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@ -1,11 +1,19 @@
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.10)
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project(runner LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "fluffychat")
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# The unique GTK application identifier for this application. See:
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# https://wiki.gnome.org/HowDoI/ChooseApplicationID
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set(APPLICATION_ID "chat.fluffy.fluffychat")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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# Load bundled libraries from the lib/ directory relative to the binary.
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Root filesystem for cross-building.
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@ -18,7 +26,7 @@ if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endif()
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# Configure build options.
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# Define build configuration options.
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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@ -27,6 +35,10 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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endif()
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_14)
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target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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@ -34,9 +46,8 @@ function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# System-level dependencies.
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@ -45,16 +56,27 @@ pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
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# Application build
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# Define the application target. To change its name, change BINARY_NAME above,
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# not the value here, or `flutter run` will no longer work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME}
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"main.cc"
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"my_application.cc"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add dependency libraries. Add any application-specific dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter)
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target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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# Only the install-generated bundle's copy of the executable will launch
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# correctly, since the resources must in the right relative locations. To avoid
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# people trying to run the unbundled copy, put it in a subdirectory instead of
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@ -94,11 +116,11 @@ install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
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install(FILES "${bundled_library}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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endforeach(bundled_library)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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