build rules.
add_subdirectory(${FLUTTER_MANAGED_DIR})
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner_uwp")
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)

@ -1,92 +0,0 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.8)
set(CMAKE_SYSTEM_NAME WindowsStore)
set(CMAKE_SYSTEM_VERSION 10.0)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
include(CMakePrintHelpers)
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
# === Flutter Library ===
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows_winuwp.dll")
# === Assets ===
set(CMAKE_INSTALL_MANIFEST "${EPHEMERAL_DIR}/install_manifest")
file(STRINGS ${CMAKE_INSTALL_MANIFEST} INSTALL_MANIFEST_CONTENT)
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(INSTALL_MANIFEST_CONTENT ${INSTALL_MANIFEST_CONTENT} PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"flutter_export.h"
"flutter_windows.h"
"flutter_messenger.h"
"flutter_plugin_registrar.h"
"flutter_texture_registrar.h"
)
list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
add_dependencies(flutter flutter_assemble)
# === Wrapper ===
list(APPEND CPP_WRAPPER_SOURCES_CORE
"core_implementations.cc"
"standard_codec.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
"plugin_registrar.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_APP
"flutter_engine.cc"
"flutter_view_controller.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")
# Wrapper sources needed for a plugin.
add_library(flutter_wrapper_plugin STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
)
apply_standard_settings(flutter_wrapper_plugin)
set_target_properties(flutter_wrapper_plugin PROPERTIES
POSITION_INDEPENDENT_CODE ON)
set_target_properties(flutter_wrapper_plugin PROPERTIES
CXX_VISIBILITY_PRESET hidden)
target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
target_include_directories(flutter_wrapper_plugin PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_plugin flutter_assemble)
# Wrapper sources needed for the runner.
add_library(flutter_wrapper_app STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_APP}
)
apply_standard_settings(flutter_wrapper_app)
target_link_libraries(flutter_wrapper_app PUBLIC flutter)
target_include_directories(flutter_wrapper_app PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_app flutter_assemble)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
)

@ -1,270 +0,0 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_PUBLIC_FLUTTER_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_PUBLIC_FLUTTER_H_
#include <stddef.h>
#include <stdint.h>
#include <windows.h>
#include "flutter_export.h"
#include "flutter_messenger.h"
#include "flutter_plugin_registrar.h"
#ifdef WINUWP
#include <windows.applicationmodel.activation.h>
#include <windows.ui.core.h>
#endif
#if defined(__cplusplus)
extern "C" {
#endif
// Opaque reference to a Flutter window controller.
typedef struct FlutterDesktopViewControllerState*
FlutterDesktopViewControllerRef;
// Opaque reference to a Flutter window.
struct FlutterDesktopView;
typedef struct FlutterDesktopView* FlutterDesktopViewRef;
// Opaque reference to a Flutter engine instance.
struct FlutterDesktopEngine;
typedef struct FlutterDesktopEngine* FlutterDesktopEngineRef;
// Properties for configuring a Flutter engine instance.
typedef struct {
// The path to the flutter_assets folder for the application to be run.
// This can either be an absolute path or a path relative to the directory
// containing the executable.
const wchar_t* assets_path;
// The path to the icudtl.dat file for the version of Flutter you are using.
// This can either be an absolute path or a path relative to the directory
// containing the executable.
const wchar_t* icu_data_path;
// The path to the AOT library file for your application, if any.
// This can either be an absolute path or a path relative to the directory
// containing the executable. This can be nullptr for a non-AOT build, as
// it will be ignored in that case.
const wchar_t* aot_library_path;
// Number of elements in the array passed in as dart_entrypoint_argv.
int dart_entrypoint_argc;
// Array of Dart entrypoint arguments. This is deep copied during the call
// to FlutterDesktopEngineCreate.
const char** dart_entrypoint_argv;
} FlutterDesktopEngineProperties;
// ========== View Controller ==========
// Creates a view that hosts and displays the given engine instance.
//
// This takes ownership of |engine|, so FlutterDesktopEngineDestroy should no
// longer be called on it, as it will be called internally when the view
// controller is destroyed. If creating the view controller fails, the engine
// will be destroyed immediately.
//
// If |engine| is not already running, the view controller will start running
// it automatically before displaying the window.
//
// The caller owns the returned reference, and is responsible for calling
// FlutterDesktopViewControllerDestroy. Returns a null pointer in the event of
// an error.
#ifdef WINUWP
// The CoreApplicationView implementation accepts a pointer to the host
// CoreApplicationView and view hookup is performed in the construction path.
FLUTTER_EXPORT FlutterDesktopViewControllerRef
FlutterDesktopViewControllerCreateFromCoreApplicationView(
ABI::Windows::ApplicationModel::Core::CoreApplicationView* window,
ABI::Windows::ApplicationModel::Activation::IActivatedEventArgs* args,
FlutterDesktopEngineRef engine);
#else //! WINUWP
// The Win32 implementation accepts width, height
// with view hookup explicitly performed using the caller using HWND parenting.
FLUTTER_EXPORT FlutterDesktopViewControllerRef
FlutterDesktopViewControllerCreate(int width,
int height,
FlutterDesktopEngineRef engine);
#endif
// Shuts down the engine instance associated with |controller|, and cleans up
// associated state.
//
// |controller| is no longer valid after this call.
FLUTTER_EXPORT void FlutterDesktopViewControllerDestroy(
FlutterDesktopViewControllerRef controller);
// Returns the handle for the engine running in FlutterDesktopViewControllerRef.
//
// Its lifetime is the same as the |controller|'s.
FLUTTER_EXPORT FlutterDesktopEngineRef FlutterDesktopViewControllerGetEngine(
FlutterDesktopViewControllerRef controller);
// Returns the view managed by the given controller.
FLUTTER_EXPORT FlutterDesktopViewRef
FlutterDesktopViewControllerGetView(FlutterDesktopViewControllerRef controller);
// Requests new frame from engine and repaints the view
FLUTTER_EXPORT void FlutterDesktopViewControllerForceRedraw(
FlutterDesktopViewControllerRef controller);
#ifndef WINUWP
// Allows the Flutter engine and any interested plugins an opportunity to
// handle the given message.
//
// If the WindowProc was handled and further handling should stop, this returns
// true and |result| will be populated. |result| is not set if returning false.
FLUTTER_EXPORT bool FlutterDesktopViewControllerHandleTopLevelWindowProc(
FlutterDesktopViewControllerRef controller,
HWND hwnd,
UINT message,
WPARAM wparam,
LPARAM lparam,
LRESULT* result);
#endif
// ========== Engine ==========
// Creates a Flutter engine with the given properties.
//
// The caller owns the returned reference, and is responsible for calling
// FlutterDesktopEngineDestroy. The lifetime of |engine_properties| is required
// to extend only until the end of this call.
FLUTTER_EXPORT FlutterDesktopEngineRef FlutterDesktopEngineCreate(
const FlutterDesktopEngineProperties* engine_properties);
// Shuts down and destroys the given engine instance. Returns true if the
// shutdown was successful, or if the engine was not running.
//
// |engine| is no longer valid after this call.
FLUTTER_EXPORT bool FlutterDesktopEngineDestroy(FlutterDesktopEngineRef engine);
// Starts running the given engine instance and optional entry point in the Dart
// project. If the entry point is null, defaults to main().
//
// If provided, entry_point must be the name of a top-level function from the
// same Dart library that contains the app's main() function, and must be
// decorated with `@pragma(vm:entry-point)` to ensure the method is not
// tree-shaken by the Dart compiler.
//
// Returns false if running the engine failed.
FLUTTER_EXPORT bool FlutterDesktopEngineRun(FlutterDesktopEngineRef engine,
const char* entry_point);
#ifndef WINUWP
// DEPRECATED: This is no longer necessary to call, Flutter will take care of
// processing engine messages transparently through DispatchMessage.
//
// Processes any pending events in the Flutter engine, and returns the
// number of nanoseconds until the next scheduled event (or max, if none).
//
// This should be called on every run of the application-level runloop, and
// a wait for native events in the runloop should never be longer than the
// last return value from this function.
FLUTTER_EXPORT uint64_t
FlutterDesktopEngineProcessMessages(FlutterDesktopEngineRef engine);
#endif
FLUTTER_EXPORT void FlutterDesktopEngineReloadSystemFonts(
FlutterDesktopEngineRef engine);
FLUTTER_EXPORT void FlutterDesktopEngineReloadPlatformBrightness(
FlutterDesktopEngineRef engine);
// Returns the plugin registrar handle for the plugin with the given name.
//
// The name must be unique across the application.
FLUTTER_EXPORT FlutterDesktopPluginRegistrarRef
FlutterDesktopEngineGetPluginRegistrar(FlutterDesktopEngineRef engine,
const char* plugin_name);
// Returns the messenger associated with the engine.
FLUTTER_EXPORT FlutterDesktopMessengerRef
FlutterDesktopEngineGetMessenger(FlutterDesktopEngineRef engine);
// Returns the texture registrar associated with the engine.
FLUTTER_EXPORT FlutterDesktopTextureRegistrarRef
FlutterDesktopEngineGetTextureRegistrar(
FlutterDesktopTextureRegistrarRef texture_registrar);
// ========== View ==========
#ifdef WINUWP
// Return backing CoreApplicationView for manipulation of CoreWindow and
// CoreTitleBar in host application.
FLUTTER_EXPORT ABI::Windows::ApplicationModel::Core::CoreApplicationView*
FlutterDesktopViewGetCoreApplicationView(FlutterDesktopViewRef view);
#else
// Return backing HWND for manipulation in host application.
FLUTTER_EXPORT HWND FlutterDesktopViewGetHWND(FlutterDesktopViewRef view);
#endif
// ========== Plugin Registrar (extensions) ==========
// These are Windows-specific extensions to flutter_plugin_registrar.h
// Function pointer type for top level WindowProc delegate registration.
//
// The user data will be whatever was passed to
// FlutterDesktopRegisterTopLevelWindowProcHandler.
//
// Implementations should populate |result| and return true if the WindowProc
// was handled and further handling should stop. |result| is ignored if the
// function returns false.
typedef bool (*FlutterDesktopWindowProcCallback)(HWND /* hwnd */,
UINT /* uMsg */,
WPARAM /*wParam*/,
LPARAM /* lParam*/,
void* /* user data */,
LRESULT* result);
// Returns the view associated with this registrar's engine instance.
FLUTTER_EXPORT FlutterDesktopViewRef FlutterDesktopPluginRegistrarGetView(
FlutterDesktopPluginRegistrarRef registrar);
#ifndef WINUWP
FLUTTER_EXPORT void
FlutterDesktopPluginRegistrarRegisterTopLevelWindowProcDelegate(
FlutterDesktopPluginRegistrarRef registrar,
FlutterDesktopWindowProcCallback delegate,
void* user_data);
FLUTTER_EXPORT void
FlutterDesktopPluginRegistrarUnregisterTopLevelWindowProcDelegate(
FlutterDesktopPluginRegistrarRef registrar,
FlutterDesktopWindowProcCallback delegate);
#endif
// ========== Freestanding Utilities ==========
// Gets the DPI for a given |hwnd|, depending on the supported APIs per
// windows version and DPI awareness mode. If nullptr is passed, returns the DPI
// of the primary monitor.
//
// This uses the same logic and fallback for older Windows versions that is used
// internally by Flutter to determine the DPI to use for displaying Flutter
// content, so should be used by any code (e.g., in plugins) that translates
// between Windows and Dart sizes/offsets.
FLUTTER_EXPORT UINT FlutterDesktopGetDpiForHWND(HWND hwnd);
// Gets the DPI for a given |monitor|. If the API is not available, a default
// DPI of 96 is returned.
//
// See FlutterDesktopGetDpiForHWND for more information.
FLUTTER_EXPORT UINT FlutterDesktopGetDpiForMonitor(HMONITOR monitor);
// Reopens stdout and stderr and resysncs the standard library output streams.
// Should be called if output is being directed somewhere in the runner process
// (e.g., after an AllocConsole call).
FLUTTER_EXPORT void FlutterDesktopResyncOutputStreams();
#if defined(__cplusplus)
} // extern "C"
#endif
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_PUBLIC_FLUTTER_WINDOWS_H_

@ -1,11 +0,0 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
void RegisterPlugins(flutter::PluginRegistry* registry) {
}

@ -1,15 +0,0 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter/plugin_registry.h>
// Registers Flutter plugins.
void RegisterPlugins(flutter::PluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

@ -1,15 +0,0 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 697 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 479 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 788 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

@ -1,141 +0,0 @@
cmake_minimum_required (VERSION 3.8)
set(CMAKE_SYSTEM_NAME WindowsStore)
set(CMAKE_SYSTEM_VERSION 10.0)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
include(CMakePrintHelpers)
project (runner LANGUAGES CXX)
# UWP tile and icon assets.
set(ASSET_FILES ${ASSET_FILES}
Assets/LargeTile.scale-100.png
Assets/LargeTile.scale-125.png
Assets/LargeTile.scale-150.png
Assets/LargeTile.scale-200.png
Assets/LargeTile.scale-400.png
Assets/LockScreenLogo.scale-200.png
Assets/SmallTile.scale-100.png
Assets/SmallTile.scale-125.png
Assets/SmallTile.scale-150.png
Assets/SmallTile.scale-200.png
Assets/SmallTile.scale-400.png
Assets/SplashScreen.scale-100.png
Assets/SplashScreen.scale-125.png
Assets/SplashScreen.scale-150.png
Assets/SplashScreen.scale-200.png
Assets/SplashScreen.scale-400.png
Assets/Square44x44Logo.altform-unplated_targetsize-16.png
Assets/Square44x44Logo.altform-unplated_targetsize-32.png
Assets/Square44x44Logo.altform-unplated_targetsize-48.png
Assets/Square44x44Logo.altform-unplated_targetsize-256.png
Assets/Square44x44Logo.scale-100.png
Assets/Square44x44Logo.scale-125.png
Assets/Square44x44Logo.scale-150.png
Assets/Square44x44Logo.scale-200.png
Assets/Square44x44Logo.scale-400.png
Assets/Square44x44Logo.targetsize-16.png
Assets/Square44x44Logo.targetsize-24.png
Assets/Square44x44Logo.targetsize-24_altform-unplated.png
Assets/Square44x44Logo.targetsize-32.png
Assets/Square44x44Logo.targetsize-48.png
Assets/Square44x44Logo.targetsize-256.png
Assets/Square150x150Logo.scale-100.png
Assets/Square150x150Logo.scale-125.png
Assets/Square150x150Logo.scale-150.png
Assets/Square150x150Logo.scale-200.png
Assets/Square150x150Logo.scale-400.png
Assets/StoreLogo.png
Assets/StoreLogo.scale-100.png
Assets/StoreLogo.scale-125.png
Assets/StoreLogo.scale-150.png
Assets/StoreLogo.scale-200.png
Assets/StoreLogo.scale-400.png
Assets/Wide310x150Logo.scale-200.png
Assets/WideTile.scale-100.png
Assets/WideTile.scale-125.png
Assets/WideTile.scale-150.png
Assets/WideTile.scale-200.png
Assets/WideTile.scale-400.png
)
# Configure package manifest file.
set(APP_MANIFEST_NAME Package.appxmanifest)
set(APP_MANIFEST_TARGET_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME})
set(SHORT_NAME ${BINARY_NAME})
set(PACKAGE_GUID "086F9B60-CB52-4D0B-9B4E-AE891E7859D1")
configure_file(
appxmanifest.in
${APP_MANIFEST_TARGET_LOCATION}
@ONLY)
set(CONTENT_FILES ${APP_MANIFEST_TARGET_LOCATION})
# Configure package content files.
set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set(RESOURCE_FILES ${ASSET_FILES} ${CONTENT_FILES} Windows_TemporaryKey.pfx)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
set(STRING_FILES Resources.pri)
set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
source_group("Resource Files" FILES ${RESOURCE_FILES} ${CONTENT_FILES} ${STRING_FILES})
# Configure Flutter assets using tool generated install manifest
foreach(ITEM ${INSTALL_MANIFEST_CONTENT})
get_filename_component(ITEM_REL ${CMAKE_BINARY_DIR} DIRECTORY)
file(RELATIVE_PATH RELPATH ${ITEM_REL} ${ITEM})
get_filename_component(RELPATH ${RELPATH} DIRECTORY)
get_filename_component(ITEMEXT ${ITEM} LAST_EXT)
if("${ITEMEXT}" STREQUAL ".dll" OR "${ITEMEXT}" STREQUAL ".pdb")
string(CONCAT RELPATH "")
elseif ("${ITEMEXT}" STREQUAL ".so")
file(RELATIVE_PATH RELPATH "${ITEM_REL}/winuwp" ${ITEM})
string(REGEX REPLACE "/" "\\\\" RELPATH ${RELPATH})
string(CONCAT RELPATH "Assets\\Data")
elseif("${ITEMEXT}" STREQUAL ".dat")
string(CONCAT RELPATH "Assets\\Data")
else()
string(REGEX REPLACE "/" "\\\\" RELPATH ${RELPATH})
string(CONCAT RELPATH "Assets\\Data\\" ${RELPATH})
endif()
cmake_print_variables(${RELPATH})
set_property(SOURCE ${ITEM} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ITEM} PROPERTY VS_DEPLOYMENT_LOCATION ${RELPATH})
endforeach()
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable (${BINARY_NAME} WIN32
main.cpp
flutter_frameworkview.cpp
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
${RESOURCE_FILES}
${INSTALL_MANIFEST_CONTENT}
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE WindowsApp flutter flutter_wrapper_app)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)

@ -1,27 +0,0 @@
{
// See https://go.microsoft.com//fwlink//?linkid=834763 for more information about this file.
"configurations": [
{
"name": "Debug",
"generator": "Visual Studio 15 2017 Win64",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
},
{
"name": "Release",
"generator": "Visual Studio 15 2017 Win64",
"configurationType": "Release",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
}
]
}

@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity Name="@PACKAGE_GUID@" Publisher="CN=CMake Test Cert" Version="1.1.0.0" />
<mp:PhoneIdentity PhoneProductId="@PACKAGE_GUID@" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>@SHORT_NAME@</DisplayName>
<PublisherDisplayName>CMake Test Cert</PublisherDisplayName>
<Logo>Assets/StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.65535.65535" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="@SHORT_NAME@.App">
<uap:VisualElements
DisplayName="@SHORT_NAME@"
Description="@SHORT_NAME@"
BackgroundColor="#336699"
Square150x150Logo="Assets/Square150x150Logo.png"
Square44x44Logo="Assets/Square44x44Logo.png"
>
<uap:SplashScreen Image="Assets/SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClientServer"/>
<Capability Name="internetClient"/>
<Capability Name="privateNetworkClientServer"/>
<Capability Name="codeGeneration"/></Capabilities>
</Package>

@ -1,155 +0,0 @@
#include "winrt/Windows.ApplicationModel.Core.h"
#include "winrt/Windows.Foundation.h"
#include "winrt/Windows.System.Profile.h"
#include "winrt/Windows.System.Threading.h"
#include "winrt/Windows.UI.Core.h"
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.UI.Popups.h>
#include <winrt/Windows.UI.ViewManagement.Core.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <chrono>
#include <memory>
#include <thread>
#include <flutter/flutter_view_controller.h>
#include <flutter/flutter_windows.h>
#include <flutter/generated_plugin_registrant.h>
#include <flutter/plugin_registry.h>
struct FlutterFrameworkView
: winrt::implements<
FlutterFrameworkView,
winrt::Windows::ApplicationModel::Core::IFrameworkView> {
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void
Initialize(winrt::Windows::ApplicationModel::Core::CoreApplicationView const
&applicationView) {
// Layout scaling must be disabled in the appinitialization phase in order
// to take effect correctly.
if (winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo()
.DeviceFamily() == L"Windows.Xbox") {
bool result = winrt::Windows::UI::ViewManagement::ApplicationViewScaling::
TrySetDisableLayoutScaling(true);
if (!result) {
OutputDebugString(L"Couldn't disable layout scaling");
}
}
main_view_ = applicationView;
main_view_.Activated({this, &FlutterFrameworkView::OnActivated});
}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void Uninitialize() {
main_view_.Activated(nullptr);
main_view_ = nullptr;
}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void Load(winrt::hstring const &) {}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void Run() {
winrt::Windows::UI::Core::CoreWindow window =
winrt::Windows::UI::Core::CoreWindow::GetForCurrentThread();
winrt::Windows::UI::Core::CoreDispatcher dispatcher = window.Dispatcher();
dispatcher.ProcessEvents(
winrt::Windows::UI::Core::CoreProcessEventsOption::ProcessUntilQuit);
}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
winrt::Windows::Foundation::IAsyncAction
SetWindow(winrt::Windows::UI::Core::CoreWindow const &window) {
// Capture reference to window.
window_ = window;
// Lay out the window's content within the region occupied by the
// CoreWindow.
auto appView = winrt::Windows::UI::ViewManagement::ApplicationView::
GetForCurrentView();
appView.SetDesiredBoundsMode(winrt::Windows::UI::ViewManagement::
ApplicationViewBoundsMode::UseCoreWindow);
// Configure folder paths.
try {
winrt::Windows::Storage::StorageFolder folder =
winrt::Windows::ApplicationModel::Package::Current()
.InstalledLocation();
winrt::Windows::Storage::StorageFolder assets =
co_await folder.GetFolderAsync(L"Assets");
winrt::Windows::Storage::StorageFolder data =
co_await assets.GetFolderAsync(L"data");
winrt::Windows::Storage::StorageFolder flutter_assets =
co_await data.GetFolderAsync(L"flutter_assets");
winrt::Windows::Storage::StorageFile icu_data =
co_await data.GetFileAsync(L"icudtl.dat");
#if NDEBUG
winrt::Windows::Storage::StorageFile aot_data =
co_await data.GetFileAsync(L"app.so");
#endif
std::wstring flutter_assets_path{flutter_assets.Path()};
std::wstring icu_data_path{icu_data.Path()};
std::wstring aot_data_path {
#if NDEBUG
aot_data.Path()
#endif
};
flutter::DartProject project(flutter_assets_path, icu_data_path,
aot_data_path);
// Construct viewcontroller using the Window and project
flutter_view_controller_ = std::make_unique<flutter::FlutterViewController>(
static_cast<ABI::Windows::ApplicationModel::Core::CoreApplicationView*>(winrt::get_abi(main_view_)),
static_cast<ABI::Windows::ApplicationModel::Activation::IActivatedEventArgs*>(winrt::get_abi(launch_args_)),
project);
// If plugins present, register them.
RegisterPlugins(flutter_view_controller_.get()->engine());
} catch (winrt::hresult_error &err) {
winrt::Windows::UI::Popups::MessageDialog md =
winrt::Windows::UI::Popups::MessageDialog::MessageDialog(
L"There was a problem starting the engine: " + err.message());
md.ShowAsync();
}
}
void OnActivated(
winrt::Windows::ApplicationModel::Core::CoreApplicationView const
&applicationView,
winrt::Windows::ApplicationModel::Activation::IActivatedEventArgs const
&args) {
// Activate the application window, making it visible and enabling it to
// receive events.
applicationView.CoreWindow().Activate();
// Capture launch args to later pass to Flutter.
launch_args_ = args;
}
// Current CoreApplicationView.
winrt::Windows::ApplicationModel::Core::CoreApplicationView main_view_{
nullptr};
// Current CoreWindow.
winrt::Windows::UI::Core::CoreWindow window_{nullptr};
// Current FlutterViewController.
std::unique_ptr<flutter::FlutterViewController> flutter_view_controller_{
nullptr};
// Launch args that were passed in on activation.
winrt::Windows::ApplicationModel::Activation::IActivatedEventArgs
launch_args_;
};

@ -1,30 +0,0 @@
#include <windows.h>
#include "winrt/Windows.ApplicationModel.Core.h"
#include "winrt/Windows.Foundation.h"
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.UI.ViewManagement.Core.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <memory>
#include "flutter_frameworkview.cpp"
struct App
: winrt::implements<
App, winrt::Windows::ApplicationModel::Core::IFrameworkViewSource> {
App() { view_ = winrt::make_self<FlutterFrameworkView>(); }
// |winrt::Windows::ApplicationModel::Core::IFrameworkViewSource|
winrt::Windows::ApplicationModel::Core::IFrameworkView CreateView() {
return view_.as<winrt::Windows::ApplicationModel::Core::IFrameworkView>();
}
winrt::com_ptr<FlutterFrameworkView> view_;
};
int __stdcall wWinMain(HINSTANCE, HINSTANCE, PWSTR, int) {
winrt::Windows::ApplicationModel::Core::CoreApplication::Run(
winrt::make<App>());
}

Binary file not shown.
Loading…
Cancel
Save